Titan Studios
Encyclopedia
Titan Studios was an American
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

 video game developer
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

 founded in June 2008 by the core team previously working as DarkStar Industries. It includes former members with experience at Epic Games
Epic Games
Epic Games, Inc., also known as Epic and formerly Epic MegaGames, is an American video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology. It is the parent company of...

, Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

, Blizzard Entertainment
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA, Michael Morhaime, Allen Adham and Frank Pearce and currently owned by French company Activision Blizzard...

 and Lionhead Studios
Lionhead Studios
Lionhead Studios is a British computer game development company led by industry veteran Peter Molyneux, and acquired by Microsoft Game Studios in April 2006. Lionhead started as a breakaway from the developer Bullfrog, which was also founded by Molyneux. Lionhead's first game was Black & White, a...

. It was a subsidiary of Yingpei Games (formerly known as Epic Games China) and dissolved in 2011.

Titan Studios first project was Fat Princess
Fat Princess
Fat Princess is a downloadable video game for the PlayStation Network made by Titan Studios and sold by Sony Computer Entertainment. It was released in North America and Europe on July 30, 2009, and in Japan on December 25, 2009....

, a downloadable game for the PlayStation Network which was released on July 30, 2009. Fat Princess fared well critically as well as commercially, with game review sites such as IGN praising the game for its quirky style, fun gameplay, and emphasis on teamwork.

Games

Game Title Release Date Platform
Fat Princess
Fat Princess
Fat Princess is a downloadable video game for the PlayStation Network made by Titan Studios and sold by Sony Computer Entertainment. It was released in North America and Europe on July 30, 2009, and in Japan on December 25, 2009....

July 30, 2009 PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

Fat Princess: Fistful of Cake
Fat Princess: Fistful of Cake
Fat Princess: Fistful of Cake is a downloadable video game for the PSP made by SuperVillain Studios and published by Sony Computer Entertainment...

May 4, 2010 PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...


Formation of Fun Bits

In 2010, three of the team members from Fat Princess of Titan Studios started Atomic Operations, which was then renamed as Fun Bits Interactive. After Titan completed Fat Princess, Fun Bits continued work on the project releasing the Fat Roles DLC, which supported additional classes, private servers and clan support.

Formation of Carbon Games

In 2011, the core team of Titan Studios started Carbon Games, with a focus on developing indie titles for any platform they like and with the ability to interact with the public any way they want.
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