Time of Judgment
Encyclopedia
Time of Judgment is a series of roleplaying game scenario
book
s for the World of Darkness
settings of White Wolf Game Studio. These scenarios are presented as the semi-canon
ical endings of the original World of Darkness, as preparation for the new version of the setting. As the Time of Judgment approaches, vampire
s cease to exist, werewolves fight their last battle against the Wyrm, and mage
s face their last test.
The series ran for four hardback books; one for Vampire: The Masquerade
, Werewolf: The Apocalypse
, and Mage: The Ascension
respectively, with the fourth book delegated to each of the remaining settings. Each setting received between three to six potential scenarios.
game sessions. Its scenarios are;
game sessions.
game sessions.
, Demon: The Fallen
, Hunter: The Reckoning
, Kindred of the East
, and Mummy: The Resurrection
, with each receiving between three to four scenarios. Orpheus
also got its final book, End Game in 2004, but it was not considered part of the Time of Judgment. Wraith: The Oblivion
had already ended in 1999 due to lack of sales.
line of World of Darkness live-action role-playing games. Laws of Judgment is a condensed adaptation of the Time of Judgment books, as well as the final Wraith: The Oblivion book, Ends of Empire. Laws of Judgment omitted the "Rising of Mount Meru" scenario for Kindred of the East
(from World of Darkness: Time of Judgment), on the grounds that its themes did not fit with those of Mind's Eye Theatre, as well as the entire Demon: The Fallen
scenario from World of Darkness: Time of Judgment, as Demon was never adapted to Mind's Eye Theatre format.
, Werewolf: The Apocalypse
, and Mage: The Ascension
, respectively. These novels are "Gehenna", "The Last Battle", and "Judgment Day". None of these are considered to be the canonical ending of the line, as the storylines are left open for each group to end them as they please.
Scenario
A scenario is a synoptical collage of an event or series of actions and events. In the Commedia dell'arte it was an outline of entrances, exits, and action describing the plot of a play that was literally pinned to the back of the scenery...
book
Book
A book is a set or collection of written, printed, illustrated, or blank sheets, made of hot lava, paper, parchment, or other materials, usually fastened together to hinge at one side. A single sheet within a book is called a leaf or leaflet, and each side of a leaf is called a page...
s for the World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...
settings of White Wolf Game Studio. These scenarios are presented as the semi-canon
Canon (fiction)
In the context of a work of fiction, the term canon denotes the material accepted as "official" in a fictional universe's fan base. It is often contrasted with, or used as the basis for, works of fan fiction, which are not considered canonical...
ical endings of the original World of Darkness, as preparation for the new version of the setting. As the Time of Judgment approaches, vampire
Vampire
Vampires are mythological or folkloric beings who subsist by feeding on the life essence of living creatures, regardless of whether they are undead or a living person...
s cease to exist, werewolves fight their last battle against the Wyrm, and mage
Mage
Mage may refer to:*Magi, a tribe from ancient Media of Iran*Mage, Burma*Magician , a practitioner of paranormal magic*Magician , a practitioner of magic as portrayed in works of fiction...
s face their last test.
The series ran for four hardback books; one for Vampire: The Masquerade
Vampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....
, Werewolf: The Apocalypse
Werewolf: The Apocalypse
Werewolf: The Apocalypse is a role-playing game and series of novels from the now defunct World of Darkness line by White Wolf. In the game, players take the role of werewolves known as Garou , as well as other lycanthropes: warriors who are locked in a two-front war against both the spiritual...
, and Mage: The Ascension
Mage: The Ascension
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic...
respectively, with the fourth book delegated to each of the remaining settings. Each setting received between three to six potential scenarios.
Vampire: Gehenna
Vampire: Gehenna, released in January 2004, began the Time of Judgment chronicle, providing four different scenarios and tips for Storytellers to end their Vampire: The MasqueradeVampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....
game sessions. Its scenarios are;
- "Wormwood", which is similar to the biblical story of Noah's ark, in which God silently eradicates vampiric life from Earth. The focus is on character interaction as the Player Characters are among the sole survivors in an abandoned sanctuary, as all other vampiric forms are cleansed, with the Player Characters given a chance to interact with each other, reconcile and turn to God before 40 Nights are over.
- "Fair is Foul", which concerns the mythology of Lilith and the struggles of her own descendants against those of her enemy, Caine.
- "Nightshade", a large-scale story which follows up on many metaplot hooks such as the rising of the antediluvian and rebirth of Saulot.
- "Crucible of God", is best described as a post-apocalyptic monster epic, with the antediluvian having completely rewritten the world to their ideals.
Werewolf: Apocalypse
Werewolf: Apocalypse, released in February 2004, providing four different scenarios for Werewolf: The ApocalypseWerewolf: The Apocalypse
Werewolf: The Apocalypse is a role-playing game and series of novels from the now defunct World of Darkness line by White Wolf. In the game, players take the role of werewolves known as Garou , as well as other lycanthropes: warriors who are locked in a two-front war against both the spiritual...
game sessions.
- "The Last Battleground" covered the apocalypse as a great battle, taking place in the spirit realm, where the players would seek for any support before the final battle.
- "A Tribe Falls" covers what events could occur if one of the existing thirteen tribes fell 'to the wyrm', like the Black Spiral Dancer tribe.
- "Weaver Ascendant" essentially places the weaver as the source of all problems in the cosmos, and throws the characters into conflict with it.
- "Ragnarok" outlines what would happen if a giant asteroid were to collide with the world, igniting an apocalyptic war with the forces of the Wyrm.
Mage: Ascension
Mage: Ascension, released in March 2004, providing five different scenarios for Mage: The AscensionMage: The Ascension
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic...
game sessions.
- "Judgment", the most metaplot-heavy of the lot, features many current strands (rogue councils, forgotten traditions, the avatar storms), which ultimately leads to all characters ascending while the universe becomes one great singularity.
- "The Revolution Will Be Televised" outlines a civil war in the Technocracy, with a view from the inside.
- "The Earth Will Shake" outlines what would happen if a giant asteroid were to collide with the world, in a different manner to the event in Werewolf.
- "A Whimper, Not A Bang" dealt with a threat from an alien lifeform, which had not previously been mentioned within the game for many years. These creatures are gradually consuming the world's magic, not much affecting humans but essentially producing the extinction of mages.
- "Hell On Earth" outlined what would happen were the Nephandi to win the battle and bring chaos to the world.
Time of Judgment
World of Darkness: Time of Judgment, also released in March 2004, covered Changeling: The DreamingChangeling: The Dreaming
Changeling: The Dreaming was part of White Wolf Game Studio's original "World of Darkness" role playing game line. Player characters are changelings, fae souls reborn into human bodies, a practice begun by the fae to protect themselves as magic vanished from the world...
, Demon: The Fallen
Demon: The Fallen
Demon: The Fallen is a role-playing game and a fictional setting from the World of Darkness line by White Wolf Game Studio. The player characters in the game are fallen angels, who were cast out of paradise after a thousand year war with God.- History :...
, Hunter: The Reckoning
Hunter: The Reckoning
Hunter: The Reckoning is a role-playing game based in White Wolf Game Studio's World of Darkness. Compared to the other game in the franchise, Hunter does not explore the secret society of supernatural creatures founded over centuries, preferring to throw the player in a world of danger and mysteries...
, Kindred of the East
Kindred of the East
Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. The vanguard of White Wolf's "Year of the Lotus" theme , this rich sourcebook is a stand-alone setting, requiring only secondary rules to be fully playable...
, and Mummy: The Resurrection
Mummy: The Resurrection
Mummy: The Resurrection is a role-playing game released by White Wolf Game Studios, where the players assume the role of resurrected mummies living in the modern world.-Setting:...
, with each receiving between three to four scenarios. Orpheus
Orpheus (role-playing game)
Orpheus is a role playing game by White Wolf Game Studio, set in a microcosm of the World of Darkness. Unlike the other World of Darkness game lines, Orpheus has a specifically planned metaplot and a set number of books that were published. Although it uses the same system as White Wolf's other...
also got its final book, End Game in 2004, but it was not considered part of the Time of Judgment. Wraith: The Oblivion
Wraith: The Oblivion
Wraith: The Oblivion is a role-playing game set in the afterlife of White Wolf Game Studio's World of Darkness. In the game, players take on characters who are recently dead and are now ghosts...
had already ended in 1999 due to lack of sales.
Mind's Eye Theatre
Laws of Judgment ended the Mind's Eye TheatreMind's Eye Theatre
Mind's Eye Theatre is a live action role-playing game based on the White Wolf World of Darkness universe, sharing a theme and setting originally with the table-top role-playing game Vampire: The Masquerade and now with its revision, Vampire: The Requiem...
line of World of Darkness live-action role-playing games. Laws of Judgment is a condensed adaptation of the Time of Judgment books, as well as the final Wraith: The Oblivion book, Ends of Empire. Laws of Judgment omitted the "Rising of Mount Meru" scenario for Kindred of the East
Kindred of the East
Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. The vanguard of White Wolf's "Year of the Lotus" theme , this rich sourcebook is a stand-alone setting, requiring only secondary rules to be fully playable...
(from World of Darkness: Time of Judgment), on the grounds that its themes did not fit with those of Mind's Eye Theatre, as well as the entire Demon: The Fallen
Demon: The Fallen
Demon: The Fallen is a role-playing game and a fictional setting from the World of Darkness line by White Wolf Game Studio. The player characters in the game are fallen angels, who were cast out of paradise after a thousand year war with God.- History :...
scenario from World of Darkness: Time of Judgment, as Demon was never adapted to Mind's Eye Theatre format.
Novels
There are also three fiction novels that picture the end of times for Vampire: The MasqueradeVampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....
, Werewolf: The Apocalypse
Werewolf: The Apocalypse
Werewolf: The Apocalypse is a role-playing game and series of novels from the now defunct World of Darkness line by White Wolf. In the game, players take the role of werewolves known as Garou , as well as other lycanthropes: warriors who are locked in a two-front war against both the spiritual...
, and Mage: The Ascension
Mage: The Ascension
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic...
, respectively. These novels are "Gehenna", "The Last Battle", and "Judgment Day". None of these are considered to be the canonical ending of the line, as the storylines are left open for each group to end them as they please.