The Space Gamer
Encyclopedia
The Space Gamer was a magazine
Magazine
Magazines, periodicals, glossies or serials are publications, generally published on a regular schedule, containing a variety of articles. They are generally financed by advertising, by a purchase price, by pre-paid magazine subscriptions, or all three...

 dedicated to the subject of science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 and fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 board games and role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 70s through the mid-80s. The magazine is no longer published, but the rights holders maintain a web presence using its final title Space Gamer/Fantasy Gamer.

History

The Space Gamer (TSG) started out as a digest
Digest size
Digest size is a magazine size, smaller than a conventional or "journal size" magazine but larger than a standard paperback book, approximately 5½ x 8¼ inches, but can also be 5⅜ x 8⅜ inches and 5½ x 7½ inches. These sizes have evolved from the printing press operation end...

 quarterly publication of the brand new Metagaming Concepts
Metagaming Concepts
Metagaming Concepts was a publisher of board games from 1975 to 1983 owned by Howard Thompson. Metagaming created and popularized the microgame format. It specialized in science fiction wargames; titles included Ogre, G.E.V., Godsfire, Stellar Conquest and WarpWar...

 company in 1975. Howard Thompson, the owner of Metagaming, and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, Stellar Conquest
Stellar Conquest
Stellar Conquest is a board game designed by Howard Thompson that has achieved minor cult status since its initial release in 1974. This science fiction game, originally rejected by the Avalon Hill Company in 1973, and published the following year as the first title from Metagaming Concepts, was...

). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size
Bedsheet
The bedsheet format was the size of many magazines published in the United States in the first third of the 20th century. Magazines in bedsheet format were roughly the size of Life but with square spines...

 bimonthly magazine, printed on slick paper.

When Steve Jackson
Steve Jackson (US)
Steve Jackson is an American game designer. After working for many years at Metagaming Concepts designing such games as Ogre and The Fantasy Trip, he left to found Steve Jackson Games in the early 1980s...

 departed Metagaming to found his own company, he also secured the right to publish The Space Gamer from number 27 on. In the first Steve Jackson Games
Steve Jackson Games
Steve Jackson Games is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.-History:...

 (SJG) issue Howard Thompson wrote a report on Metagaming and stated "Metagaming's staff won't miss the effort. After the change in ownership Metagaming feels comfortable with the decision; it was the right thing to do."
In the same issue, Steve Jackson announced, "TSG is going monthly.... from [number 28 (May 1980)] on, it'll be a monthly magazine." The magazine stayed with SJG for the next five years, during which it was at its most popular and influential. In 1983, the magazine was split into two separate bimonthly magazines published in alternating months: Space Gamer (losing the definite article
Definite Article
Definite Article is the title of British comedian Eddie Izzard's 1996 performance released on VHS. It was recorded on different nights at the Shaftesbury Theatre...

 with the split in Number 64), and Fantasy Gamer; the former concentrating entirely on science fiction, and the latter on fantasy. This arrangement lasted about a year. Fantasy Gamer ran six issues before being folded back into Space Gamer:

You see, we were churning out magazines - Space Gamer, Fantasy Gamer, Fire & Movement
Fire & Movement
Fire & Movement: The Forum of Conflict Simulation was founded by Rodger MacGowan in 1975, and began publication the following year. The magazine is devoted to covering games from a variety of manufacturers, specializing in wargames, both traditional board wargames and also computer wargames Fire &...

, and Autoduel Quarterly - at the rate of two a month!...

We had to find some way to preserve what little sanity we had left. The best way to do this was to merge Space Gamer and Fantasy Gamer.... As it has for the past year, Space Gamer will appear bimonthly, giving us the time to get some games done, as well.


Like Metagaming before it, the effort of producing a magazine became greater than its publisher was willing to bear. The change to bimonthly publication was not enough to allow SJG to focus on new games as they wished, and in 1985, it was announced, "We've sold Space Gamer. We'll still be heavily involved—but SJ Games won't be the publisher any longer. Giving up SG is definitely traumatic... but it gives us the time to do other things, especially GURPS
GURPS
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting...

". The magazine had been sold to Diverse Talents, Incorporated (DTI). They initially had it as a section in their own magazine The VIP of Gaming, but it soon became a separate publication again with the previous numbering and format, but with the name Space Gamer/Fantasy Gamer.

Since that time, it has gone through a number of owners, all keeping the final name, but occasionally restarting the numbering. Eventually, Better Games, now renamed Space Gamer, bought the magazine, and has kept the title alive by reinventing it through the net.

In 2010 Steve Jackson Games started republishing back issues in PDF format.

Editors

Metagaming
  • Howard Thompson: Number 1 (no date given, copyright 1975) - 4 (no date given, copyright 1976)
  • C. Ben Ostrander: Number 9 (Dec-Jan 1976) - 26 (January-February 1980)

Steve Jackson Games
  • Steve Jackson: Number 27 (March-April 1980)
  • Forrest Johnson: Number 28 (May-June 1980) - 51 (May 1982)
  • Aaron Allston
    Aaron Allston
    Aaron Allston is an American game designer and novelist of many science fiction books, notably Star Wars novels. His works as a game designer include game supplements for several role-playing games, several of which served to establish the basis for products and subsequent development of TSR's...

    : Number 52 (June 1982) - 65 (Sept/Oct 1983)
    • Also Fantasy Gamer: Number 1 (Aug/Sep 1983) and co-edited Number 2 (Dec/Jan 1984)
  • Christopher Frink: Number 66 (Nov/Dec 1983) - Number 69 (May/June 1984)
    • Also Fantasy Gamer: co-edited Number 2 (Dec/Jan 1984) and edited Number 3 (Feb/Mar 1984) - 6 (June/July 1984)
  • Warren Spector
    Warren Spector
    Warren Spector is a role-playing game designer and a video game designer. He is known for having worked to merge elements of role-playing games and first-person shooters. He currently resides in Austin, Texas with his wife, fantasy writer Caroline L. Spector...

    : Number 70 (July/Aug 1984) - 76 (Sept/Oct 1985)

Diverse Talents Incorporated
  • Anne Jaffe: Number 77 (Jan/Feb 1987) - 82 (Jul/Aug 1988)

Awards

The Space Gamer won the 1977 Charles S. Roberts Award
Charles S. Roberts Award
The Charles S. Roberts Awards are given annually for excellence in the historical wargaming hobby. It is named after Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "Charlie" and officially called a "Charles S...

for Best Semiprofessional Magazine.
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