developed by LucasArts
and released in 1995, and a game based on an idea for an Amazing Stories
episode by Steven Spielberg
. It was the 11th game to use the SCUMM
game engine, and is famous for its connection to Spielberg and notorious for its prolonged production that had the game bordering on vaporware
.
Initially released as CD-ROM
only, The Dig was sold for PC
and Macintosh computers.
"Ten to one it's the power source for this place. All I need to do now is to find the light switch. Or the plug. Or the fuse box. Or whatever makes this thing work. (shouting) An instruction manual might help! (mutters) Maybe a map. And I could use a sandwich. (raises voice) And a hot jukebox and a cold beer! Or just a starship headed for home! (sigh) Get a grip, Boston."
(picks up cylindrical artifact) "What are these things: wands, batons, bludgeons? With my luck it's a hand grenade."
(enters the tram area) "So much for the cafeteria idea."
(after riding the tram) "Now I know what my pet hamster felt like."
"I'm beginning to take this personally. Nobody wants to stay with me. Maybe it's my deodorant. I think it failed somewhere back there on Attila."
(after diving from a cliff into the sea) "That should be an Olympic event. I know I'd get the bronze."
(after clearing the tidal gap) "First time I ever did the wave all by myself."
"The way things have been going, I can pretty much bet that whatever that little beast just stole, I'm gonna want it really badly in a minute or two."
"What if I hadn't brought this shovel along? No, that's not worth thinking about."
"I'm warning you! You better not be laughing at me, because I'll have roast critter to eat before I starve to death in here!"