The ClueFinders 3rd Grade Adventures: The Mystery of Mathra
Overview
 
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer
Computer
A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem...

 game
Game
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements...

 in The Learning Company
The Learning Company
The Learning Company is an American educational software company, founded in 1980. It produced a grade-based system similar to Knowledge Adventure's JumpStart series. The products for preschoolers through second graders feature Reader Rabbit, and software for more advanced students features The...

's ClueFinders series
The ClueFinders
The ClueFinders is a series of edutainment software aimed at children aged eight to twelve. The series is produced by The Learning Company as a counterpart to their Reader Rabbit series for older elementary-aged students....

 where the ClueFinders save the Numerian rainforest
Rainforest
Rainforests are forests characterized by high rainfall, with definitions based on a minimum normal annual rainfall of 1750-2000 mm...

 and Dr. Horace Pythagoras from a mysterious monster
Monster
A monster is any fictional creature, usually found in legends or horror fiction, that is somewhat hideous and may produce physical harm or mental fear by either its appearance or its actions...

 called Mathra who is a parody on
Mothra.

The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap, who goes on to appear in all the other ClueFinders games.
 
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