Star Wars: Battle for Naboo
Encyclopedia
Star Wars: Episode I: Battle for Naboo (known as Star Wars: Battle for Naboo on the PC) is an arcade-style action game
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

 co-developed by Factor 5
Factor 5
Factor 5 GmbH is an independent software and video game developer. The company was originally co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name....

 and LucasArts
LucasArts
LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s...

; LucasArts supplied most of the art and level-design, while Factor 5 provided the programming, tools, sound, and most of the cut-scene and art post-production work. It is a spiritual sequel to the successful Star Wars: Rogue Squadron
Star Wars: Rogue Squadron
Star Wars: Rogue Squadron is an arcade-style action game co-developed by Factor 5 and LucasArts. The first of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released for Windows and the Nintendo 64 in December 1998...

released two years earlier. Despite the similarities between the two games, the development team designed a completely new game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

 for Battle for Naboo and included land and water-based combat in addition to aerial combat.

Set in the fictional Star Wars galaxy
Star Wars Galaxy
Star Wars Galaxy may mean:* Star Wars Galaxies, a Star Wars themed MMORPG platform for Microsoft Windows* Star Wars galaxy, the fictional galaxy where the setting of the Star Wars saga occurs...

, the game takes place entirely during the events depicted in the film Star Wars Episode I: The Phantom Menace
Star Wars Episode I: The Phantom Menace
Star Wars Episode I: The Phantom Menace is a 1999 American epic space opera film written and directed by George Lucas. It is the fourth film to be released in the Star Wars saga, as the first of a three-part prequel to the original Star Wars trilogy, as well as the first film in the saga in terms...

. Players control Gavyn Sykes, a Lieutenant in Naboo
Naboo
Naboo is a fictitious planet in the fictional Star Wars universe with a mostly green terrain and which is the homeworld of two societies: the Gungans who dwell in underwater cities and the humans who live in colonies on the surface...

's Royal Security Forces. As the game progresses, Sykes and the Royal Security Forces fight the Trade Federation
Trade Federation
The Trade Federation is a fictional organization in the Star Wars universe at the time of the Galactic Republic. It appears in the franchise's three prequel movies and the Star Wars Expanded Universe...

 in 15 missions that take place on Naboo or in the space immediately surrounding it. The game concludes after the player completes a mission that recreates the film's climactic assault on the Trade Federation's Droid Control Ship.

Battle for Naboo was published by LucasArts and THQ
THQ
THQ Inc. is an American developer and publisher of video games. Founded in 1989 in the United States, the company develops products for video game consoles, handheld game systems, as well as for personal computers and wireless devices...

 and released for the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

 in December 2000. A Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 port
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...

 was released three months later in March 2001. The Nintendo 64 version received generally positive reviews; critics praised the game's tight and responsive controls, but expressed dislike for the game's Episode I setting. The game's PC port was less well-received, with critics citing poor visuals and difficult controls.

Gameplay

A follow-up to Star Wars: Rogue Squadron
Star Wars: Rogue Squadron
Star Wars: Rogue Squadron is an arcade-style action game co-developed by Factor 5 and LucasArts. The first of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released for Windows and the Nintendo 64 in December 1998...

, Battle for Naboo is a fast-paced, arcade-style action game. Each of the game's 15 levels introduces mission objectives that must be completed to progress to the next level. Enemy aircraft are primarily composed of Trade Federation
Trade Federation
The Trade Federation is a fictional organization in the Star Wars universe at the time of the Galactic Republic. It appears in the franchise's three prequel movies and the Star Wars Expanded Universe...

 Droid starfighters and air mines. Ground defenses are more varied and include battle
Battle droid
Battle Droids are a fictional, robotic combat unit used in the Star Wars Universe. Though developed earlier, battle droids served as frontline units in the Trade Federation Army and for the Confederacy of Independent Systems during the Clone Wars era. They were mass produced on Confederate planets...

 and destroyer droids, laser and missile turret
Missile turret
thumb|French [[Malafon]] Anti Submarine Missile on its turretA missile turret is a specific type of weapon turret -- a device for aiming missiles towards their intended target before launch. Similarly to gun turrets they have been used on warships and vehices on the ground. In most roles...

s, Armored Assault Tanks (AATs), Multi-troop transports (MTTs), gunboats and Single trooper aerial platform (STAPs).

The heads-up display
HUD (computer gaming)
In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface...

 features a health meter, a radar
Radar
Radar is an object-detection system which uses radio waves to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. The radar dish or antenna transmits pulses of radio...

 and an ammunition count for secondary weapons. Depending on the level, the player can control several different air, land and water vehicles. Aircraft are the Naboo n-1 Starfighter, the Naboo Bomber and Police Cruiser, while land and watercraft are the Flash and Gian speeders
Landspeeder
Landspeeders are fictional antigravity craft used through the Star Wars movies and Star Wars Expanded Universe. They are depicted both in civilian and military capacities, and several versions have been merchandised as toys and models.-Origin and design:...

, the Trade Federation Gunboat and the Heavy STAP. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level is completed, it can be replayed with any available craft that falls within its air, land or watercraft specification. Some levels offer the player the option to change craft mid-level. Seven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons or durability and are applied to each eligible craft for the remainder of the game.

The player's performance is measured throughout the game, and performance statistics are checked after each level against four medal benchmarks. Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, number of bonuses collected and lives remaining. If a player's performance exceeds one of the level's four benchmarks in all five categories, a medal—bronze, silver, gold or platinum—is awarded on completion. Unlike other medal benchmarks, platinum medal benchmarks are undisclosed to the player. Acquiring medals promotes the player's rank and helps unlock hidden content.

Unlockable content

Battle for Naboo includes a number of unlockable secrets. The player can unlock three bonus levels: "Trade Federation Secrets", "Coruscant Encounter" and "Dark Side". These levels are made available when the player obtains all bronze, silver or gold medals, respectively, on every level. Alternatively, they can be unlocked via password. Several craft are also available when unlocked. The Sith Infiltrator, a Swamp Speeder and an AAT may be selected when the player enters the correct passwords or achieves all gold or platinum medals, respectively, on all levels. A TIE fighter
TIE fighter
TIE fighters are fictional starfighters in the Star Wars universe. Propelled by Twin Ion Engines , TIE fighters are depicted as fast, fragile starfighters produced by Sienar Fleet Systems for the Galactic Empire...

 and a playable model of a 1969 Buick Electra 225
Buick Electra
The Buick Electra was a full-size premium automobile built by the Buick division of General Motors. The Electra name was used by Buick between 1959 and 1990.- 1959–1960 :...

 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only.

The development team also included early game design sketches and audio commentary
Audio commentary
On disc-based video formats, an audio commentary is an additional audio track consisting of a lecture or comments by one or more speakers, that plays in real time with video...

 for each of the game's 15 standard levels, unlockable via passwords. Each level features more than five minutes of audio that totals over an hour of commentary in all. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 likened the "captivating" commentary to DVD
DVD
A DVD is an optical disc storage media format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than Compact Discs while having the same dimensions....

 bonus material and believed the addition could start a trend in video games. MTV
MTV
MTV, formerly an initialism of Music Television, is an American network based in New York City that launched on August 1, 1981. The original purpose of the channel was to play music videos guided by on-air hosts known as VJs....

 reporter Stephen Totilo believes that this audio commentary "may very well be" the earliest in video gaming.

Setting

Battle for Naboo takes place in the fictional Star Wars galaxy
Star Wars Galaxy
Star Wars Galaxy may mean:* Star Wars Galaxies, a Star Wars themed MMORPG platform for Microsoft Windows* Star Wars galaxy, the fictional galaxy where the setting of the Star Wars saga occurs...

. The overarching conflict is an escalating battle between the Trade Federation
Trade Federation
The Trade Federation is a fictional organization in the Star Wars universe at the time of the Galactic Republic. It appears in the franchise's three prequel movies and the Star Wars Expanded Universe...

 and the people of Naboo
Naboo
Naboo is a fictitious planet in the fictional Star Wars universe with a mostly green terrain and which is the homeworld of two societies: the Gungans who dwell in underwater cities and the humans who live in colonies on the surface...

. All 15 missions occur during the events depicted in Star Wars Episode I: The Phantom Menace
Star Wars Episode I: The Phantom Menace
Star Wars Episode I: The Phantom Menace is a 1999 American epic space opera film written and directed by George Lucas. It is the fourth film to be released in the Star Wars saga, as the first of a three-part prequel to the original Star Wars trilogy, as well as the first film in the saga in terms...

. The taxation of trade routes is in dispute and the Trade Federation has sent an invasion force to the planet's capital city of Theed hoping to capture the planet and steal its resources. The planet's queen, Padmé Amidala
Padmé Amidala
Padmé Amidala is a fictional character in the Star Wars science fiction franchise. She first appeared on film in the 1999 feature film, Star Wars Episode I: The Phantom Menace, as the young queen of the planet Naboo. In subsequent prequel trilogy films, Padmé represents Naboo in the Galactic Senate...

, has left the city for Coruscant
Coruscant
Coruscant is a planet in the fictional Star Wars universe. It first appeared onscreen in the 1997 Special Edition of Star Wars Episode VI: Return of the Jedi, but was first mentioned in Timothy Zahn's 1991 novel Heir to the Empire...

 to try to gain support from the Galactic Senate. To help defend the planet, Lieutenant Gavyn Sykes must form a resistance movement.

Plot

The game starts with an opening crawl
Star Wars opening crawl
Each film in the Star Wars series opens with a crawl of text which provides an explanation of the backstory and context of the film...

 resembling the ones featured in the Star Wars
Star Wars
Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

 films. Further story details are presented through the game's instruction manual, pre-mission briefings, characters' conversations during the game and in-game cut scenes. During the Trade Federation's initial invasion of Theed, Lieutenant Gavyn Sykes and Captain Kael are able to escape the capital and head into the surrounding farmland. The two attempt to protect civilian farmers, but Federation presence is too strong, and they retreat into the nearby swamps. There they learn of a smuggler hidden in the mountains who might aid them. With the help of farmer Ved Deviss, Sykes and Kael find Borvo the Hutt. Borvo agrees to assist the resistance movement against the Trade Federation after the group helps him escape Federation forces.

In their first strike against the Trade Federation, Kael, Sykes and Kol Kotha, a mercenary agent of Borvo's, destroy the communications satellite Comm 4. The satellite's destruction temporarily disables a Federation base on the planet, allowing the resistance to successfully attack it and destroy numerous droids
Battle droid
Battle Droids are a fictional, robotic combat unit used in the Star Wars Universe. Though developed earlier, battle droids served as frontline units in the Trade Federation Army and for the Confederacy of Independent Systems during the Clone Wars era. They were mass produced on Confederate planets...

 and heavy equipment. During the fight, Sykes commandeers a Federation gunboat and uses it to liberate labor camps along the Andrevea River, escorting the freed prisoners to a rendezvous point among ruins to the north.

However, during the escort mission, Kael disappears and Sykes begins a search and rescue mission for the missing Captain. Sykes discovers a mortally wounded Kael near his crashed fighter, and it is revealed that Borvo had shot down Kael after he'd learned of the Hutt's secret plan to sell the escaped prisoners into slavery. Seeking vengeance and the freedom of his people, Sykes hunts down Borvo, assisted by a disgruntled Kotha who disagrees with Borvo's betrayal. Though the Hutt is able to escape to Nal Hutta, the prisoners are saved.

Now in charge of the resistance on Naboo, Sykes leads a mission to liberate the Camp 4, a detention center where the Trade Federation has placed most of Naboo's important leaders. After the camp is freed, Sykes is contacted by Captain Panaka, and the plan to finally liberate Naboo is set in motion. After taking part in the diversionary attack on Theed that allows Queen Amidala and Panaka to infiltrate the Palace and capture Trade Federation Viceroy Nute Gunray
Nute Gunray
Nute Gunray is a fictional character and supporting villain from the Star Wars universe, played by Silas Carson in the films. Besides Palpatine , he is the only villain to appear in all three episodes of the prequel trilogy....

, Sykes joins the rest of Bravo Flight in the climactic assault on the Droid Control Ship. Partnered with R2-C4, Sykes knocks out the Droid Control Ship's Shield Generator, which allows young Anakin Skywalker to destroy the ship from within. With the Trade Federation army disabled, Naboo is freed.

Development

With Star Wars: Rogue Squadron
Star Wars: Rogue Squadron
Star Wars: Rogue Squadron is an arcade-style action game co-developed by Factor 5 and LucasArts. The first of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released for Windows and the Nintendo 64 in December 1998...

and Star Wars Episode I: Racer already released under a three-game exclusivity agreement signed by Nintendo, LucasArts began planning for the third and final game. After the success of Rogue Squadron in 1998, LucasArts
LucasArts
LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s...

 and Factor 5
Factor 5
Factor 5 GmbH is an independent software and video game developer. The company was originally co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name....

 started initial testing for a follow-up in February 1999. The team discussed how they could build on that success and began planning the development of a new game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

. Possible plot ideas involving the film Star Wars Episode I: The Phantom Menace
Star Wars Episode I: The Phantom Menace
Star Wars Episode I: The Phantom Menace is a 1999 American epic space opera film written and directed by George Lucas. It is the fourth film to be released in the Star Wars saga, as the first of a three-part prequel to the original Star Wars trilogy, as well as the first film in the saga in terms...

were also discussed. After it was released in May 1999, the team watched the movie several times in an attempt to find interesting characters, situations and craft for the game. Factor 5 stated that tying a movie plot into a vehicle combat game was "hard". They included all the characters and vehicles from the movie they could, and attempted to mix these elements with entirely new content.
During the development process, LucasArts supplied most of the art and level-design, while Factor 5 provided the programming, tools, sound, and most of the cut-scene and art post-production work. After contemplating the idea of reusing Rogue Squadron game engine, the team decided it was necessary to develop a new engine from scratch. Being more familiar with the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

, Factor 5 was able to write Battle for Naboo microcode
Microcode
Microcode is a layer of hardware-level instructions and/or data structures involved in the implementation of higher level machine code instructions in many computers and other processors; it resides in special high-speed memory and translates machine instructions into sequences of detailed...

 by identifying the previous engine's strengths and weaknesses. Factor 5 stated that many of Battle for Naboo technical aspects (such as a farther draw distance
Draw distance
Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen....

) "simply would not have been possible" using the Rogue Squadron engine. The game uses a particle system
Particle system
The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques...

 that was written in microcode for the Nintendo 64's Reality Signal Processor
Signal processor
A signal processor is an electronic circuit that removes information from an analog signal as quantifiable units for further analysis. Most modern signal processors are either dedicated microprocessor integrated circuits or general-purpose programmable microprocessors. A DSP is an electronic...

. The team first developed the technique to display falling snow in Indiana Jones and the Infernal Machine
Indiana Jones and the Infernal Machine
Indiana Jones and the Infernal Machine is a multi-platform action-adventure video game by LucasArts released in late 1999. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and various platforming sections...

, another Nintendo 64 game that was developed simultaneously by the company. The result allowed Battle for Naboo to have rain and the snow effects that display up to 3,000 particles at any given time without compromising the game's frame rate
Frame rate
Frame rate is the frequency at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems...

 and without using the system's central processing unit
Central processing unit
The central processing unit is the portion of a computer system that carries out the instructions of a computer program, to perform the basic arithmetical, logical, and input/output operations of the system. The CPU plays a role somewhat analogous to the brain in the computer. The term has been in...

. Explosions and fountains also use these particle effects.

Skywalker Sound
Skywalker Sound
Skywalker Sound is the sound effects, sound editing, sound design, sound mixing and music recording division of George Lucas' Lucas Digital motion picture group. Its main facilities are located in Lucas Valley, near Nicasio, California...

 supplied the development team with sound directly from The Phantom Menace for use in Battle for Naboo. Because its music is fully interactive and in real-time, the game required new material to be composed and pieces from the movie to be rewritten. Factor 5 again used its own sound drivers called MusyX to handle the game's sound, as it did with Rogue Squadron (then called MOsys FX Surround). The game includes voice work from voice actors
Voice acting
Voice acting is the art of providing voices for animated characters and radio and audio dramas and comedy, as well as doing voice-overs in radio and television commercials, audio dramas, dubbed foreign language films, video games, puppet shows, and amusement rides.Performers are called...

 Jeff Coopwood
Jeff Coopwood
-Personal life:Coopwood was born in Chicago, Illinois to Louise Riley and Jesse Coopwood. His father, Jesse Coopwood was a legendary jazz radio broadcaster in Gary, Indiana. His mother, Louise Riley, a former gospel radio broadcaster, and talk show hostess in markets from Chicago and parts of...

, Roger L. Jackson
Roger L. Jackson
Roger Labon Jackson is an American voice actor. He is best known for voicing the killer Ghostface in the Scream films, leaving him to keep an unknown identity to withhold the mystery of Ghostface...

, Doug Boyd
Doug Boyd
Doug Boyd is an American voice actor and editor. He has been in the business since the 1980s.-Voice roles:* Puzzle Agent 2 .... Nelson Tethers* Puzzle Agent .... Nelson Tethers...

 and Terence McGovern.

Unlike Rogue Squadron, which was developed and released for the Nintendo 64 and Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 simultaneously, Battle for Naboo was ported
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...

 to Windows and released two months later. The Windows version features enhanced resolution and textures and includes a mouse-supported menu interface. On October 24, 2001, it was re-released as a part of the LucasArts Archive Series
LucasArts Archives
The LucasArts Archives are a series of CD-ROM personal computer game re-releases and compilations from publisher LucasArts.-List of LucasArts Archives:* The LucasArts Archives Vol...

.

Reception

Many reviews compared Battle for Naboo to Star Wars: Rogue Squadron
Star Wars: Rogue Squadron
Star Wars: Rogue Squadron is an arcade-style action game co-developed by Factor 5 and LucasArts. The first of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released for Windows and the Nintendo 64 in December 1998...

. GamePro
GamePro
GamePro Media was a United States gaming media company publishing online and print content on the video game industry, video game hardware, and video game software developed for a video game console , a computer, and/or a mobile device . GamePro Media properties include GamePro magazine and...

remarked that the games share the same "exciting aerial combat, sturdy controls, and ... absorbing story line", and IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

's Fran Mirabella III
Fran Mirabella III
Francis Michael Mirabella III is an editor at IGN Entertainment, a division of News Corporation's Fox Interactive Media. He is currently the Director of Video Production, overseeing all video projects at IGN Entertainment....

 wrote, "Battle for Naboo proves to be a worthy follow up to Rogue by improving on nearly everything that held it back from perfection." EGM
Electronic Gaming Monthly
Electronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...

 believed that, "if you liked Rogue Squadron, it's a good bet you'll like Naboo even more." GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

's Ryan Davis, however, thought that the game remained fun despite of the "general lack of innovation over its predecessor" and believed it to be "one of the best Episode I titles to hit the market". The Nintendo 64 version received mostly positive reviews and received an aggregate score of 82 percent and 84 from Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

 and Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

, respectively.

Battle for Naboos controls were described as tight and responsive. Reviewers praised the addition of ground vehicles, which were completely absent from Rogue Squadron. Both Davis and Mirabella remarked that this addition keeps the game from getting stale or redundant. Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...

thought that the game is at its best when the action isn't grounded, however, describing some of the ground missions as "tedious" and "uninspired". Some reviewers believed that the game's Episode I setting is less engaging than Rogue Squadrons original trilogy setting. Mirabella stated that "any fan of Rogue Squadron should enjoy Battle for Naboo just as much if they can get past the Episode I barrier", and Davis wrote that the game's setting "does not carry the same impact as the story of the original [trilogy]."
The game's visuals were a source of disagreement between some critics. Extended Play
X-Play
X-Play is a TV program about video games, known for its reviews and comedy skits...

's Matthew Keil wrote that the game's visuals are the "most notable improvement" over Rogue Squadron. Mirabella agreed and went on to call Battle for Naboo "one of the prettiest games to grace the N64." Both Keil and Mirabella praised the game for being less dependent on distance fog
Distance fog
Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by simulating fog.Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render, many graphics engines employ a "fog" gradient so objects further...

 and "vastly" improving the draw distance
Draw distance
Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen....

 over Rogue Squadron. Davis, however, wrote that "the graphics in Battle for Naboo are exactly the same as those of Rogue Squadron, flaws and all", and Nintendo Powers Andy Meyers cited "drab backgrounds and dry cinemas". EGM enjoyed the game's models
3D modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of object via specialized software. The product is called a 3D model...

 and lighting, but thought the environments looked "blurry". Reviewers' opinions on the game's music and sound effects were generally less divided. Keil stated that the game showcases Factor 5's audio talents, and Mirabella and Davis described the audio as "atmospheric" and "immersive", respectively. One EGM reviewer lamented "the low-quality cartridge Episode I music", but another thought the sound was impressive.

With aggregated scores of 57 percent and 54 from Game Rankings and Metacritic, respectively, Battle for Naboos PC port
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...

 garnered significantly lower review scores than its Nintendo 64 counterpart. Many complaints about the PC version stemmed from the fact that the game was not optimized for the PC when it was ported. Computer Games Magazine
Computer Games Magazine
Computer Games Magazine was a computer gaming print magazine. It was formerly Computer Games Strategy Plus, and before that, Strategy Plus, which had been founded as Games International in the UK in 1988. While its initial focus was on strategy games, it covered a wide range of game genres...

s Adam Fleet thought the game was ugly, citing "truly bland textures and sad-looking 2D sprites". Next Generation Magazine
Next Generation Magazine
Next Generation Magazine was a video game magazine that was made by Imagine Media publishing company . It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West...

s Jim Preston bluntly wrote that the "graphics suck." Of the audio, GameSpot's Giancarlo Varanini wrote, "[it] isn't that bad, but it isn't quite as good as the audio in other similar games", and goes on to describe the music as sounding "tinny." Varanini also took issue with the PC version's aiming controls, stating that because Battle for Naboo was originally designed for the Nintendo 64's analog controller, it is difficult to aim using a PC's digital keyboard. Preston agreed, writing that controlling the game is "nearly impossible" with a digital controller or mouse
Mouse (computing)
In computing, a mouse is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons...

.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK