Samurai Shodown! 2
Encyclopedia
Samurai Shodown! 2 is a handheld game in SNK
SNK Playmore
SNK Playmore Corporation is a Japanese video game hardware and software company. SNK is an acronym of , which was SNK's original name. The company's legal and trading name became SNK in 1986....

's popular Samurai Shodown
Samurai Shodown
Samurai Shodown, known as in Japan, is a competitive fighting game produced by SNK for their Neo Geo arcade and home platform. In contrast to other fighting games at the time which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan ...

series of fighting game
Fighting game
Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as...

s. Unlike its predecessor, it was released on the Neo-Geo Pocket Color system, so its graphics were no longer monochrome
Monochrome
Monochrome describes paintings, drawings, design, or photographs in one color or shades of one color. A monochromatic object or image has colors in shades of limited colors or hues. Images using only shades of grey are called grayscale or black-and-white...

.

It was designed as a conversion from the most recent game in the SS series, Samurai Shodown 64: Warriors Rage
Samurai Shodown 64: Warriors Rage
Samurai Shodown 64: Warriors Rage, known as in Japan, is a 3D fighting game produced by SNK for its Hyper Neogeo 64 system. It is the followup to the original Samurai Shodown 64 on the same platform, and like its predecessor, it received relatively no distribution outside of Japan.-Story:The...

, and almost all of its story events, endings and cutscenes are derived from its arcade cousin. It turned out to be a surprisingly robust rendition, with almost all characters from SS64: Warriors Rage being included (the sole exception being Yagyu Hanma). It also re-added two series favorites who were not in the arcade, Charlotte and Yagyu Jubei.

Storyline

Since it follows the same story as Samurai Shodown 64: Warriors Rage
Samurai Shodown 64: Warriors Rage
Samurai Shodown 64: Warriors Rage, known as in Japan, is a 3D fighting game produced by SNK for its Hyper Neogeo 64 system. It is the followup to the original Samurai Shodown 64 on the same platform, and like its predecessor, it received relatively no distribution outside of Japan.-Story:The...

, the setup is the same:

In an unknown land an eerie disturbance disrupts the sky, leading a dark mass to the land.

It is the ultimate evil-it is the reincarnation of Yuga the Destroyer.

The objective of this being who once more alights to earth is the unification of this world and the Netherworld using the hermaphrodite male and female-that is, the construction of a utopia to become the foundation for the resurrection of the Dark God.

As he resumes his search for the hermaphrodites, those turned into puppets by Yuga's magic unleash their carnage to gather the sacrifices necessary for the ritual of utopian construction.

These puppets then employ various means to increase the dead and provide sacrifices. Some, for example, become leaders of the Shogunate to carry out ruthless policies, some became common murderers, and still others deliberately incite revolt against the government.

Through the influence of the devilish reincarnation, outbreaks of famine and plagues further increase the dead, providing the evil with yet more strength and delight.

The mountain of dead gathered by these means is subsequently heaped up on the altar of the Netherworld and fashioned into two pillars in which the hermaphroditic male and female are to be subsequently imprisoned.

At this time one man returns to the Netherworld. The name of this warrior who stands directly before these literal pillars of the dead in the darkness is Asura. Master of magic, he is the dark swordsman appearing in this realm to wreak his revenge on Yuga.

Regardless, his enemy steadily proceeds with the construction of his utopia.

The curtain now rises on this drama of revenge that will engulf both our world and the land of the dead.

Gameplay

SS!2, as it is abbreviated, kept very true to its arcade origins, retaining most of the gameplay elements of its source game, albeit modified to work within a 2D setting. SNK had, by this time, had more time to grow comfortable with its handheld hardware, so the game is considerably more refined than the original Samurai Shodown!.

The Slash and Bust modes for each character were retained, with all of the moves from the arcade kept intact (except for Yuga, who had a third form in the arcade, which was mostly excised). This was particularly impressive, given the original's sizable movelist, and the fact that the NGPC only had two buttons instead of four. The original "CD combo," first introduced in Samurai Shodown IV
Samurai Shodown IV
Samurai Shodown IV: Amakusa's Revenge, known as in Japan, is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, is the second and final chapter of an interquel between Samurai Shodown and Samurai Shodown II, Samurai Shodown III being the first...

, was also retained, but simplified and streamlined from its origins.

Being a game on a handheld platform, versus play was not a primary focus, so SNK added in a "Collection" mode, to extend the game's longevity. This came in the form of virtual cards, which could be traded with other people who owned the game, by linking up systems. There were eight per character (four for Slash, four for Bust). These cards served two purposes:
  • Each card contained a different piece of art, drawn in the game's cartoonish art style.
  • Each card carried a bonus that could be equipped on your character, and there were four types.
    • Power Up - Increased the damage done by the player's attacks.
    • Defense Up - Decreased the damage taken when the player is hit.
    • Special Move - Enabled the player to do a special move which was not otherwise available.
    • Power Up Special - Made a particular existing special move do more damage, usually accompanied by additional animations.

Critical and Fan Reception

Samurai Shodown! 2 was enthusiastically devoured by fans of the series, both on its own merits, and because it was the first new widely-available SS game in the U.S. since Samurai Shodown IV. Its exact sales numbers are unknown, but it was one of the more popular games on the Neo-Geo Pocket Color. Some fans have described it as "the best SS since Samurai Shodown II
Samurai Shodown II
, is the second game in SNK's popular Samurai Shodown series of versus fighting games. This game has been released on the Wii's Virtual Console in Europe on August 8, 2008 and in North America on August 25, 2008 at a cost of 900 Wii Points...

."

Cast

  • Asura (アスラ)
  • Charlotte (シャルロット)
  • Galford (ガルフォード)
  • Gandara (巖陀羅)
  • Haohmaru (覇王丸)
  • Hattori Hanzo (服部半蔵)
  • Kazama Kazuki (風間火月)
  • Kazama Sogetsu (風間蒼月)
  • Kibagami Genjuro (牙神幻十郎)
  • Morosumi Taizan (八角泰山)
  • Nakoruru (ナコルル)
  • Rimururu (リムルル)
  • Shiki (色)
  • Tachibana Ukyo (橘右京)
  • Yagyu Jubei (柳生十兵衛)
  • Yuga the Destroyer (壊帝ユガ)
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