Room-over-room
Encyclopedia
Room-over-room is a term used to describe placing a room directly above another, often used in reference to id Software
Id Software
Id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack...

's Doom series. In the original Doom games, all mapping was done in 2D, while height variance was done via numbers, so getting the effect to work was an achievement at the time. In true 3D engines, such as the Quake engine
Quake engine
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License ....

, this is an easy effect to pull off.

The restriction was originally solved by using a silent transport to fake the effect, but has since been completely corrected in some source ports, such as Doom Legacy. In game engines such as Cube, room-over-room can be mimicked using 3D model
3D modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of object via specialized software. The product is called a 3D model...

s.
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