Render Target
Encyclopedia
In the field of 3D computer graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

, a render target is a feature of modern graphics processing units (GPUs) that allows a 3D scene to be rendered to an intermediate memory buffer, or Render Target Texture
Texture mapping
Texture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...

 (RTT), instead of the frame buffer
Framebuffer
A framebuffer is a video output device that drives a video display from a memory buffer containing a complete frame of data.The information in the memory buffer typically consists of color values for every pixel on the screen...

 or back buffer. This RTT can then be manipulated by pixel shaders in order to apply additional effects to the final image before displaying it.

See also

  • Video post-processing
    Video post-processing
    The term post-processing is used in the video/film business for quality-improvement image processing methods used in video playback devices, , and video players software and transcoding software...

    , a generic term for effects applied to an image after it has been rendered. In real-time applications such as video games, render targets are often used to achieve this.
  • Framebuffer Object
    Framebuffer Object
    The frame buffer object architecture is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. The...

    , the opengl equivalent
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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