Realm of the Mad God
Encyclopedia
Realm of the Mad God is a massive multiplayer browser game
created by Wild Shadow Studios in partnership with Spry Fox, two independent developers
. It has been in public beta since January 2010 and “officially” launched on June 20, 2011.
David Edery of Spry Fox calls it a "massively cooperative bullet hell shooter".
The game has an evil god in each level, requiring groups of players to work together to kill.
There are 13 classes. You start as a wizard, then are able to play additional classes as you reach a certain level in the previous classes. Central to the design of the game is the fact that death is permanent. Upon death, your character and all equipment is permanently lost. Only items stored in the player's vault are kept. Upon death, each character is rewarded with fame based on how well they performed. Fame acts as both a scoring mechanism and a currency, as a limited number of bonus items can be bought with fame, including a one time use resurrection item which is the currently the only way to keep your character after death. It is however so expensive that most players will have to play through dozens of characters before being able to afford one.
The game is free to play (all classes, levels, armor, weapons, dungeons), and gives players one free character slot and one free vault chest. Additional vault chests and character slots can be purchased with real world money, as can various decorative items, including pets. No weapons, armor or other character enhancing equipment can be bought for real world money though, giving paying players only a very limited advantage.
Monsters give experience points when killed. These points are duplicated for every player nearby, regardless if they participated in the attack at all. The design principle is that people should welcome others instead of limiting or shunning them.
This game is written in Flash, and also available in the Google Chrome Web Store.
Many aspects of the game involve teaming up with other players to earn experience quickly - if one person gains experience, so does anyone near him. Players may form "trains" to group up and travel through a road, defeating any monster in their path to earn experience. As they level, they usually try to fight harder enemies such as realm gods and quest monsters.
The base home of the players in the game is the Nexus, a safe haven which can be teleported to at any time. In the Nexus, players may buy consumables using coins (purchased with real-life money) or fame (earned by defeating enemies in-game) and enter realms. Each realm is named after a monster in the game. The capacity of each realm is 85 people at once.
Players may teleport to any player by clicking on their name or minimap location and selecting "teleport." In addition, players may "lock" another user to the top of their nearby players interface to easily teleport to their location in the future.
There is a trading system for exchanging items with other players. Permanent stat-raising potions are a common currency. A character's inventory capacity is very limited as the player can store 8 items on a character (beyond what the character has equipped), plus a free private vault chest in the nexus which stores items across deaths/characters.
As of August 2011, the classes available in the game are:
Browser game
A browser game is a computer game that is played over the Internet using a web browser. Browser games can be created and run using standard web technologies or browser plug-ins. Browser games include all video game genres and can be single-player or multiplayer...
created by Wild Shadow Studios in partnership with Spry Fox, two independent developers
Independent video game development
Independent video game development is the process of creating video games without the financial support of a video game publisher. While large firms can create independent games, they are usually designed by an individual or a small team of as many as ten people, depending on the complexity of the...
. It has been in public beta since January 2010 and “officially” launched on June 20, 2011.
David Edery of Spry Fox calls it a "massively cooperative bullet hell shooter".
The game has an evil god in each level, requiring groups of players to work together to kill.
There are 13 classes. You start as a wizard, then are able to play additional classes as you reach a certain level in the previous classes. Central to the design of the game is the fact that death is permanent. Upon death, your character and all equipment is permanently lost. Only items stored in the player's vault are kept. Upon death, each character is rewarded with fame based on how well they performed. Fame acts as both a scoring mechanism and a currency, as a limited number of bonus items can be bought with fame, including a one time use resurrection item which is the currently the only way to keep your character after death. It is however so expensive that most players will have to play through dozens of characters before being able to afford one.
The game is free to play (all classes, levels, armor, weapons, dungeons), and gives players one free character slot and one free vault chest. Additional vault chests and character slots can be purchased with real world money, as can various decorative items, including pets. No weapons, armor or other character enhancing equipment can be bought for real world money though, giving paying players only a very limited advantage.
Monsters give experience points when killed. These points are duplicated for every player nearby, regardless if they participated in the attack at all. The design principle is that people should welcome others instead of limiting or shunning them.
This game is written in Flash, and also available in the Google Chrome Web Store.
Gameplay
The game consists of players shooting projectiles from their weapons and destroying enemies to earn experience. After a certain amount of experience has been earned, the player levels up and his attributes are raised, allowing him to fight more powerful enemies.Many aspects of the game involve teaming up with other players to earn experience quickly - if one person gains experience, so does anyone near him. Players may form "trains" to group up and travel through a road, defeating any monster in their path to earn experience. As they level, they usually try to fight harder enemies such as realm gods and quest monsters.
The base home of the players in the game is the Nexus, a safe haven which can be teleported to at any time. In the Nexus, players may buy consumables using coins (purchased with real-life money) or fame (earned by defeating enemies in-game) and enter realms. Each realm is named after a monster in the game. The capacity of each realm is 85 people at once.
Players may teleport to any player by clicking on their name or minimap location and selecting "teleport." In addition, players may "lock" another user to the top of their nearby players interface to easily teleport to their location in the future.
There is a trading system for exchanging items with other players. Permanent stat-raising potions are a common currency. A character's inventory capacity is very limited as the player can store 8 items on a character (beyond what the character has equipped), plus a free private vault chest in the nexus which stores items across deaths/characters.
Classes
Players can choose from a range of classes but only the wizard is available from the beginning. The additional classes are made available after reaching a certain level with other classes. Each class has its own weapon, armor and ability specifications. Each of the classes have their own base stat variations, abilities, and ability items.As of August 2011, the classes available in the game are:
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