RPM Racing
Encyclopedia
RPM Racing is a Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 racing game developed by Silicon & Synapse (now known as Blizzard Entertainment
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA, Michael Morhaime, Allen Adham and Frank Pearce and currently owned by French company Activision Blizzard...

) under contract from Interplay Entertainment
Interplay Entertainment
Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...

 and published by Interplay.

RPM was a successful remake of the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 program Racing Destruction Set
Racing Destruction Set
Racing Destruction Set is a car racing and motocross computer game that was published in 1985 by Electronic Arts. It was developed for the Commodore 64 computer system, and was advertised as being Commodore 128 compatible...

, developed by Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 in 1985. It claims to be the first American-developed game for the SNES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 system.

RPM was one of the first SNES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 games developed in 'High Resolution Graphics Mode' which allowed for sharper detail but fewer colors. While the higher resolution gave finer detail, it also severely limited the number of colors and amount of unique graphics that could be displayed from the SNES video memory. Due to this, the sequel to RPM (RPMII which was later renamed Rock N' Roll Racing
Rock N' Roll Racing
Rock N' Roll Racing is a battle-racing video game developed by Silicon & Synapse and published by Interplay for the Sega Mega Drive/Genesis and the Super Nintendo Entertainment System in 1993. The background music consists of instrumental versions of several heavy metal and rock n' roll songs,...

) was developed in the lower resolution graphics mode allowing for much more vibrant colors and graphic detail.

The logic engine and track editor for RPM were ported from an older EA title Racing Destruction Set. The 6502 assembly code was modified for 16-bit
16-bit
-16-bit architecture:The HP BPC, introduced in 1975, was the world's first 16-bit microprocessor. Prominent 16-bit processors include the PDP-11, Intel 8086, Intel 80286 and the WDC 65C816. The Intel 8088 was program-compatible with the Intel 8086, and was 16-bit in that its registers were 16...

 but otherwise mostly left intact.

There is an easter egg in the game on Track 29 which spells 'Eat Me' very clearly. This surprisingly made it through Nintendo's QA process and wasn't mentioned in any of the post reviews of the game.

Gameplay

In the game, players can race in a regular season, a single race, and even get to create their own course. The courses can be straight and oval like NASCAR
NASCAR
The National Association for Stock Car Auto Racing is a family-owned and -operated business venture that sanctions and governs multiple auto racing sports events. It was founded by Bill France Sr. in 1947–48. As of 2009, the CEO for the company is Brian France, grandson of the late Bill France Sr...

, curvy and flat like Formula One
Formula One
Formula One, also known as Formula 1 or F1 and referred to officially as the FIA Formula One World Championship, is the highest class of single seater auto racing sanctioned by the Fédération Internationale de l'Automobile . The "formula" designation in the name refers to a set of rules with which...

, or hilly and unpredictable like a monster truck
Monster truck
A monster truck is a pickup truck, typically styled after pickup trucks' bodies, modified or purposely built with extremely large wheels and suspension...

 track. The winner gets money and a chance to score his initials for the fastest time.

Development

RPM was developed using the 'Sluggo' development system created by Bill Heineman and his partner which allowed uploading of bin files to a device that emulated a cartridge for the SNES. System did not include step through or trace functionality.

RPM was programmed in 65816 Assembly Language using a cross compiler on an IBM computer.

Development took five months and was programmed almost exclusively by Allen Adham
Allen Adham
Allen Adham is an Egyptian American businessman, who along with Michael Morhaime and Frank Pearce, was one of three co-founders of Silicon & Synapse, which changed its name to Blizzard Entertainment...

 with graphics supplied by Interplay
Interplay Entertainment
Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...

and in-house 3D modellers.
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