Private class data pattern
Encyclopedia
Private class data is a design pattern
Design pattern (computer science)
In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that...

 in computer programming
Computer programming
Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. This source code is written in one or more programming languages. The purpose of programming is to create a program that performs specific operations or exhibits a...

 used to encapsulate class attributes and their manipulation.

Standard documentation

The following documentation categories for the private class data design pattern follows the design pattern documentation style precedent set by the Gang of Four.

Name and classification

Pattern Name : This pattern is known as the private class data design pattern.
Pattern Classification : This pattern is a structural pattern
Structural pattern
In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities.Examples of Structural Patterns include:...

.

Intent

The private class data design pattern seeks to reduce exposure of attributes by limiting their visibility. It reduces the number of class attributes by encapsulating them in single Data object. It allows the class designer to remove write privilege of attributes that are intended to be set only during construction, even from methods of the target class.

Motivation

A class may expose its attributes (class variables) to manipulation when manipulation is no longer desirable, e.g. after construction. Using the private class data design pattern prevents that undesirable manipulation.

A class may have one-time mutable attributes that cannot be declared final. Using this design pattern allows one-time setting of those class attributes.

The motivation for this design pattern comes from the design goal of protecting class state by minimizing the visibility of its attributes (data).

Consequences

The consequences of using this design pattern include the following:
  • Controlling write access to class attributes;
  • Separating of data from methods that use it;
  • Encapsulating class attribute (data) initialization; and
  • Providing new type of final: final after constructor.

Implementation

The private class data design pattern solves the problems above by extracting a data class for the target class and giving the target class instance an instance of the extracted data class.
  • The data class exposes each attribute (variable or property) through a getter.
  • The data class exposes each attribute that must change after construction through a setter.

Sample code

The following C# code illustrates an opportunity to use the private class data design pattern:

public class Circle
{
private double radius;
private Color color;
private Point origin;
public Circle(double radius, Color color, Point origin)
{
this.radius = radius;
this.color = color;
this.origin = origin;
}
public double Circumference
{
get { return 2 * Math.PI * this.radius; }
}
public double Diameter
{
get { return 2 * this.radius; }
}
public void Draw(Graphics graphics)
{
//...
}
}

The attributes radius, color, and origin above should not change after the Circle constructor. Note that the visibility is already limited by scoping them as private, but doing methods of class Circle can still modify them.

The excess exposure of the attributes creates a type of (undesirable) coupling between methods that access those attributes. To reduce the visibility of the attributes and thus reduce the coupling, implement the private class data design pattern, as follows:

public class CircleData
{
private double radius;
private Color color;
private Point origin;
public CircleData(double radius, Color color, Point origin)
{
this.radius = radius;
this.color = color;
this.origin = origin;
}
public double Radius
{
get { return this.radius; }
}
public Color Color
{
get { return this.color; }
}
public Point Origin
{
get { return this.origin; }
}
}
public class Circle
{
private CircleData circleData;
public Circle(double radius, Color color, Point origin)
{
this.circleData = new CircleData(radius, color, origin);
}
public double Circumference
{
get { return 2 * this.circleData.Radius * Math.PI; }
}
public double Diameter
{
get { return this.circleData.Radius * 2; }
}
public void Draw(Graphics graphics)
{
//...
}
}

The Circle class in the resulting code has an attribute of type CircleData to encapsulate the attributes previously exposed to all of the methods of the class Circle. That encapsulation prevents methods from changing the attributes after the Circle constructor. Note, however, that any method of Circle can still retrieve the values of the encapsulated attributes.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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