Paul Norman (game designer)
Encyclopedia
Paul Norman has been a professional musician and composer since 1970. He has been involved with the development of computer entertainment and information since 1982.
, to create a movie experience, which relied on 6502 machine language programming. One year after release, Forbidden Forest was selling hundreds of thousands of copies worldwide. At this time he completed a second title Aztec Challenge
and the first success created a receptive audience. In 1989, Personal Computing magazine stated: "In his very first game, Paul Norman created a classic. The atmosphere is overwhelming and the music score remains one of the best ever made for the C64. "
Europeans seemed particularly fond of the graphic adventure games he was producing. So he pressed on with another moody, movie-like experience called Caverns of Khafka http://imdb.com/title/tt0934401/. Though he did not consider himself a 'programmer' type, he did need to do it to make his little 8-color 'films'. His growing expertise with computer languages and their logic made it easier to work on the story and special effects. The popularity of TV's Airwolf
and the movie Blue Thunder
were an inspiration for the very first helicopter simulator: Super Huey, which sold two million copies.
He joined a CD-ROM development team in 1990, acting as script writer, audio and music producer, creator and engineer. After two years as design consultant for Sega
, he was contracted to produce audio and video content for a Discovery Channel Software title. In 1995, he became a consultant and contributor on internet projects as well as interim contracts for JAVA programming. In 1999, he produced a complete website for a retail Internet startup, from GUI to database processing, He has spent the last two years developing ideas and methods for a better model of Internet presentations and entertainment.
Biography
After fifteen years as a professional touring and studio musician, Paul Norman set out on his first major computer program during the 1980s, Forbidden ForestForbidden Forest (video game)
Forbidden Forest is a game designed by Paul Norman, published by Cosmi Corporation in 1983 for the Commodore 64 and Atari home computers.-Summary:In this game the player controls an archer, armed with a bow and a limit of four quivers of arrows per level...
, to create a movie experience, which relied on 6502 machine language programming. One year after release, Forbidden Forest was selling hundreds of thousands of copies worldwide. At this time he completed a second title Aztec Challenge
Aztec Challenge
Aztec Challenge refers to either of two early arcade-style computer games published by COSMI, as well as to subsequent remakes. In all game versions the player takes control of a running Aztec warrior. The first was a side-scrolling platform-jumping game created by Robert Tegel Bonifacio and...
and the first success created a receptive audience. In 1989, Personal Computing magazine stated: "In his very first game, Paul Norman created a classic. The atmosphere is overwhelming and the music score remains one of the best ever made for the C64. "
Europeans seemed particularly fond of the graphic adventure games he was producing. So he pressed on with another moody, movie-like experience called Caverns of Khafka http://imdb.com/title/tt0934401/. Though he did not consider himself a 'programmer' type, he did need to do it to make his little 8-color 'films'. His growing expertise with computer languages and their logic made it easier to work on the story and special effects. The popularity of TV's Airwolf
Airwolf
Airwolf is an American television series that ran from 1984 until 1987. The program centers on a high-tech military helicopter, code named Airwolf, and its crew as they undertake various missions, many involving espionage, with a Cold War theme....
and the movie Blue Thunder
Blue Thunder
Blue Thunder is a 1983 feature film that features a high-tech helicopter of the same name. The movie was directed by John Badham and stars Roy Scheider...
were an inspiration for the very first helicopter simulator: Super Huey, which sold two million copies.
He joined a CD-ROM development team in 1990, acting as script writer, audio and music producer, creator and engineer. After two years as design consultant for Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
, he was contracted to produce audio and video content for a Discovery Channel Software title. In 1995, he became a consultant and contributor on internet projects as well as interim contracts for JAVA programming. In 1999, he produced a complete website for a retail Internet startup, from GUI to database processing, He has spent the last two years developing ideas and methods for a better model of Internet presentations and entertainment.
External links
- http://www.digittarius.com - Digittarius - Official Web Site of Paul Norman