Pac-Man VR
Encyclopedia
Pac-Man VR is a 1996 video game by Virtuality
Virtuality (gaming)
Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the late 1990s. The machines deliver real time gaming via a stereoscopic visor, joysticks, and networked units for multi-player gaming.Initially introduced in 1991, the systems were...

 set in the Pac-Man
Pac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...

 universe.

The game featured play in a 3D environment from the perspective of Pac-Man himself. The game did not change any game play mechanics of the original game, except adding a multiplayer feature. The game cabinet itself was expensive, as was play which cost five dollars for five minutes of play. The cabinet was a 2000 SU series model, where the player stood in a ring set at the waist line. The player could turn his head and a tracking system built into the glasses would detect it and turn Pac-Man's head in the game. Crouching and standing tall were also allowed and movement was done with a joy stick.
An adaption for the SU-3000 Systems was released later on, making Pac-man VR the only non-shooting game ever released for SU-3000 systems.

The promotional page that was originally on Virtuality's web site (which no longer exists), describes the game:
PAC-MAN fever is spreading again with this new fully immersive 3D virtual reality game from Virtuality in which the player actually becomes PAC-MAN himself. Through a licensing agreement with NAMCO, the creators of the original PAC-MAN, Virtuality brings this fun packed game for Solo, Duo and Quattro Series 2000 SU systems.

Retaining all of the original gameplay, Virtuality have enhanced this classic game by networking up to four PAC-MAN characters together, enabling them to see, talk and compete with each in the same virtual maze while still trying to outwit the ghosts.


Based on this information, one can assume the 'VR' means 'virtual reality'.

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