OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
utility library providing to C++ programmer all classes and functions allowing to use data for OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
.
One GLM characteristic is that GLM implementation is based on GLSL
GLSL
OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
(OpenGLShading Language) specification .
GLM source code is available under the MIT license
MIT License
The MIT License is a free software license originating at the Massachusetts Institute of Technology . It is a permissive license, meaning that it permits reuse within proprietary software provided all copies of the licensed software include a copy of the MIT License terms...
.
Code samples
// Compute a triangle normal:
include
void computeNormal(triangle & Triangle)
{
glm::vec3 const & a = Triangle.Position[0];
glm::vec3 const & b = Triangle.Position[1];
glm::vec3 const & c = Triangle.Position[2];
Triangle.Normal = glm::normalize(glm::cross(c - a, b - a));
}
// Matrix transform:
include // glm::vec3, glm::vec4, glm::ivec4, glm::mat4
include // glm::perspective
include // glm::translate, glm::rotate, glm::scale