NukeZone
Encyclopedia
NukeZone is a text-based, real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 wargame
Wargaming
A wargame is a strategy game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally to study warfare, it is generally known as...

 played on the Internet
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...

 via a web browser
Web browser
A web browser is a software application for retrieving, presenting, and traversing information resources on the World Wide Web. An information resource is identified by a Uniform Resource Identifier and may be a web page, image, video, or other piece of content...

 and requires no downloads to play. It can be played as an individual or as a member of a "clan." Clans compete in three categories - Points, Net Worth and Combo (being a combination of the two).

History

NukeZone was started in 2001, by Swede
Sweden
Sweden , officially the Kingdom of Sweden , is a Nordic country on the Scandinavian Peninsula in Northern Europe. Sweden borders with Norway and Finland and is connected to Denmark by a bridge-tunnel across the Öresund....

 Stefan Karlström. The game, particularly in its early incarnations in regards to available military units, was highly influenced by the 1996 bestseller Command & Conquer: Red Alert
Command & Conquer: Red Alert
Command & Conquer: Red Alert is a real-time strategy computer game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive in...

. Despite common perceptions, Stefan is quick to point out that NukeZone was never a school project. Since its creation, it has grown quickly, starting with a few thousand members in 2002 and reaching its peak of 35,000 members in 2006. Now in 2009 is the number of members less than 5000. Each round of the game is about two months long and game changes are usually introduced in a one to four week pause between rounds.

NukeZone was the winner of the player-polled Multiplayer Online Game Directorys game of the month award in June 2002, November 2005, February 2008 and March 2009 an award that can only be won once yearly per game.

Gameplay

Each player gets their own "province" once they register for the game. Once registered they will choose a starting bonus out of a choice of four to begin the game. New provinces are in nuke protection for 48 hours. During nuke protection players cannot make attacks or be attacked. Nuke protection is also used for all players at the beginning of each round and for players who have died and will have to restart.

To maintain the balance of the game each player is given three turns
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...

 every hour, which they use to perform in game actions such as attacking provinces and buying units.

Units

There are many units available in NukeZone, which add to the logistical value of the game. Units are divided into categories of sea, air, vehicle, and infantry, each with its own advantages and disadvantages. Out of the number of units, there are some which are used for specific strategies, like the "building-killing" units Battleship
Battleship
A battleship is a large armored warship with a main battery consisting of heavy caliber guns. Battleships were larger, better armed and armored than cruisers and destroyers. As the largest armed ships in a fleet, battleships were used to attain command of the sea and represented the apex of a...

 and the Paratrooper
Paratrooper
Paratroopers are soldiers trained in parachuting and generally operate as part of an airborne force.Paratroopers are used for tactical advantage as they can be inserted into the battlefield from the air, thereby allowing them to be positioned in areas not accessible by land...

. Building killers attack only buildings and have a large advantage in clan wars for killing provinces.

There are also "unit-killing" units, which make up the large majority of units. These are used normally in combination with other units and are efficient in earning "points" for most point-focused clans. There are other units as well such as the Aurora Spy Plane
Aurora aircraft
Aurora was a rumored mid-1980s American reconnaissance aircraft. There is no substantial evidence that it was ever built or flown and it has been termed a myth.The U.S. government has consistently denied such an aircraft was ever built...

, which spy on enemy buildings, being particularly useful when seeing what defense buildings a province has if you plan to attack them. Thieves are used for stealing money from provinces, which is another highly used tactical strategy. Efficiency in thieving comes through many strategies, much of which comes through sheer experience.

Satellites and missiles are not actual units, but they can also be used for attacking; however they both require research.

Buildings

There are a total of fourteen buildings in the game, a small number but each participate in their respective purpose. The defense buildings, making up a third of the buildings, are another integral part to maintaining a province. These are used mostly when one does not have the required unit to defend against a specific group of units. A fourth of the buildings (Shipyards, Airfields, War Factories, and Barracks) are devoted to producing units. Without these you cannot purchase the specific group of unit you want. Power Plant and Advanced Power Plants are used to supply other buildings with power. If a province has 100% power usage or above, which comes through lack of power plants, the player will not be able to build or fire satellites and nukes, nor send Thieves, Spies, or Snipers. As well, your defense buildings will become de facto null and void of warding off enemy attacks. Research labs are used for increasing research capabilities. Command Centres are used to build the special units, which are Spy Planes, Spies, Thieves and Snipers. Lastly, the Missile Silo is used to house missiles.

Research

Research is a fundamental part of NukeZone gameplay, being primarily used to increase a player's province's abilities in warfare and province stability. Researching sciences requires time, which can be deducted up to 40% with the help of additional Research Labs, and even up to 60% if the player owns an Orbital Research Laboratory. The player may only research one level at a time and each costs 25 turns.

Clans

Provinces are able to join a clan of up to 15 members. Clans normally choose to play for either points or networth, as there are top lists (top 100) for both. (There is also a list for individual provinces' networth and for Combo Points.) A player in a clan can receive monetary aid from members. There is a Clan Leader (CL) in every clan, and the CL has the option to choose four Clan Trustees (CT) in the clan if he sees fit. These four CTs normally help the clan leader in tasks of handling a certain part of the clan, such as recruiting and declaring wars. An incentive to buy a Platinum Clan is introduced in the form of a "fifth" CT, called the CO who is essentially second in command.

A motivation in Nukezone for clans to "war" for points is the clan bonus system. This is set up so that when a clan gains 5,000 in points, they will receive a substantial reward of 150 turns and $750,000 for each province. For every 5,000 points after they will receive another bonus, once you reach 100,000 points bonuses come every 10,00 points. After the first 2,500 points gained the clan receives a mini bonus of 75 turns and $375,000 After every 50,000 points gained, the clan receives a mega bonus of 300 turns and $1,400,000 to each province. To gain points, an army is created and raised. Points are scored for an attack, between 1 and 20, earning more for more NetWorth damage caused to the foe, with extra points added for kills.

Community points system

The community points system was implemented on September 10, 2006. It rewards users by giving them points for being frequent in the forums, and supporting Nukezone whether it be through donations, or buying gold users or platinum clans.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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