Newton Game Dynamics
Encyclopedia
Newton Game Dynamics is an open source physics engine
for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP
or iterative methods.
The Newton Game Dynamics SDK License allows developers to freely incorporate the engine into personal projects or commercial products so long as credit is given and the engine is distributed solely as part of a compiled software program that is itself not a physics engine. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
Physics engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics , soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games , in which case the...
for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP
Linear complementarity problem
In mathematical optimization theory, the linear complementarity problem arises frequently in computational mechanics and encompasses the well-known quadratic programming as a special case...
or iterative methods.
The Newton Game Dynamics SDK License allows developers to freely incorporate the engine into personal projects or commercial products so long as credit is given and the engine is distributed solely as part of a compiled software program that is itself not a physics engine. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
Games using Newton
This is a select list of games using Newton Game Dynamics.- Amnesia: The Dark DescentAmnesia: The Dark DescentAmnesia: The Dark Descent is a survival horror video game by Frictional Games, who previously developed the Penumbra series. Released for Windows, Mac OS X, and Linux platforms, the game features an unarmed protagonist exploring a dark and foreboding castle, while avoiding monsters and other...
- b4n92uid theBall
- Future Pinball
- Mount & BladeMount&BladeMount&Blade is a medieval, single-player, open-ended, action role-playing video game for Windows, developed by the Turkish company TaleWorlds, and published by Paradox Interactive. Its retail version was released on September 16, 2008, in North America, and three days later in Europe...
- Nicktoons Winners Cup RacingNicktoons Winners Cup RacingNot to be confused with Nicktoons Racing or Nicktoons Nitro.Nicktoons Winners Cup Racing is a video game published by ValuSoft and developed by Pronto Games, Inc. for the PC...
- Overclocked: A History of ViolenceOverclocked: A History of ViolenceOverclocked: A History of Violence is a psychological thriller adventure game developed by House of Tales and published by Lighthouse Interactive...
- Penumbra: OverturePenumbra: OverturePenumbra: Overture is the first in a series of episodic first-person adventure games developed by Swedish developer Frictional Games. It was originally intended as the first episode of a trilogy. With the announcement of the second episode, Penumbra: Black Plague, it was stated that the second game...
- Penumbra: Black PlaguePenumbra: Black PlaguePenumbra: Black Plague is the second installment of the Penumbra series of episodic computer games developed by Swedish developer Frictional Games. The story continues from the previous episode, Penumbra: Overture, showing the protagonist Philip moving away from the abandoned mine setting of the...
- Penumbra: RequiemPenumbra: RequiemPenumbra: Requiem is an expansion pack to the game Penumbra: Black Plague by Frictional Games.- Gameplay :Like the previous games, Requiem is an exploration-based adventure game that takes place from a first-person perspective and final installment of the main series...
- Steam Brigade
- City Bus SimulatorCity Bus SimulatorCity Bus Simulator 2010 is a game by TML Studios, and was released 3rd quarter 2009. There is a demo version of the game which is available on their website. It simulates an M42 bus line, operated by MTA New York City Bus, from the Circle Line or Jacob Javits Center to 1st Av./United Nations...
Engines using Newton
This is a list of game engines using Newton Game Dynamics.- HPL EngineHPL EngineThe HPL Engine is a 3D game engine created by Frictional Games. The engine, named after the initials of horror author H. P. Lovecraft, was started in 2004, as a thesis job for a 2D platform game "Energetic", released in 2005. The functionality for 3D games was added later, which culminated in...
- Leadwerks EngineLeadwerks EngineThe Leadwerks Engine is a 3D game engine powered by OpenGL 2.1. It was designed by Leadwerks Software. Leadwerks Engine 2.0 made its debut in The Game Creators May Newsletter on May 1, 2008. The engine makes use of the Newton Game Dynamics SDK 2.0 for physics, and OpenAL and EAX for sound and 3D...
- Mango Game Engine
- PixelLightPixelLightPixelLight is an open source, cross-platform 3D application framework written in C++. It currently supports Windows, Linux and Android. PixelLight has a highly plugin driven architecture with plugins for many third-party middleware such as scripting, sound and physics engines, input devices etc...
- Quest3D
- Truevision3DTruevision3dTruevision3D is a 3D commercial 3D engine first created by Sylvain Dupont in 1999.The Truevision3D engine is written in Visual Basic 6 and C++ and layered on top of the Microsoft DirectX API, currently supporting DirectX version 8. The engine is accessible from a number of programming languages...
See also
- Physics Abstraction Layer (PAL)
- Open Dynamics Engine (ODE)Open Dynamics EngineThe Open Dynamics Engine is a physics engine in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine...