Nebula (video game)
Encyclopedia
Nebula is a ZX Spectrum
computer game written by Julian Gollop
and was published by Red Shift
in 1984.
The right hand map shows resource levels and force points (troop levels). Cyan represents a resource level of 3, green 2 and magenta 1. The player that owns that system will receive new force points based on resource levels after each turn. The numbers on the right hand map show how many force points or troops are in that system.
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...
computer game written by Julian Gollop
Julian Gollop
Julian Gollop is a British designer of strategy video games and founder of the defunct game studios Mythos Games and Codo Technologies.Gollop's career spans over 25 years, during which he has designed games for numerous systems over the years, from the early 8-bit home computers to 32-bit PCs...
and was published by Red Shift
Red Shift (publisher)
Red Shift was a video game publisher active between 1983 and 1985. They were well known for their strategy games and had a close working relationship with Julian Gollop and Games Workshop.-History:...
in 1984.
Overview
Nebula is a turn based strategy game of galactic conflict. Players play the role of the leader of a race and try to expand and conquer the rest of the galaxy. Random events such as unrest and plague can create problems for each leader on their way to galactic supremecy.Gameplay
Nebula can be played by up to five players, or a one player game against the computer. The game screen is split into two maps of the galaxy. The left hand map shows symbols representing each solar system. The symbols display which race inhabits the system, and the colour of the symbols denotes which player owns that system. A black symbol represents an independent system.The right hand map shows resource levels and force points (troop levels). Cyan represents a resource level of 3, green 2 and magenta 1. The player that owns that system will receive new force points based on resource levels after each turn. The numbers on the right hand map show how many force points or troops are in that system.