Morabaraba
Encyclopedia
Morabaraba or Twelve Men's Morris is a two-player abstract strategy board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...

. It is a variation on the board game Nine Men's Morris
Nine Men's Morris
Nine Men's Morris is an abstract strategy board game for two players that emerged from the Roman Empire. The game is also known as Nine Man Morris, Mill, Mills, Merels, Merelles, and Merrills in English....

, with the addition of diagonals and more pieces. Introduced to Africa by British settlers, it is today most popular amongst rural African youth in southern Africa. In South Africa it is also commonly known by the Xhosa
Xhosa language
Xhosa is one of the official languages of South Africa. Xhosa is spoken by approximately 7.9 million people, or about 18% of the South African population. Like most Bantu languages, Xhosa is a tonal language, that is, the same sequence of consonants and vowels can have different meanings when said...

 form of the name umlabalaba. In the traditional European game the counters are commonly referred to as "men", but in the South African version the counters are referred to as "cows", the game being particularly popular amongst youth who herd cattle.
According to the Oxford English Dictionary
Oxford English Dictionary
The Oxford English Dictionary , published by the Oxford University Press, is the self-styled premier dictionary of the English language. Two fully bound print editions of the OED have been published under its current name, in 1928 and 1989. The first edition was published in twelve volumes , and...

, the term "Morabaraba" is derived from the Southern Sotho moraba-raba, meaning "mill" or to "go round in a circle".

Gameplay

Morabaraba is accessible and easy to learn, and games can be played quickly, but the strategic and tactical aspects of the game run deep. While Morabaraba may be played on specially-produced boards (or computer software), it is simple enough that a board can easily be scratched on a stone or into sand, with coins or pebbles (or whatever comes to hand) used as the pieces. The description below is compatible with Mind Sports South Africa's "Generally Accepted Rules".

There are three main phases to the game:
  • Placing the cows
  • Moving the cows
  • Flying the cows

Placing the cows

  • The board is empty when the game begins. Each player has 12 pieces, known as "cows"; one player has white cows and the other has black cows.
  • The player with the white cows moves first.
  • Each turn consists of placing a cow on an empty intersection on the board.
  • The aim is to create a "mill": a row of three cows on any line drawn on the board.
  • If a player forms a mill, he or she may remove or "shoot" one of the opponent's cows. The shot cow is removed from the board and not placed again. A cow in a mill may not be shot unless all of the opponent's cows are in mills, in which case any cow may be shot.
  • Even if a move creates more than one mill, only one cow can be shot in a single move.

Moving the cows

  • After all the cows have been placed, each turn consists of moving a cow to an empty adjacent intersection.
  • As before, completing a mill allows a player to shoot one of the opponent's cows. Again, this must be a cow which is not in a mill, unless all of the opponent's cows are in mills.
  • Players are allowed to "break" their own mills.
  • A mill may be broken and remade repeatedly by shuffling cows back and forth. Each time the mill is remade, one of the opponent's cows is shot. Of course, by breaking the mill the player exposes the cows which were in a mill to the risk of being shot by the opponent on his or her next turn.
  • In the "Generally Accepted Rules" published by Mind Sports South Africa, a mill which is broken to form a new mill can't be formed again on the next move.

Flying the cows

  • When a player has only three cows remaining, desperate measures are called for. This player's cows are allowed to "fly" to any empty intersection, not just adjacent ones.
  • If one player has three cows and the other player has more than three cows, only the player with three cows is allowed to fly.

Finishing the game

  • You win if your opponent cannot move.
  • You win if your opponent has just two cows.
  • If either player has only three cows and neither player shoots a cow within ten moves, the game is drawn.
  • One person cheats, then the other one wins by default.

Morabaraba as sport

Currently the International Wargames Federation is the international controlling body for the game (see past World Championship results at ), and Mind Sports South Africa is the South African controlling body for the game. Mind Sports South Africa is recognised by both the South African Department of Sports and Recreation and the South African Sports Confederation and Olympic Committee (SASCOC) (see ).

Mind Sports South Africa has invested a great deal of time and effort into the different versions of Morabaraba which have borne fruit by having leagues played throughout the country as well as having adopted a notation system similar to Nine Men's Morris.

Sesotho Morabaraba

This is the variation typically played by Sesotho speaking children in South Africa. It differs from the standard form in that the board does not have diagonals between the center points of its sides.

Eleven Men's Morris

This is a European variation that uses the same board as Morabaraba but is played with eleven counters. This prevents a situation where the game can end in a draw in the placement phase.

Standard Notation

The standard Welt-Mühlespiel-Dachverband notation for Nine Men's Morris works well for Morabaraba (see diagram). It is very similar to Algebraic Notation in Chess. The board is laid out on a grid, with the columns in the grid being labelled a-g (from left to right), and rows in the grid being labelled from 1-7 (bottom to top). Each point is then referred to by its coordinate; for example, the top-left point in the middle square is labelled b6. Moves are then formatted as in Chess or Drafts: placing a piece is denoted simply by the square where it is placed; moving a piece by the from and to squares (eg c5-d5); capturing by appending the captured piece to the move (eg c5-b6xe5 or c4xa1).

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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