Might and Magic V: Darkside of Xeen
Encyclopedia
Might and Magic V: Darkside of Xeen is a science fantasy
computer role-playing game, published and developed for multiple platforms by New World Computing
in 1993. Based on the Might and Magic III: Isles of Terra
game engine, it is the fifth game in the Might and Magic
series, and is a direct sequel to Might and Magic IV: Clouds of Xeen
, concluding the story arc started in the original Might and Magic: Secret of the Inner Sanctum.
Like its predecessors, it was well-received by both critics and players for its large game world and graphics, and was among the earliest games to make use of both animated cutscenes and PCM sound-based speech. Its unique integration mechanic with the game world of Clouds of Xeen, allowing both games to be played in a combined format - World of Xeen - was considered revolutionary at the time.
based on that used by Might and Magic III: Isles of Terra
. General gameplay is very similar. Because it is designed to be played alongside Might and Magic IV, with characters that have obtained some levels and other enhancements through play in Clouds of Xeen, gameplay is considerably more challenging for starting characters.
left off, the adventurers take King Burlock's advice and follow Prince Roland's trail to the other side of the world, where they find the rogue Guardian of Terra
has already conquered its inhabitants, under the pseudonym of "Alamar" (the name of the king he impersonated on VARN in Might and Magic I).
Meanwhile, the Guardian of the Darkside - the Dragon
Pharaoh - contacts his rebel allies one by one, discovering that all have been imprisoned or converted to Sheltem's cause. In a desperate gambit, the Pharaoh sends a dragon hatchling into the night skies of Darkside, carrying a command orb holding some of his power. The hatchling is killed in flight by a magical bolt, directed by Sheltem, from his castle. The orb survives its fall to earth and is discovered by the adventurers. Passing through the city of Castleview, they scale the tower of the elven
wizard Ellinger Hofenhager, an ally to the Pharaoh.
Because Alamar moved Castle Kalindra, seat of power to the eponymous Queen of the Dark Side, out of phase with the physical realm, Ellinger instructs the adventurers to gather enough energy discs to power a spell capable of restoring it to reality. They travel the realms of Darkside, liberating the city of Sandcaster from Alamar's sorcerer
agents Morgana and Xenoc, collecting discs along the way. With Castle Kalindra restored by Ellinger, the heroes enter, only to find that Queen Kalindra has been defeated and captured by one of Alamar's minions, the vampire
Count Blackfang.
Invading Castle Blackfang with the aid of the knight
Ambrose and his griffin
, the adventurers slay the Count only to find Kalindra has been turned into a vampire. They restore her from undeath using her lost crown's powers, and with her aid are able to reach the Ancients' pyramid where the Dragon Pharaoh resides. After they return the Pharaoh his command orb, he explains that Alamar holds the Ancients' Cube of Power, which enables him to direct the dual-sided nacelle world of XEEN (Xylonite Experimental Environment Nacelle) through the Void. Using the Cube, he plans to land Xeen on his homeworld, Terra, and continue his rampage against the empire of the Ancients.
The Pharaoh reveals that when Alamar fell to Xeen in his "shooting star" (in actuality an escape pod), a second pod also landed, but was snared in the volcanic mountains of the northeast. Investigating this second pod, the adventurers discover Corak, Sheltem's nemesis from Might and Magic II and III. Corak instructs them to somehow teleport him into Castle Alamar so that he can put an end to his old enemy once and for all. The Dragon Pharaoh leads them to the airborne city of Olympus, where they obtain a Soul Box.
Transferring Corak's essence into the Soul Box, they fight their way to Castle Alamar and, battling Sheltem's hordes, manage to reach his throne room. Casting the Soul Box inside, they retreat as Corak emerges to battle his old foe, though the two are evenly matched. After a destructive skirmish, Corak is defeated, but compels Sheltem towards him and sacrifice
s himself, initiating their dual self-destruct
command. The resulting explosion of power destroys both Guardians along with Castle Alamar, bringing the threat of Sheltem to a bittersweet end.
and Dark Side of Xeen) was reviewed in 1994 in Dragon
#201 by Sandy Petersen
in the "Eye of the Monitor" column. Petersen gave the compilation 3 out of 5 stars.
Science fantasy
Science fantasy is a mixed genre within speculative fiction drawing elements from both science fiction and fantasy. Although in some terms of its portrayal in recent media products it can be defined as instead of being a mixed genre of science fiction and fantasy it is instead a mixing of the...
computer role-playing game, published and developed for multiple platforms by New World Computing
New World Computing
New World Computing, Inc. was an American computer game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic computer role-playing game series and its spin-offs, especially Heroes of...
in 1993. Based on the Might and Magic III: Isles of Terra
Might and Magic III: Isles of Terra
Might and Magic III: Isles of Terra is the third game in the role-playing game series Might and Magic. Released in 1991, it is the predecessor to Might and Magic IV: Clouds of Xeen and the sequel to Might and Magic II: Gates to Another World....
game engine, it is the fifth game in the Might and Magic
Might and Magic
Might and Magic is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company...
series, and is a direct sequel to Might and Magic IV: Clouds of Xeen
Might and Magic IV: Clouds of Xeen
Might and Magic IV: Clouds of Xeen is the fourth installment in the Might and Magic series by New World Computing.-Plot:Might and Magic IV focuses on the events that had occurred after Might and Magic III. Trouble is stirring on the Nacelle world of Xeen...
, concluding the story arc started in the original Might and Magic: Secret of the Inner Sanctum.
Like its predecessors, it was well-received by both critics and players for its large game world and graphics, and was among the earliest games to make use of both animated cutscenes and PCM sound-based speech. Its unique integration mechanic with the game world of Clouds of Xeen, allowing both games to be played in a combined format - World of Xeen - was considered revolutionary at the time.
Gameplay
Might and Magic V uses a game engineGame engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
based on that used by Might and Magic III: Isles of Terra
Might and Magic III: Isles of Terra
Might and Magic III: Isles of Terra is the third game in the role-playing game series Might and Magic. Released in 1991, it is the predecessor to Might and Magic IV: Clouds of Xeen and the sequel to Might and Magic II: Gates to Another World....
. General gameplay is very similar. Because it is designed to be played alongside Might and Magic IV, with characters that have obtained some levels and other enhancements through play in Clouds of Xeen, gameplay is considerably more challenging for starting characters.
Plot
Darkside of Xeen concludes the story arc started by Might and Magic: Secret of the Inner Sanctum - the interstellar campaign against the Ancients' renegade creation, Sheltem. Picking up where Clouds of XeenMight and Magic IV: Clouds of Xeen
Might and Magic IV: Clouds of Xeen is the fourth installment in the Might and Magic series by New World Computing.-Plot:Might and Magic IV focuses on the events that had occurred after Might and Magic III. Trouble is stirring on the Nacelle world of Xeen...
left off, the adventurers take King Burlock's advice and follow Prince Roland's trail to the other side of the world, where they find the rogue Guardian of Terra
Might and Magic III: Isles of Terra
Might and Magic III: Isles of Terra is the third game in the role-playing game series Might and Magic. Released in 1991, it is the predecessor to Might and Magic IV: Clouds of Xeen and the sequel to Might and Magic II: Gates to Another World....
has already conquered its inhabitants, under the pseudonym of "Alamar" (the name of the king he impersonated on VARN in Might and Magic I).
Meanwhile, the Guardian of the Darkside - the Dragon
Dragon
A dragon is a legendary creature, typically with serpentine or reptilian traits, that feature in the myths of many cultures. There are two distinct cultural traditions of dragons: the European dragon, derived from European folk traditions and ultimately related to Greek and Middle Eastern...
Pharaoh - contacts his rebel allies one by one, discovering that all have been imprisoned or converted to Sheltem's cause. In a desperate gambit, the Pharaoh sends a dragon hatchling into the night skies of Darkside, carrying a command orb holding some of his power. The hatchling is killed in flight by a magical bolt, directed by Sheltem, from his castle. The orb survives its fall to earth and is discovered by the adventurers. Passing through the city of Castleview, they scale the tower of the elven
Elf
An elf is a being of Germanic mythology. The elves were originally thought of as a race of divine beings endowed with magical powers, which they use both for the benefit and the injury of mankind...
wizard Ellinger Hofenhager, an ally to the Pharaoh.
Because Alamar moved Castle Kalindra, seat of power to the eponymous Queen of the Dark Side, out of phase with the physical realm, Ellinger instructs the adventurers to gather enough energy discs to power a spell capable of restoring it to reality. They travel the realms of Darkside, liberating the city of Sandcaster from Alamar's sorcerer
Magician (fantasy)
A magician, mage, sorcerer, sorceress, wizard, enchanter, enchantress, thaumaturge or a person known under one of many other possible terms is someone who uses or practices magic that derives from supernatural or occult sources...
agents Morgana and Xenoc, collecting discs along the way. With Castle Kalindra restored by Ellinger, the heroes enter, only to find that Queen Kalindra has been defeated and captured by one of Alamar's minions, the vampire
Vampire
Vampires are mythological or folkloric beings who subsist by feeding on the life essence of living creatures, regardless of whether they are undead or a living person...
Count Blackfang.
Invading Castle Blackfang with the aid of the knight
Knight
A knight was a member of a class of lower nobility in the High Middle Ages.By the Late Middle Ages, the rank had become associated with the ideals of chivalry, a code of conduct for the perfect courtly Christian warrior....
Ambrose and his griffin
Griffin
The griffin, griffon, or gryphon is a legendary creature with the body of a lion and the head and wings of an eagle...
, the adventurers slay the Count only to find Kalindra has been turned into a vampire. They restore her from undeath using her lost crown's powers, and with her aid are able to reach the Ancients' pyramid where the Dragon Pharaoh resides. After they return the Pharaoh his command orb, he explains that Alamar holds the Ancients' Cube of Power, which enables him to direct the dual-sided nacelle world of XEEN (Xylonite Experimental Environment Nacelle) through the Void. Using the Cube, he plans to land Xeen on his homeworld, Terra, and continue his rampage against the empire of the Ancients.
The Pharaoh reveals that when Alamar fell to Xeen in his "shooting star" (in actuality an escape pod), a second pod also landed, but was snared in the volcanic mountains of the northeast. Investigating this second pod, the adventurers discover Corak, Sheltem's nemesis from Might and Magic II and III. Corak instructs them to somehow teleport him into Castle Alamar so that he can put an end to his old enemy once and for all. The Dragon Pharaoh leads them to the airborne city of Olympus, where they obtain a Soul Box.
Transferring Corak's essence into the Soul Box, they fight their way to Castle Alamar and, battling Sheltem's hordes, manage to reach his throne room. Casting the Soul Box inside, they retreat as Corak emerges to battle his old foe, though the two are evenly matched. After a destructive skirmish, Corak is defeated, but compels Sheltem towards him and sacrifice
Sacrifice
Sacrifice is the offering of food, objects or the lives of animals or people to God or the gods as an act of propitiation or worship.While sacrifice often implies ritual killing, the term offering can be used for bloodless sacrifices of cereal food or artifacts...
s himself, initiating their dual self-destruct
Self-destruct
A self-destruct is a mechanism which causes a device to destroy itself under a predefined set of circumstances.Self-destruct mechanisms are also found on devices and systems where malfunction could endanger large numbers of people...
command. The resulting explosion of power destroys both Guardians along with Castle Alamar, bringing the threat of Sheltem to a bittersweet end.
Epilogue
After Sheltem is defeated the party is summoned to the Ancients' pyramid by the Dragon Pharaoh to complete the quest that Prince Roland had been on all along: the uniting of the two sides of Xeen into a single, continuous world. Once the remaining quest lines are completed, Roland and Queen Kalindra are wed in a ceremony that invokes the world's transformation.World of Xeen
If Might and Magic IV and V are installed on the same system, they can be combined into a single game called World of Xeen. The combined game contains all of the content from MM4 and MM5, as well as a few additional quests. In 1994, NWC released an enhanced World of Xeen CD, which expanded the amount of digital speech in the game.Reception
Might & Magic: The World of Xeen (comprising Clouds of XeenMight and Magic IV: Clouds of Xeen
Might and Magic IV: Clouds of Xeen is the fourth installment in the Might and Magic series by New World Computing.-Plot:Might and Magic IV focuses on the events that had occurred after Might and Magic III. Trouble is stirring on the Nacelle world of Xeen...
and Dark Side of Xeen) was reviewed in 1994 in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#201 by Sandy Petersen
Sandy Petersen
Carl Sanford Joslyn Petersen is a game designer.Petersen was born in St. Louis, Missouri and attended University of California, Berkeley, majoring in zoology....
in the "Eye of the Monitor" column. Petersen gave the compilation 3 out of 5 stars.