MicroMuse
Encyclopedia
This article refers to the text-based online role-playing game. The name Micromuse was also formerly used as the name of a company which was acquired by IBM
IBM
International Business Machines Corporation or IBM is an American multinational technology and consulting corporation headquartered in Armonk, New York, United States. IBM manufactures and sells computer hardware and software, and it offers infrastructure, hosting and consulting services in areas...

 in 2005.

MicroMUSE is a MUD
MUD
A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...

 started in 1990. It is based on the TinyMUSE system, which allows members to interact in a virtual environment called Cyberion City, as well as to create objects and modify their environment. MicroMUSE was conceived as an environment to allow people in far-flung locations to interact with each other, particularly college students with Internet access. A core group of users remain active today.

1990

MicroMUSE was founded as MicroMUSH by the user known as "Jin" in the summer of 1990. Based upon TinyMUSH, MicroMUSH was centered around Cyberion City, a space station orbiting earth of the 24th century. The initial MicroMUSH database was largely due to the efforts of Jin and the Wizards who went by the online aliases "Trout_Complex", "Coyote", "Opera_Ghost", "Snooze", "Wai", "Star" and "Mama.Bear". Larry "Leet" Foard and "Bard" (later known as "Michael") were, along with Jin, the primary programmers.

The focus, at the time, primarily was communication and creativity. Users were encouraged to build "objects" and were given extensive leeway to create and communicate with other members. At times, it could be compared to a high-tech version of the wild west.

1991

Typical problems of growth and success, over time, led to issues with computing resources. In April 1991, MicroMUSH moved to MIT. The name was officially changed to MicroMUSE during this same time period.

1992

Through 1992, the focus of MicroMUSE continued to change, though not very noticeably to existing users. New users were given a smaller "quota" of object which they could build. The game was extremely popular at this point. One could log in at almost any time of day, and find at least thirty active people.

1993

By the end of 1993, the space engine, which had been developed within the original theme of MicroMUSE, was moved out of MicroMUSE. The focus was shifting; it became less about creativity and communication between random people across the internet, and more about bringing in primary-school children. The "quota" of objects was reduced, for all players, from as much as 100, down to 10 "objects". The game became more-heavily censored, as some of the leadership began to push a K-12-friendly environment throughout the game. Long-time users who did not like the change, and spoke out against it, were often banned from the game altogether.

1994

By the end of 1994, any semblance of what MicroMUSE had been was almost gone. A charter and bylaws were created, which officially changed the focus of MicroMUSE. The second developer had left the project, and Frnkzk became the head developer of MicroMUSE. The guidance of a "mentor" was required for anyone not pre-screened by the administration. By this point, the focus was solely education.

post-1994

The changes in focus and game policies, along with changing technology, caused a gradual decline in the number of core members using MicroMUSE.

Counter-Movement

As the game changed drastically, in 1993 and 1994, very disorganized counter-movement began. There was no leader, and there were varying tactics.

Attacks on MicroMUSE

There were attacks on MicroMUSE, which would cause it to crash, by exploiting poorly-written routines. Generally, these would either cause a buffer-overflow, or would cause an infinite loop. The attacks were usually carried out by users who had been removed from the game for violating the new policies that had gone into effect after they began playing.

MicroMUSE was using a highly-customized version of TinyMUSE version 1.7b4. Many of these problems were fixed in version 1.8a4, and in later versions, but MicroMUSE suffered difficultly back-porting these changes into their version of the game.

With the eventual creation of new worlds using TinyMUSE, the attacks on MicroMUSE gradually ceased.

Alternative MUSE installations

Alternative TinyMUSE installations began to appear, based on the released version 1.8a4, which led to an argument over who "owned" TinyMUSE. At least one MicroMUSE administrator had fought against allowing other sites to use TinyMUSE as their codebase, and a small power-struggle took place between that administrator (Moulton) and the second primary developer (shkoo), who had taken over from the original primary developer (Jin). The dispute was finally settled, and the newer TinyMUSE version 1.8a4 was released to the public.

By the end of 1993, computer power was becoming much cheaper. One of the first alternatives, for instance, was run on an AMD 486/dx4-120, "over-clocked" to 160Mhz, with four megabytes of RAM.

Responsibility for the official development of TinyMUSE was never handed back to MicroMUSE.

Today

Today's version of MicroMUSE Cyberion's residents are scholars who lived in a unique community dedicated to learning, teaching, and the preservation of knowledge. Dr. Barry Kort was instrumental in setting up MicroMUSE in its modern form, with assistance from Kevin Kane ("Frnkzk").

MicroMUSE / MuseNet received the 1996 National Information Infrastructure
National Information Infrastructure
The National Information Infrastructure was the product of the High Performance Computing and Communication Act of 1991. It was a telecommunications policy buzzword, which was popularized during the Clinton Administration under the leadership of Vice-President Al Gore...

 NII Award for pioneering innovations in Children's Education via the Internet.

The MicroMUSE Charter and Bylaws (1994) define the history, goals and purposes of MicroMUSE.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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