Marie Baby-Sitter
Encyclopedia
Marie Baby-Sitter is a windows game developed by Tokkun Studio
Tokkun Studio
Tokkun Studio is a video game studio and service provider for multimedia and cinema.Based in Annecy in France and Ajaccio in Corsica, the studio was found by Benoît Ferrière and David Pernicci, two graphic designers from the video games industry....

 for Gost Publishing and Tivola.
The game is distributed by Eidos
Eidos Interactive
Eidos Interactive Ltd. is a British video game publisher and is a label of Square Enix Europe. As an independent company Eidos plc was headquartered in the Wimbledon Bridge House in Wimbledon, London Borough of Merton....

 in France, Transposia in Benelux, Tivola in Germany and Viva Media
Viva Media
Viva Media, LLC is a privately owned New York company dedicated to publishing a wide array of interactive content in family entertainment and educational software....

 in North America.

Marie Baby-Sitter is a life simulation game where the player acts a baby-sitter who must take care of kids between 6 months and 3 years old.

The player must nourish kids, play with them, verify that they are clean, tell stories to them, go to the park. Next to this job, the player must also lives the private life of the baby-sitter : wash the house, shopping, sleep, ...

The game offers a large amount of customizing in including a character editor where you can choose face, hair, skin colour, clothes. You can also customize your home in buying various furniture in the stores.

Alternate Titles

  • Marie Baby-Sitter - France
  • My Dream Job: Babysitter - North America
  • Mijn Droomjob, Babysitter - Benelux
  • Mein Traumjob Babysitter - Germany

Development Team

  • Executive Producer : Guillaume Descamps
    Guillaume Descamps
    Guillaume-Désiré-Joseph Descamps, a painter and engraver, was born at Lille in 1779. He was a pupil of Vincent, but, obtaining the"prix de Rome," he improved himself by travelling in Italy, and became court-painter of Murat in Naples. He died in Paris in 1858. The following paintings were executed...

  • Produced by Stephane Gonod and Christopher Koeppler
  • Project manager : Benoît Ferrière
  • Game concept : Shirley Curtat-Cadet
  • Game design : Guillaume Descamps
  • Lead programmer : Bruno Wieckowski
  • Programmers : Aurélien Bouilland, Maxime Chapelet
  • R&D programmer : Maxime Chapelet
  • Art director : Benoît Ferrière
  • Lead 3D artist : Julien Noël
  • 3D artists : Kadeg Boucher, Nicolas Eneff
  • 2D artists : Sophie Eneff, Benoît Ferrière
  • Art concept : Michel Koch, Christophe Faussard
  • Logo : Sophie Eneff
  • Sounds & musics : Eric Loshuarn
  • Financial manager : David Pernicci
  • Product manager : Emilie Dekoster
  • Support : Olivier Saoletti
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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