Make Me Famous, Make Me Rich
Encyclopedia
Make Me Famous, Make Me Rich was an Ohio Lottery
Ohio Lottery
The Ohio Lottery is run by the Ohio Lottery Commission. Its games include Pick 3 and Pick 4 , Rolling Cash 5, Ten-OH!, Keno, Classic Lotto, Powerball, Mega Millions, and scratch tickets. The marketing slogan is "Take a chance on education. Odds are, you'll have fun!" In 1973, the creation of the...

 TV game show
Game show
A game show is a type of radio or television program in which members of the public, television personalities or celebrities, sometimes as part of a team, play a game which involves answering questions or solving puzzles usually for money and/or prizes...

, produced in Columbus
Columbus, Ohio
Columbus is the capital of and the largest city in the U.S. state of Ohio. The broader metropolitan area encompasses several counties and is the third largest in Ohio behind those of Cleveland and Cincinnati. Columbus is the third largest city in the American Midwest, and the fifteenth largest city...

 and broadcast on twelve television stations in Ohio. It debuted on October 7, 2006 and ran until September 29, 2007, replacing for that period of time the Ohio Lottery's Cash Explosion Double Play series.

Eligibility

For a chance to appear on the show, a player aged 18 years or older had to have bought a special Make Me Famous, Make Me Rich scratchcard
Scratchcard
A scratchcard is a small card, often made of thin paper-based card for competitions and plastic to conceal PINs, where one or more areas contain concealed information which can...

 instant ticket for the show. These were available in two formats; a standard single-game ticket costing $1 to play, or a larger $2 ticket with a second, separate gameboard. These tickets replaced the Cash Explosion scratchers for the duration of the series. All remaining Cash Explosion "ENTRY" winners sent in within 180 days of that game's official withdrawal were also eligible for the new show.

On either the $1 or $2 ticket, matching three special symbols qualified the player for an appearance on the game show, once the ticket was mailed to the address provided. Of all valid entry tickets received, 30 of them were randomly selected to appear as contestants on the show. If a contestant played on a $2 ticket instead of a $1 ticket, they became an "Extended Play" contestant and were entitled to special bonuses throughout the show (see below).

Semi-final Game

Five teams of three competed. One team was randomly picked, and the three players voted on whether they wanted the amount on the Safe table or Risk table, with majority ruling. Each table had 20 amounts; the Safe table had lower cash values, whereas the Risk table had higher values but also values worth nothing. The players then started a randomizer, which spun up two values, one from each table. The team won the amount corresponding to the table they chose. Both values were then removed from play, and another team was selected at random from those remaining.

Some values on each board were marked with an "Extended Play" ribbon. If these amounts were won, any Extended Play players on the team won an additional $750 (originally $500), not added to the overall team score.

After each team played one turn, the boards were reset with higher values, as well as more $0 spaces on the Risk table. After each team had three turns, the team in the lead won and all three teammates advanced to the Championship Game. Hitting the $30,000 value (the highest available) on a team's third turn was an instant mathematical win for the team, though play continued until all five teams completed their third turn.

All teams divided their shared winnings equally. If a team's total was less than $3,000, it was increased to that amount.

Two semi-final games were played with different teams for each game. After the first few weeks of the show, each team's first turn was played prior to taping to speed up the game. Thereafter, the semi-final games were joined in progress as the second round of turns were about to start.

Championship Game

The six remaining players (the two winning teams in the Semi-Final games, now playing individually) were moved to podiums. Six numbered cards were presented, and each player picked one either from the top of the deck or "stole" an already-selected card from another player (who was then forced to pick another card from the deck). One of the cards allowed the holder to move on to the Face-Off Game, and another had a $5,000 bonus. However, taking the $5,000 payout forced the player to leave the game. The other four simply said "Bye" and eliminated the player.

After all six players selected their card, the player with the $5,000 card was revealed. They were given the choice to quit with the money or trade with someone else. Following this, three players holding "bye" cards were then revealed. The last two remaining players were then given the chance to swap cards or keep them. Afterward, the person holding the winning card was revealed. That person won $10,000 and advanced to the Face-Off.

For the first several weeks, there was an additional step following the reveal of the $5,000 card. Each player, in turn, was asked if he or she wanted to hold onto the card he or she currently held, or if they wished to trade with a randomly selected opponent, including the holder of the $5,000. After all six players had made this decision, whoever was left with the $5,000 card was given the option to retire from play or trade cards, and gameplay continued as described above.

Face-Off Game

The winning contestant faced off against the champion from the last show. The final round involved ten balls in a concealed cylinder: seven red, two white, and one green.

The champion decided whether they want to draw first or not, and then the contestants took turns drawing balls from the cylinder. Red balls did not affect gameplay and were discarded when drawn. White balls won the player $50,000 and the right to come back the following week to defend their title.

Green balls were also worth $50,000 and the right to return the following week when drawn, but if the player who drew that ball was an Extended Play contestant, they also won the "Extended Play Jackpot". The Jackpot started at $0 and increased by $5,000 every time an Extended Play contestant won the Face-Off with a white ball and $2,500 every time the player holding the $5,000 card in the championship game traded it away. The Jackpot reset to $0 once it was won. Champions played until defeated. The highest total ever given away was almost $270,000.

Cancellation

Make Me Famous, Make Me Rich replaced Cash Explosion
Cash Explosion
Cash Explosion, known as Cash Explosion Double Play from 1989 until 2006, is an official Ohio Lottery TV game show, which is broadcast on television stations throughout Ohio...

, the Ohio Lottery's first game show. Cash Explosion debuted in 1987 and ran until September 30, 2006.

In June 2007, due to disappointing ratings for Make Me Famous..., the Ohio Lottery announced that the show would be replaced by a new version of Cash Explosion, beginning October 6, 2007. David McCreary, the former host of Make Me Famous..., carried over to become one of three hosts of the revived Cash Explosion.

External links

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