Mad Monkey vs. the Dragon Claw
Encyclopedia
Mad Monkey vs. the Dragon Claw is an adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 published in 1988 for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

.

Plot summary

Mad Monkey vs. the Dragon Claw is a scenario for use with Oriental Adventures
Oriental Adventures
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons fantasy roleplaying game...

, in which the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s go in search of the lethal Dragon Claw school of martial arts and travel across T'u Lung to the headquarters of the Cult of the Black Leopard.

In this first edition Oriental Adventures module, a group of PC's return to large quest based adventures. This adventure has several features that make it stand distinctly from any other OA adventure. Some of these include that this is the only OA adventure based entirely on Kara Tur's mainland, and that it's one of the few modules that actually allows characters to multiclass who would not otherwise be able to do so.

Background

The background story is that the demon Dragon Claw in the celestial bureaucracy has convinced the Celestial Emperor to allow him to showcase his fighting style on Toril. It contends that it's style is superior to all other forms, and if this turns out to be the case, it wants to rule an empire on the prime material plane. The Celestial Emperor has agreed, if only to see out the demons boast of its fighting style.

However, Dragon Claw has neglected to mention that its fighting style includes it giving all of its students magical weapons which, aside from making them fanatical devotees to its fighting style, also make them much tougher than your average fighter. In this way, Dragon Claw is stacking the deck in its favor.

Fortunately for Toril, an agent among the court, Monkey, has seen through the demons plot, and is determined to thwart it. Monkey chooses to teach his own fighting style to the PC's, owing to them being able to multiclass freely as monks, though they normally would not be able to. All this leads up to the final battle in Toril's version of Sigil.

Publication history

OA5 Mad Monkey vs. The Dragon Claw was written by Jeff Grubb
Jeff Grubb
Jeff Grubb is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels, short stories and comics...

, with a cover by Jim Holloway
Jim Holloway (artist)
-Background:Jim Holloway was self taught in illustration, although he was able to study some oil paintings by his father.-Works:Jim Holloway has continued to produce interior illustrations for many Dungeons & Dragons books and Dragon magazine since 1981, as well as cover art for The Land Beyond the...

, and was published by TSR in 1988 as a 48-page booklet with an outer folder.
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