Mad Libs (game show)
Encyclopedia
Mad Libs was a children's game show based on the book/word game series
Mad Libs
Mad Libs is a phrasal template word game where one player prompts another for a list of words to substitute for blanks in a story, usually with funny results...

. It aired on the Disney Channel
Disney Channel
Disney Channel is an American basic cable and satellite television network, owned by the Disney-ABC Television Group division of The Walt Disney Company. It is under the direction of Disney-ABC Television Group President Anne Sweeney. The channel's headquarters is located on West Alameda Ave. in...

 from July 1998 to mid-1999 (with a "special pilot" that aired in February 1997), and was hosted by David Sidoni. Dick Clark
Dick Clark (entertainer)
Richard Wagstaff "Dick" Clark is an American businessman; game-show host; and radio and television personality. He served as chairman and chief executive officer of Dick Clark Productions, which he has sold part of in recent years...

 and J. D. Roth produced the show.

Gameplay

Mad Libs pits two teams of two kids (one red and the other blue), in a series of physical/mental related stunts, while trying to score points and win prizes.

Round 1 ("Viewer Mad Lib")

In round one, a video clip of a kid home viewer is shown. The kid recites a Mad Lib that he/she wrote beforehand. That Mad Lib becomes a game played after the Mad Lib was recited.

The object of the game was to make the most progress within 45 seconds or to be the first team to complete the stunt. The team who wins the stunt gets 20 points. If both teams win the stunt, they both get 20 points.

Round 2 ("Madder Than You")

In this round called "Madder Than You", a category was given by host Sidoni. Then the contestants come up with a series of words that fit the category. They work back and forth while passing and controlling a white ball or during a halloween episode, a plastic jack-o-lantern (referred to on the show as the hot potato). The process continues until one of these following violations occur:
  • Giving a word that does not fit the category.
  • Repeating a word (including a different form of the same word).
  • Passing the hot potato before answering.
  • Running out of time.


If one of those violations occur, the other team received 5 points added to their score after which another category is played in the same manner. The round lasts for two minutes (two and a half minutes in earlier episodes, also in the episodes with 2:30 as the time limit, the timer was not displayed on-screen).

Round 3 ("Mega Stunt")

Both teams compete in a stunt where they can actually make a Mad Lib. The stunts can be anything from picking nose hairs to grabbing mohawks while being strapped to a mailbag. Each item in this stunt has a word on it, and the object of the stunt is to get four words in four categories (the words match the categories by color). Doing so completes the Mad Lib and earns 20 points.

Round 4 ("Mixed-Up Mad Libs")

In this round, the deciding round called "Mixed-Up Mad Libs", the host reads a series of statements that have a crazy word inserted in each one. The contestants buzz-in to correct those statements with the right word. If the buzz-in contestant gives an incorrect answer the opposing team gets a chance to answer. After each question the contestants at the buzzers switch places with his/her partner. Each correct answer is worth 10 points. The round lasts for 1 minute 30 seconds, and the team with the most points when time runs out wins the game. If there's a tie at the end of the round, one last Mixed-Up Mad Lib is read, and the first player to buzz-in and correct the statement wins; otherwise his/her opponents automatically win. The winning team goes on to the bonus round while the losing team goes home with parting gifts including a copy of the Mad Lib books.

"Maximum Mad Lib" (Bonus Round)

In this bonus, the teams decides who will give and who will receive. The giving player during the last commercial break places five words (given to that player via envelope) anywhere in the five clue areas. After the break the giver has 90 seconds to get his/her partner to say those words. The host gives the category to each word.

The clue areas change from show to show, and their names are these:
  • Stuff It - the giver puts marshmallows in his/her mouth and then says the word with his/her mouthful. It's up to the partner to identify what the giver is saying. This is very similar to Chubby Bunny
    Chubby bunny
    Chubby bunny is a recreational game that involves the placement of an increasing number of marshmallows or similar items into one's own mouth and stating a phrase that is intended to be difficult to utter with a filled mouth...

    . This is the only clue area to appear with the same rule in every episode.
  • Lick It - the giver is writing the word with his/her tongue using pink cake frosting.
  • Spell It - played the same way as Lick It, except that the giver writes the word with ketchup and mustard.
  • Draw It - playing standard Pictionary
    Pictionary
    Pictionary is a guessing word game designed by Robert Angel and first published in 1985 by Seattle Games Inc. The game is played with teams with players trying to identify specific words from their teammates' drawings.-Objective:...

    . The giver draws a picture of the word using fingerpaints (sometimes markers), and the receiver tries to identify it.
  • Act It - simple charades. The player is not allowed to speak.
  • Mold It - the giver uses play-doh to make something that looks like the word.
  • Rip It - played like Mold It except with paper. The giver uses paper to make something that looks like the word.
  • Sing It - played like Pyramid
    Pyramid (game show)
    Pyramid is an American television game show which has aired several versions. The original series, The $10,000 Pyramid, debuted March 26, 1973 and spawned seven subsequent Pyramid series...

    except the giver must sing out a description of the word (which is one of the ways the Pyramid players describes the word). But the giver must not sing the word, sing any part of the word, or sing the essence of the word. If anyone of those things happen, that word is disqualified from play.

Each time the receiver says the word, the team wins that word. They can pass on a word and can return to it if time permits. When time runs out, the words get inserted into the Mad Lib. After it was read by host Sidoni, the identified words were checked one by one, because one of the five words is dubbed the grand prize word and if the team gets that word or if they get all five words before time expires, they win the grand prize. If not, they receive a consolation prize.
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