Linearity (computer and video games)
Encyclopedia
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player sees only some of the challenges possible, and the same challenges may be played in a different order. A video game with linear gameplay will confront a player with a fixed sequence of challenges. Every player sees every challenge and sees them in the same order.

A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, or optional side-quests
Quest (gaming)
A quest in role-playing video games — including massively multiplayer online role-playing games and their predecessors, MUDs — is a task that a player-controlled character or group of characters may complete in order to gain a reward...

 and subplot
Subplot
A subplot is a secondary plot strand that is a supporting side story for any story or the main plot. Subplots may connect to main plots, in either time and place or in thematic significance...

s. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

 game environment independently from the game's main objectives, if any objectives are provided at all.

The nonlinear style of gameplay has its roots in the 8-bit era, with early examples including Bosconian
Bosconian
is a free-roaming multi-directional scrolling shooter arcade game that was developed by Namco and released in 1981. In contrast to the more linear shooter games of its time, Bosconian allows the player's ship to freely move across open space that scrolls in all directions. The game also features a...

(1981),
Time Pilot
Time Pilot
Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri...

(1982),
TX-1
TX-1
TX-1 is a 1983 racing arcade video game developed by Tatsumi. It was licensed to Namco, who in turn licensed it to Atari for release in the United States, thus the game is considered a successor to Pole Position II...

(1983),
Mega Zone
Mega Zone (video game)
Mega Zone is an overhead vertical scrolling shooter arcade game developed by Konami in 1983 with non-linear branching paths and abundant enemies.-Ports:...

(1983),
Portopia Serial Murder Case
Portopia Renzoku Satsujin Jiken
, is an adventure game designed by Yuji Horii and published by Enix . It was first released on the NEC PC-6001 in June 1983, and later ported to other personal computers...

(1983), Bega's Battle (1983),
Elite (1984),
Dragon Slayer
Dragon Slayer
is an early action role-playing game developed and published by Nihon Falcom in 1984 for the NEC PC-88 computer system and ported by Square for the MSX. Designed by Yoshio Kiya, the game gave rise to a series of sequels, nearly all of them created by Falcom, with the exception of Faxanadu by Hudson...

(1984),
The Battle-Road
The Battle-Road
The Battle-Road is a vertical scrolling shooter racing arcade game released by Irem in 1984.The game was an early open-ended vehicle combat game that featured branching paths and up to 32 possible routes...

(1984),
Ginga Hyoryu Vifam (1984),
Brain Breaker (1985),
Star Luster
Star Luster
is a first-person shooter and space combat simulator video game developed and published by Namco in 1985 only in Japan. It is an arcade-style combat-dedicated, sci-fi flight simulator that was first released for the Nintendo Famicom. That same year, Nintendo adapted the title for play in the arcade...

(1985),
Mercenary
Mercenary (computer game)
Mercenary is the first in a series of computer games, published on a number of 8-bit and 16-bit platforms from the mid 1980s to the early 1990s, by Novagen Software...

(1985),
The Legend of Zelda (1986),
Metroid
Metroid
is an action-adventure video game, and the first entry in the Metroid series. It was co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and was released in Japan in August 1986, in North America in August 1987, and in Europe in January 1988...

(1986),
Dragon Quest
Dragon Quest
, published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...

(1986),
Out Run
Out Run
is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and Sega-AM2. The game was a critical and commercial success. It is notable for its innovative hardware , pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation...

(1986),
Cholo
Cholo (computer game)
Cholo is a classic wireframe 3D-style computer game with nonlinear gameplay, originally released in 1986 for the BBC Micro computer but quickly ported to a number of other 8-Bit systems, such as the Sinclair Spectrum, Amstrad CPC and Commodore 64....

(1986),
Darius (1986),
Vampire Killer
Vampire Killer
Vampire Killer, known as in Japan, is a platform-adventure game produced by Konami and released in for the MSX2 computer platform in Japan, Europe, and Brazil. It was never released in North America. It was in development around the same time as the Nintendo Entertainment System game...

(1986) and Castlevania II: Simon's Quest
Castlevania II: Simon's Quest
Castlevania II: Simon's Quest, known in Japan as , is an action-adventure role-playing platform game produced by Konami. It was originally released for the Family Computer Disk System in Japan 1987 and for the Nintendo Entertainment System in North America in 1988. It is the second Castlevania...

(1987),
Mega Man
Mega Man
Mega Man is a video game franchise from Capcom, starring the eponymous character Mega Man, or one of his many counterparts. The series is well-known and comprises well over fifty releases, easily making it Capcom's most prolific franchise. As of December 31, 2010, the series has sold approximately...

(1987),
Sid Meier's Pirates!
Sid Meier's Pirates!
Sid Meier's Pirates! is a video game created by Sid Meier and published and developed by MicroProse in 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were flight simulators...

(1987),
The Goonies II
The Goonies II
is an adventure game developed and published by Konami for the Nintendo Entertainment System. It was released on in Japan, November in North America, and on in Europe. It is a sequel to the first Famicom Goonies game, which was only available in North America on Nintendo Vs. System and...

(1987),
and War of the Dead (1987).

More recent examples include series such as Megami Tensei
Megami Tensei
, commonly abbreviated as , is a Japanese console role-playing game metaseries which was originally based on the novel series Digital Devil Story by Aya Nishitani and has gone to become one of the major franchises of the genre in its native country...

(1987 to present), Fire Emblem
Fire Emblem
is a fantasy tactical role-playing video game franchise developed by Intelligent Systems , the maker of Advance Wars , and published by Nintendo...

(1990 to present), Metal Max
Metal Max (series)
is a series of post-apocalyptic, vehicle combat, role-playing video games dating back to 1991. They have been developed by Crea-Tech and released for the NES, Super NES, PlayStation 2 and Nintendo DS platforms. As the trademark dispute, series use to release games until get trademark rights...

(1991 to present), SaGa (1992 to present), ' (1993 to present), Sound Novels (1994 to present), The Elder Scrolls
The Elder Scrolls
The Elder Scrolls is a role-playing video game series developed by Bethesda Game Studios and published by Bethesda Softworks.-History:...

(1994 to present), Star Ocean
Star Ocean
is a franchise of action role-playing video games developed by tri-Ace and published and owned by Square Enix .-Creation and influence:...

(1996 to present), 3D Mario
Mario (series)
The video game series, alternatively called the series or simply the series, is a series of highly popular and critically acclaimed video games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping on and...

games (1996 to present), Grand Theft Auto
Grand Theft Auto (series)
Grand Theft Auto is a multi-award-winning British video game series created in the United Kingdom by Dave Jones, then later by brothers Dan Houser and Sam Houser, and game designer Zachary Clarke. It is primarily developed by Edinburgh based Rockstar North and published by Rockstar Games...

  (1997 to present), Fallout (1997 to present), Banjo-Kazooie series
Banjo-Kazooie series
Banjo-Kazooie is a series of video games created by Rare in 1998. The game stars a honey bear named Banjo and his friend, a large red bird named Kazooie, who are both controlled by the player, and a witch named Gruntilda as the primary antagonist. Throughout the various games they are tasked with...

(1998 to present), Shenmue
Shenmue (series)
Shenmue is an interactive cinema open-world adventure video game series created, produced and directed by Yu Suzuki, and developed and published by Sega. Shenmue was listed in the 2006 Guinness Book of World Records as the most expensive video game produced for its time, with a production budget of...

(1999 to present), and Driver
Driver (series)
Driver is a series of mission-based driving video games developed by Reflections Interactive , and originally published by GT Interactive and later by Atari. The gameplay consists of a mixture of action, driving, and third-person shooting in open world environments...

(1999 to present).

A game that is significantly nonlinear is sometimes described as being open-ended or a sandbox, and is characterized by there being no "right way" of playing the game. A common consequence (intentional or unintentional) of open-ended gameplay is emergent gameplay
Emergent gameplay
Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics....

.

Branching storylines

Games that employ linear stories are those where the player cannot change the story line or ending of the story. Most games use a linear structure, thus making them more similar to other fiction
Fiction
Fiction is the form of any narrative or informative work that deals, in part or in whole, with information or events that are not factual, but rather, imaginary—that is, invented by the author. Although fiction describes a major branch of literary work, it may also refer to theatrical,...

. Many games have offered premature endings should the player fail to meet an objective, but these are usually just interruptions in a player's progress rather than actual endings. More recently, many games have begun offering multiple endings
Multiple endings
Multiple endings refer to a case in entertainment where the story could end in different ways, described as an alternate ending.-Literature:...

 to increase the dramatic impact of moral choices within the game, although early examples also exist. However, even in games with a linear story, players interact with the game world by performing a variety of actions along the way.

Still, some games have gone beyond small choices or special endings, offering a branching storyline that players may control at critical points in the game. Sometimes the player is given a choice of which branch of the plot to follow, while sometimes the path will be based on the player's success or failure at a specific challenge. For example, Black Isle Studios
Black Isle Studios
Black Isle Studios was a division of the computer and video game developer and publisher Interplay Entertainment. Black Isle Studios was a division that developed computer role-playing games, and also published several games from other developers. It was based in Orange County, California, USA. The...

' Fallout series of role-playing video games features numerous quests where player actions dictate the outcome of the story behind the objectives. Players can eliminate in-game characters permanently from the virtual world should they choose to do so, and by doing so may actually alter the number and type of quests that become available to them as the game progresses. The effects of such decisions may not be immediate. Branches of the story may merge or split at different points in the game, but seldom allow backtracking. Some games even allow for different starting points, and one way this is done is through a character selection screen.

Despite experimenting with several nonlinear storytelling mechanisms in the 1990s, the game industry has largely returned to the practice of linear storytelling. Linear stories cost less time and money to develop, since there is only one fixed sequence of events and no major decisions to keep track of. For example, several games from the Wing Commander
Wing Commander (franchise)
Wing Commander is a video game media franchise consisting of space combat simulation computer games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures...

series offered a branching storyline, but eventually they were abandoned as too expensive. Nonlinear stories increase the chances for bugs or absurdities if they are not tested properly, although they do provide greater player freedom. Some players have also responded negatively to branching stories because it is hard and tedious for them to experience the "full value" of all the game's content. As a compromise between linear and branching stories, there are also games where stories split into branches and then fold back into a single storyline. In these stories, the plot will branch, but then converge upon some inevitable event. This is typically used in many graphic adventure game
Graphic adventure game
A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception...

s.

A truly nonlinear story would be written entirely by the actions of the player, and thus remains a difficult design challenge. As such, there is often no story in truly nonlinear games. Facade
Façade (interactive story)
Façade is an artificial-intelligence-based interactive story created by Michael Mateas and Andrew Stern. It was the winner of the Grand Jury Prize at the 2006 Slamdance Independent Games Festival and has been exhibited at several international art shows...

, a video game often categorized as an interactive drama
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...

, features many branching paths that are dictated by the user's text input based on the current situation, but there is still a set number of outcomes as a result of the inherent limitations of programming, and as such, is non-linear, but not entirely so.

Non-linear branching storylines are a common trend in visual novel
Visual novel
A is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage...

s, a subgenre of interactive fiction
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...

 and adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

s. Visual novels frequently use multiple branching storylines to achieve multiple different endings
Multiple endings
Multiple endings refer to a case in entertainment where the story could end in different ways, described as an alternate ending.-Literature:...

, allowing non-linear freedom of choice along the way. Decision points within a visual novel often present players with the option of altering the course of events during the game, leading to many different possible outcomes. Visual novels are popular in East Asia
East Asia
East Asia or Eastern Asia is a subregion of Asia that can be defined in either geographical or cultural terms...

, especially in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

 where they account for nearly 70% of personal computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...

s released there. A recent acclaimed example is 999: Nine Hours, Nine Persons, Nine Doors
999: Nine Hours, Nine Persons, Nine Doors
is an adventure game developed by Chunsoft and published in Japan by Spike on December 10, 2009, and in North America by Aksys Games on November 16, 2010. The game's design team was led by Kotaro Uchikoshi, who is also the writer of the acclaimed visual novel Ever 17: The Out of Infinity...

, where nearly every action and dialogue choice can lead to entirely new branching paths and endings. Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes through multiple playthroughs that everything comes together to form a coherent well-written story.

Branching storylines are also often used in role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

s (RPGs) to an extent. A successful recent example is Bioware
BioWare
BioWare is a Canadian video game developer founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. BioWare is currently owned by American company Electronic Arts...

's Mass Effect
Mass Effect
Mass Effect is an action role-playing game developed by BioWare for the Xbox 360 and Microsoft Windows by Demiurge Studios. The Xbox 360 version was released worldwide in November 2007 published by Microsoft Game Studios...

, where the player's decisions have an impact on the gameplay. The game has a complex morality that is measured in Paragon and Renegade. A good action will not make up for an evil one; therefore, being nice occasionally will not stop people from fearing a killer or remove the reputation of an unsympathetic heel, but nor will the occasional brutal action significantly damage the reputation of an otherwise upstanding soldier.

Another RPG example is tri-Ace
Tri-Ace
is a Japanese video game development company formed in 1995 by former Telenet Japan employees Yoshiharu Gotanda , Masaki Norimoto and Joe Asanuma . The name is a play on words regarding the "three aces" who formed the company...

's Star Ocean
Star Ocean
is a franchise of action role-playing video games developed by tri-Ace and published and owned by Square Enix .-Creation and influence:...

series, where instead of having the storyline affected by moral alignments
Alignment (role-playing games)
In some role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game....

 like in other role-playing games, it instead uses a relationship system inspired by dating sim
Dating sim
Dating sims are a video game subgenre of simulation games, usually Japanese, with romantic elements. They are also sometimes put under the category of neoromance. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic...

s, with its storyline affected by the friendship points and relationship points between each of the characters. Star Ocean: The Second Story
Star Ocean: The Second Story
is a action role-playing PlayStation video game developed by tri-Ace and published by Enix. It is the second game in the Star Ocean series and the first game in the series to be released in North America and Europe , courtesy of Sony Computer Entertainment...

in particular offered as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the amount of outcomes possible for a video game in its time. Another unique variation of this system is the Sakura Wars
Sakura Wars
is a Japanese media franchise created by Ouji Hiroi, and is developed and owned by Sega and licensed by Red Entertainment and Sega. The franchise centers on a series of dramatic fantasy and science-fantasy tactical role-playing adventure video games, which consist of tactical wargame and dating sim...

series, which features a real-time branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time; the player's choice, or lack thereof, affects the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

's relationship with other characters and in turn the direction and outcome of the storyline. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick
Analog stick
An analog stick, sometimes called a control stick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation...

 depending on the situation.

Another unique take on the concept is combining non-linear branching storytelling with the concepts of time travel
Time travel
Time travel is the concept of moving between different points in time in a manner analogous to moving between different points in space. Time travel could hypothetically involve moving backward in time to a moment earlier than the starting point, or forward to the future of that point without the...

 and parallel universes
Multiverse
The multiverse is the hypothetical set of multiple possible universes that together comprise all of reality.Multiverse may also refer to:-In fiction:* Multiverse , the fictional multiverse used by DC Comics...

. Early attempts at such an approach included Squaresoft
Square (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...

's Chrono role-playing game series (1995–1999) and ELF
ELF Corporation
ELF Corporation is an eroge studio. One of its most popular games is Dōkyūsei, a pioneering dating sim, which has had a sequel, and been turned into video and TV series. The character design of the main villains from the -saku series is the company mascot...

's visual novel
Visual novel
A is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage...

 YU-NO (1996). Radiant Historia
Radiant Historia
is a role-playing video game developed and published by Atlus for the Nintendo DS. The game's development team mostly consists of Atlus staff who previously worked on Megami Tensei games like Persona 3, Strange Journey, Nocturne and the Etrian Odyssey series. The development team also includes...

takes it further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions having a major impact on the timeline. The player can return to certain points in history and live through certain events again to make different choices and see different possible outcomes on the timeline. The player can also travel back and forth between two parallel timelines, and can obtain many possible parallel endings
Multiple endings
Multiple endings refer to a case in entertainment where the story could end in different ways, described as an alternate ending.-Literature:...

. The PSP
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

 version of Tactics Ogre featured a "World" system that allows players to revisit key plot points and make different choices to see how the story unfolds differently. Final Fantasy XIII-2
Final Fantasy XIII-2
is an upcoming console role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It is being produced by Square Enix's 1st Production Department...

will also feature a similar non-linear time travel system to Radiant Historia.

Nonlinear level design

A game level or world can be linear or nonlinear. In a game with linear levels, there is only one route that the player must take through the level. In games with nonlinear levels, players might have to revisit locations or choose from multiple paths to finish the level.

As with other game elements, linear level design is not absolute. While a nonlinear level can give the freedom to explore or backtrack, there can be a fixed sequence of challenges that a player must solve to complete the level. Even if a player must confront the challenges in a fixed sequence, they may be given the freedom to seek and identify these challenges without having them presented one after the other.

A more linear game requires a player to finish levels in a fixed sequence to win. The ability to skip, repeat, or choose between levels makes this type of game less linear. Super Mario Bros.
Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...

is an early example of this, where the player had access to warp zones that skipped many levels of the game.

When a level is sufficiently large and open-ended, it may be described as an open world
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

, or sandbox game. Open world game designs have existed in some form since the 1980s, such as the above-mentioned Elite, and often make use of procedural generation
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...

.

Sandbox mode

In a game with a sandbox mode, a player may turn off or ignore game objectives, or have unlimited access to items. This can open up possibilities that were not intended
Emergent gameplay
Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics....

 by the game design
Game design
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as...

er. A sandbox mode is an option in otherwise goal-oriented games and should be distinguished from open-ended games with no objectives such as SimCity
SimCity
SimCity is a critically acclaimed city-building simulation video game, first released in 1989, and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1994,...

.
Another popular Sandbox Mode based modification is Garry's Mod
Garry's Mod
Garry's Mod is a sandbox physics game using the Source engine. Garry's Mod has been available on Steam's content delivery service since November 29, 2006...

, also known as Gmod for Half Life 2. It has a variety of different uses, the main being the sandbox gamemode, allowing you to do whatever you want with everyday, normal items, or just have a firefight with your friends. The game is highly mod-able too. The "god mode
God mode
In health-based video games, god mode, infinite health or infinite life, is a game mechanic or cheat that prevents a playing character from being harmed, sustaining damage, and ultimately, dying...

" offered by many combat games and level editor
Level editor
A level editor is a software tool used to design levels, maps, campaigns, etc and virtual worlds for a video game. In some cases the creator of a video game releases an official level editor for a game, but other times the community of fans step in to fill the void...

s effectively convert them into sandboxes, allowing the player to explore every nook and cranny of the game map without having to fend off enemies.

See also

  • Massively multiplayer online game
    Massively multiplayer online game
    A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...

    s
  • Multiple endings
  • Open world
    Open world
    An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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