Kings of Chaos (online game)
Encyclopedia
Kings of Chaos is a massively multiplayer online
browser-based strategy game
developed by Kings of Chaos, LLC.
Each new game in Kings of Chaos is called an Age. At the end of each Age, a new one starts: all player information is refreshed and the game starts again from the beginning. Ages usually last for approximately 6 months. Kings of Chaos is in the 15th Age as of July 9, 2011.
of Kings of Chaos is shown below.
Each player gets a turn-based gold (TBG) of 1 gold for a soldier and 1 gold for every ten spy or sentry units. Mercenaries don't produce turn based gold. Also there is a unique Recruit link that each player can click 5 time every 24 hours to gain soldiers, although clearing browser cookies can allow for five more clicks. There is also a recruiter in which one can click others' link so that the morale of one's army increases. Depending on the morale our recruit link gets clicked.
The basic strategy is to have the biggest army possible to get the maximum TBG and invest the gold to get the best stats.
Players who share a common goal may form alliances with other players and co-ordinate actions with allies.
Massively multiplayer online game
A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...
browser-based strategy game
Strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome...
developed by Kings of Chaos, LLC.
Game
Kings of Chaos is a strategy game; the player controls an army of their race. In the game, players can purchase different items, train troops, form alliances and recruit new players.Each new game in Kings of Chaos is called an Age. At the end of each Age, a new one starts: all player information is refreshed and the game starts again from the beginning. Ages usually last for approximately 6 months. Kings of Chaos is in the 15th Age as of July 9, 2011.
Players and races
Kings of Chaos has 4,720 active players as of November 8, 2011. Players are divided into 5 races; a table showing the racial demographicsDemographics
Demographics are the most recent statistical characteristics of a population. These types of data are used widely in sociology , public policy, and marketing. Commonly examined demographics include gender, race, age, disabilities, mobility, home ownership, employment status, and even location...
of Kings of Chaos is shown below.
Race | Humans | Dwarves | Elves | Orcs | Undead |
---|---|---|---|---|---|
Number of Players | 1411 | 651 | 741 | 1344 | 573 |
Percentage of Population | 30% | 14% | 16% | 28% | 12% |
Special Bonuses | 30% Income Bonus 35% Spy Bonus |
40% Defense Bonus 15% Income Bonus |
45% Spy Bonus 70% Fewer Casualties |
35% Attack Bonus 20% Defense Bonus |
35% Sentry Bonus 85% Fewer Casualties |
- Table last updated on November 8, 2011.
Objectives
The goal of the game is to have the best stats at the end of the age. The player having the best overal stats wins the age. For example if a player has 1, 1, 1, 1 (SA, DA, Spy, Sentry) he/she undisputedly wins the age. If it is 2, 1, 2, 1 (SA, DA, Spy, Sentry) then the player with the lowest total—here the total is 6(2+1+2+1)—wins the age.Each player gets a turn-based gold (TBG) of 1 gold for a soldier and 1 gold for every ten spy or sentry units. Mercenaries don't produce turn based gold. Also there is a unique Recruit link that each player can click 5 time every 24 hours to gain soldiers, although clearing browser cookies can allow for five more clicks. There is also a recruiter in which one can click others' link so that the morale of one's army increases. Depending on the morale our recruit link gets clicked.
The basic strategy is to have the biggest army possible to get the maximum TBG and invest the gold to get the best stats.
Players who share a common goal may form alliances with other players and co-ordinate actions with allies.