JigLibX
Encyclopedia
JigLibX is a C# port
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...

 of the JigLib physics engine
Physics engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics , soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games , in which case the...

. Like many other C# middleware game libraries (e.g., Axiom) JigLibX is, in its first implementation, a port of a C++ library. However the goal for JigLibX Beta is to make the library "more .NET".

As the engine is written entirely in C# it is particularly well-suited for integration with XNA
Microsoft XNA
Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system...

 and is already in use by some C#/XNA projects.

External links

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