Jason Carl
Encyclopedia
Jason Carl is a game designer who has worked on a number of roleplaying games, including the Dungeons & Dragons
fantasy
roleplaying game.
first introduced me to roleplaying in 1980... we played Keep on the Borderlands. From that moment on, I was totally and irreversibly hooked." Years later, be began doing freelance design for White Wolf
and Dungeon
magazine. After working as the Policy Director for Organized Play for the Magic: The Gathering
game, Carl became a member of the Wizards of the Coast
R&D team, designing adventures and modules for the Dungeons & Dragons
game: "Both careers have their rewards... but I've wanted to be involved in RPG design since I was fourteen - after all, I still remember rolling my first d20. So I couldn't pass up the opportunity to make the switch." When the D&D third edition was released, Carl was the designer chosen to begin the process of adding detail to the character classes
in the supplement Sword and Fist
; he felt that this book "is important because it establishes the model for those that will follow it".
, TSR
and Wizards of the Coast
, Kenzer & Company
, and Exile Game Studio. Among his D&D credits are design work for the 3rd edition's core books: the Player's Handbook
, Monster Manual
, and Dungeon Master's Guide
(2000).
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
roleplaying game.
Biography
Jason Carl recalls his introduction to role-playing games: "Some junior high buddies back in my home state of MaineMaine
Maine is a state in the New England region of the northeastern United States, bordered by the Atlantic Ocean to the east and south, New Hampshire to the west, and the Canadian provinces of Quebec to the northwest and New Brunswick to the northeast. Maine is both the northernmost and easternmost...
first introduced me to roleplaying in 1980... we played Keep on the Borderlands. From that moment on, I was totally and irreversibly hooked." Years later, be began doing freelance design for White Wolf
White Wolf
White Wolf is a publisher of role-playing games, notably the World of Darkness.White Wolf may also refer to:*White Wolf , a location in Yosemite National Park*White Wolf , a Canadian heavy metal band...
and Dungeon
Dungeon (magazine)
Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150...
magazine. After working as the Policy Director for Organized Play for the Magic: The Gathering
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...
game, Carl became a member of the Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
R&D team, designing adventures and modules for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
game: "Both careers have their rewards... but I've wanted to be involved in RPG design since I was fourteen - after all, I still remember rolling my first d20. So I couldn't pass up the opportunity to make the switch." When the D&D third edition was released, Carl was the designer chosen to begin the process of adding detail to the character classes
Character class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to...
in the supplement Sword and Fist
Sword and Fist
Sword and Fist: A Guidebook to Fighters and Monks is an optional rulebook for the 3rd edition of Dungeons & Dragons, written by Jason Carl and notable for its trade paperback format.-Contents:...
; he felt that this book "is important because it establishes the model for those that will follow it".
Works
Jason Carl has worked for White WolfWhite Wolf
White Wolf is a publisher of role-playing games, notably the World of Darkness.White Wolf may also refer to:*White Wolf , a location in Yosemite National Park*White Wolf , a Canadian heavy metal band...
, TSR
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....
and Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, Kenzer & Company
Kenzer & Company
Kenzer & Company is a Waukegan based publisher of comic books, role-playing games, board games, card games, and miniature games....
, and Exile Game Studio. Among his D&D credits are design work for the 3rd edition's core books: the Player's Handbook
Player's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...
, Monster Manual
Monster Manual
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically...
, and Dungeon Master's Guide
Dungeon Master's Guide
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons...
(2000).