Headache (board game)
Encyclopedia
Headache is a board game
similar to Trouble
in which the object is to land a playing piece on top of all opponents' pieces (known as "cones"). The game is distinct from Trouble in that there is no finish the player must reach. Play moves in circles, until only one player has cones remaining on the board, being declared the winner. All players are welcome to occupy any space throughout the game, provided die roll allows, and there are eight spaces that serve as "safe" spots, where a cone resting on this space cannot be captured. Captured pieces are not sent back to start, but are permanently lost.
Like Trouble, Headache has its dice
in a Pop-o-matic bubble in the center of the board. The bubble is pressed to roll the dice. But unlike Trouble, which has a single die in the bubble, Headache has two dice. One die is a regular die featuring the numbers one through six. The other is blank on five sides, and has a red dot on the sixth side. The red dot, if rolled allows for an extra turn.
Headache was first introduced in 1968 by the Kohner Brothers. It is currently manufactured by Milton Bradley
.
The board has two tracks, the outer and the inner track. The outer track has three spaces between Xs, and the inner track has two. Both tracks merge together at each X. This difference allows players to strategically move around the board.
Any player who has his/her cone on a safe spot (X) cannot be captured, and an opponent is not permitted to land a cone on such a spot occupied by one. A player is allowed to keep his/her cone on an X as long as he or she wishes, provided there is another legal move. The exception is on the first four rounds of turns, in which each player must move a different cone, clearing the starting space.
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...
similar to Trouble
Trouble (board game)
Trouble is a board game in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die. Trouble was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley...
in which the object is to land a playing piece on top of all opponents' pieces (known as "cones"). The game is distinct from Trouble in that there is no finish the player must reach. Play moves in circles, until only one player has cones remaining on the board, being declared the winner. All players are welcome to occupy any space throughout the game, provided die roll allows, and there are eight spaces that serve as "safe" spots, where a cone resting on this space cannot be captured. Captured pieces are not sent back to start, but are permanently lost.
Like Trouble, Headache has its dice
Dice
A die is a small throwable object with multiple resting positions, used for generating random numbers...
in a Pop-o-matic bubble in the center of the board. The bubble is pressed to roll the dice. But unlike Trouble, which has a single die in the bubble, Headache has two dice. One die is a regular die featuring the numbers one through six. The other is blank on five sides, and has a red dot on the sixth side. The red dot, if rolled allows for an extra turn.
Headache was first introduced in 1968 by the Kohner Brothers. It is currently manufactured by Milton Bradley
Milton Bradley
Milton Bradley , an American game pioneer, was credited by many with launching the board game industry in North America with Milton Bradley Company....
.
The board
Headache uses a round board in which movement is around the outside of the board, and the bubble with the dice is in the center. There is a starting point for each of the four colors. The board has a total of 48 spaces, including 8 safe spots (each marked with an X). Four of these eight safe spots are starting points. The spaces protrude from the surface of the board, thereby allowing the cones to rest on them neatly.The board has two tracks, the outer and the inner track. The outer track has three spaces between Xs, and the inner track has two. Both tracks merge together at each X. This difference allows players to strategically move around the board.
Any player who has his/her cone on a safe spot (X) cannot be captured, and an opponent is not permitted to land a cone on such a spot occupied by one. A player is allowed to keep his/her cone on an X as long as he or she wishes, provided there is another legal move. The exception is on the first four rounds of turns, in which each player must move a different cone, clearing the starting space.