Go handicap
Encyclopedia
Within most systems and at most levels, handicap is given to offset the strength difference between players of different ranks in the game of Go
.
For example, a 3 kyu player gives a 7 kyu player four handicap stones to allow for an interesting game with roughly equal challenge for both players. If traditional fixed placement of the handicap stones is used, nine stones is normally the maximum handicap. Larger handicaps are certainly possible; but with such a great difference in strength, Black may be simply bewildered, and not understand how many of White's moves relate to his own.
The above rank relationship reliably applies for single-digit kyu (1-9k) and amateur dan (1-7d) ranks. The advantage of moving first is equivalent to only half a stone of handicap, as the opponent then has the initiative. Because White gets the next move after Black places the handicap stones, a nominal handicap of n stones is therefore in reality half a stone less than n.
Professional ranks are awarded by professional go players' organizations; they are less reliable as a measure of current playing strength than amateur ranks, and are also closer together. It is usually thought that the difference is only two or three stones between 1p and 9p, i.e., the difference is reduced to perhaps 1/3 stone per rank.
The per-rank handicap is therefore reduced, by a scaling factor. Various estimates have been given for the factor that applies to 13×13, in the range 2.5 up to 4; and on grounds both theoretical and experimental (small-board tournament play). The evidence is that 2.5 is more realistic than 4, for clock games. The corresponding factor for a 9×9 board is not easy to understand, and the change for each stone added is very large.
One theoretical approach is according to the distribution of the number of moves made in a game on a board of a given size relative to the number made on a 19×19 board. Using estimates that a 19×19 game will last about 250-300 moves, a 13×13 game about 95-120 moves, and a 9×9 game about 40-50 moves, a quadratic formula for the ratio of the mean number of plays may apply. Arguing that White catches up by means of Black's 'small errors', so that White's deficit drifts at a constant rate, it makes sense to take the ratio of game lengths as scaling factor.
Each full stone of handicap on a 13×13 board is in any case probably equivalent to about 2.5 to 3 ranks, and each full stone on a 9×9 board is equivalent to about 6 ranks. For example if the appropriate handicap is 9 (i.e., 8.5) stones on a 19×19 board, the handicap between those two players is reduced to 4 (because 3.5 × 2.5 = 8.75) stones on a 13x13 board and 2 (1.5 × 6 = 9) stones on a 9×9 board. A 5 (i.e., 4.5) stone handicap on a 9×9 board is accordingly equivalent to a handicap of 27 or 28 stones on a 19×19 board.
These figures are not a consensus, but have wide support. They can be used to give rankings, by converting 13×13 handicaps back to rank difference.
As the stones are always at the same (4,4) points in the corners, Black always plays more (4,4) openings, and doesn't gain experience playing the (3,4) openings, or others such as (3,3), (5,4), (5,3), etc., except on two and three stones.
Although free placement is less common because many players are attached to tradition, especially in East Asian countries, it offers advantages which are not available with fixed placement.
For weaker players:
For stronger players:
With free placement, weaker players may not place their stones in respect to their comparable handicap to their opponent, thus eliminating the point of the handicap. The standard fixed handicap points allow for a good standard that allows novices to have the handicap they need since they are not experienced and may not be able to take advantage of the free placement of handicap stones. Therefore, free placement handicap may be best suited for more experienced players or those who want more flexibility and variety in play.
in Japanese
. It is a custom that Black plays first; White moves second. Playing first is regarded as a significant advantage in modern go, and to make the game fair to both players, this advantage must be compensated. It is regarded that playing first is equal to half a move or more ahead throughout the game.
Another common type of compensation used is the reverse compensation points
, where the weaker player takes black, and is given both the first move and compensation points too. This is more advantageous than the above situation.
Compensation points are sometimes preferred to stones because the players would like to play or practice as if it is an even game. They would like to have the feel of an "even game". White (the stronger player) must play better to overcome these disadvantages (points gained by playing first + compensation points).
. However there are still no absolute standards on the number of compensation points due to the difficulty of determining a fair value. 6.5 points are used in Japan and Korea. 7.5 points are used in China and America (see AGA
rules). The 0.5 point is used to prevent a draw.
Examples of auction komi systems include:
The pedagogic value of fixed handicaps is an old debate for Western players. The 'theory' of handicap go shares with much of the rest of the Japanese pedagogic go literature a less explicit approach, based on perception as much as analysis. Whether fixed handicap placement makes it easier or more difficult for the weaker player to learn these fundamental points is moot. The nature of these 'tutorial' steps may certainly be misunderstood and contested by Western players new to the game. Handicaps are also unpopular with Chinese players, who have more of a tradition of equality at the board rather than deference to a teacher.
There are some book treatments of low-handicap go by strong professionals (Kobayashi Koichi and Kajiwara Takeo, in particular); and examples of pro-pro games to follow. With the traditional handicap placements, the only consistent strategy Black can follow depends on the use of influence. This is particularly true in the early stages of the middle-game fighting.
While Black often assumes that consolidating territory from the opening stages should be enough to win, that is not the case when the handicap stones are placed on the star points, where they are more effective in obtaining influence than territory. If Black does not understand and utilize the value of star-point handicap stones for attack, White will gradually build a more advantageous position, and steadily close the gap.
Go (board game)
Go , is an ancient board game for two players that originated in China more than 2,000 years ago...
.
Forms of handicaps
In the game of Go, a handicap is given by means of stones and compensation points. In contrast to an even game, in which black plays first, white plays the first move in a game with handicap (after black's handicap stones have been placed).Handicap stones
The rank difference within a given amateur ranking system is one guide to how many handicap stones should be given to make the game a more equal contest. As a general rule, each rank represents the value of one stone. (In terms of points, one stone is considered to be 13-16 points, but this figure is not constant over levels: the more skillful a player, the greater the usefulness of each stone.)For example, a 3 kyu player gives a 7 kyu player four handicap stones to allow for an interesting game with roughly equal challenge for both players. If traditional fixed placement of the handicap stones is used, nine stones is normally the maximum handicap. Larger handicaps are certainly possible; but with such a great difference in strength, Black may be simply bewildered, and not understand how many of White's moves relate to his own.
The above rank relationship reliably applies for single-digit kyu (1-9k) and amateur dan (1-7d) ranks. The advantage of moving first is equivalent to only half a stone of handicap, as the opponent then has the initiative. Because White gets the next move after Black places the handicap stones, a nominal handicap of n stones is therefore in reality half a stone less than n.
Professional ranks are awarded by professional go players' organizations; they are less reliable as a measure of current playing strength than amateur ranks, and are also closer together. It is usually thought that the difference is only two or three stones between 1p and 9p, i.e., the difference is reduced to perhaps 1/3 stone per rank.
Small board handicaps
Small boards are often used for novice players (double-digit kyu players) just learning to play Go, or for quick games. As the fewer moves made when playing on smaller boards gives White fewer chances to overcome the advantage conferred by the handicap, smaller handicaps are used on smaller go boards (most commonly 13×13 and 9×9).The per-rank handicap is therefore reduced, by a scaling factor. Various estimates have been given for the factor that applies to 13×13, in the range 2.5 up to 4; and on grounds both theoretical and experimental (small-board tournament play). The evidence is that 2.5 is more realistic than 4, for clock games. The corresponding factor for a 9×9 board is not easy to understand, and the change for each stone added is very large.
One theoretical approach is according to the distribution of the number of moves made in a game on a board of a given size relative to the number made on a 19×19 board. Using estimates that a 19×19 game will last about 250-300 moves, a 13×13 game about 95-120 moves, and a 9×9 game about 40-50 moves, a quadratic formula for the ratio of the mean number of plays may apply. Arguing that White catches up by means of Black's 'small errors', so that White's deficit drifts at a constant rate, it makes sense to take the ratio of game lengths as scaling factor.
Each full stone of handicap on a 13×13 board is in any case probably equivalent to about 2.5 to 3 ranks, and each full stone on a 9×9 board is equivalent to about 6 ranks. For example if the appropriate handicap is 9 (i.e., 8.5) stones on a 19×19 board, the handicap between those two players is reduced to 4 (because 3.5 × 2.5 = 8.75) stones on a 13x13 board and 2 (1.5 × 6 = 9) stones on a 9×9 board. A 5 (i.e., 4.5) stone handicap on a 9×9 board is accordingly equivalent to a handicap of 27 or 28 stones on a 19×19 board.
These figures are not a consensus, but have wide support. They can be used to give rankings, by converting 13×13 handicaps back to rank difference.
Fixed placement
There are 9 star points marked on a 19 x 19 board – in each corner on the (4,4) point, in the middle of each side on the fourth line, (4,10); and the very center of the board, (10,10). Traditionally handicaps are always placed on the star points, as follows:Stones | Placement |
---|---|
1 | Black plays his first stone as he wishes, and gives no komi |
2 | Black plays the star points to his upper right and lower left |
3 | Black adds the star point to his lower right |
4 | Black takes all four corner star points |
5 | Black adds the center star point |
6 | Black takes all three star points at left and right |
7 | Black adds the center star point |
8 | Black takes all star points except the center |
9 | Black takes all nine star points |
As the stones are always at the same (4,4) points in the corners, Black always plays more (4,4) openings, and doesn't gain experience playing the (3,4) openings, or others such as (3,3), (5,4), (5,3), etc., except on two and three stones.
Free placement
Recently, some have advocated free placement of handicap stones. Free placement means one can place handicap stones anywhere on the board without restriction. Here is the list of countries and servers that use free placement of handicap stones:Fixed Placement | Japan Japan Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south... , Korea Korea Korea ) is an East Asian geographic region that is currently divided into two separate sovereign states — North Korea and South Korea. Located on the Korean Peninsula, Korea is bordered by the People's Republic of China to the northwest, Russia to the northeast, and is separated from Japan to the... , United States United States The United States of America is a federal constitutional republic comprising fifty states and a federal district... (by default), IGS IGS Go server The IGS, short for Internet Go Server, also known as Pandanet, located in Tokyo, Japan, is a server that allows players of the game of Go to observe and play against others over the Internet. Started in 1992 by Tim Casey, Chris Chisolm, and Mark Okada, it was the first server of its kind... online server |
---|---|
Free Placement | Chinese China Chinese civilization may refer to:* China for more general discussion of the country.* Chinese culture* Greater China, the transnational community of ethnic Chinese.* History of China* Sinosphere, the area historically affected by Chinese culture... , Ing, New Zealand New Zealand New Zealand is an island country in the south-western Pacific Ocean comprising two main landmasses and numerous smaller islands. The country is situated some east of Australia across the Tasman Sea, and roughly south of the Pacific island nations of New Caledonia, Fiji, and Tonga... |
Although free placement is less common because many players are attached to tradition, especially in East Asian countries, it offers advantages which are not available with fixed placement.
Advantages
For weaker players:
- They can choose their opening strategiesFusekiFuseki is the whole board opening in the game of Go.-Less systematic:Since each move is typically isolated and unforced , patterns for play on the whole board have seen much less systematic study than for Joseki, which are often contact moves which require specific and immediate responses...
according to their own understanding of the game, and thus follow a consistent strategy. - They can think for themselves and learn about different opening strategies through actual game experience.
- The mandatory handicap points stress influence rather than taking territory directly; some weaker players have a more territorial style.
- They can learn a much larger range of corner playsJosekiIn Go, are studied sequences of moves in the corner areas of the Go board, for which the result is considered balanced for both black and white sides. Because games typically start with plays in the corners, players often try to use their understanding of joseki to gain local advantages in the...
in actual competition against stronger opponents.
For stronger players:
- Many more variations with fewer repetitions mean the game is more refreshing, challenging, and interesting to the strong player. They may be more willing to play and teach the weaker player.
Disadvantages
With free placement, weaker players may not place their stones in respect to their comparable handicap to their opponent, thus eliminating the point of the handicap. The standard fixed handicap points allow for a good standard that allows novices to have the handicap they need since they are not experienced and may not be able to take advantage of the free placement of handicap stones. Therefore, free placement handicap may be best suited for more experienced players or those who want more flexibility and variety in play.
Compensation Points
When the difference in strength is one rank, no handicap stone is given. Instead the stronger player takes white but without compensation points. The compensation points are called KomiKomidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. Black's first move advantage is generally considered to equal somewhere between 5 and 7 points by the end of the game. Standard komi is 6.5 points under the Japanese and Korean...
in Japanese
Japanese language
is a language spoken by over 130 million people in Japan and in Japanese emigrant communities. It is a member of the Japonic language family, which has a number of proposed relationships with other languages, none of which has gained wide acceptance among historical linguists .Japanese is an...
. It is a custom that Black plays first; White moves second. Playing first is regarded as a significant advantage in modern go, and to make the game fair to both players, this advantage must be compensated. It is regarded that playing first is equal to half a move or more ahead throughout the game.
Another common type of compensation used is the reverse compensation points
Komidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. Black's first move advantage is generally considered to equal somewhere between 5 and 7 points by the end of the game. Standard komi is 6.5 points under the Japanese and Korean...
, where the weaker player takes black, and is given both the first move and compensation points too. This is more advantageous than the above situation.
Compensation points are sometimes preferred to stones because the players would like to play or practice as if it is an even game. They would like to have the feel of an "even game". White (the stronger player) must play better to overcome these disadvantages (points gained by playing first + compensation points).
Fixed compensation point (Komi) system
When ranks are equal, Black gets advantages by playing first. The advantage of that first move is compensated by compensation pointsKomidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. Black's first move advantage is generally considered to equal somewhere between 5 and 7 points by the end of the game. Standard komi is 6.5 points under the Japanese and Korean...
. However there are still no absolute standards on the number of compensation points due to the difficulty of determining a fair value. 6.5 points are used in Japan and Korea. 7.5 points are used in China and America (see AGA
American Go Association
The American Go Association was founded in 1935 to promote the board game of Go in the United States. Founded by chess master Edward Lasker and some friends at Chumley's restaurant in New York City, the AGA is one of the oldest Western Go associations...
rules). The 0.5 point is used to prevent a draw.
Auction compensation point system
As no one can be absolutely sure what the fair number of compensation points is, some advocate another system which is often used in some amateur matches and tournaments. There are no fixed compensation points. The decision is left to both players. They arrive at a value through negotiation and bidding. This is called auction compensation point system.Examples of auction komi systems include:
- one player chooses how big komi will be given to white and the other player then chooses to play black or white.
- the game is without komi; one player makes the first move of black (not too weak and not too strong) and the other one then chooses to play black or white. This is an application of the pie rulePie ruleThe pie rule, sometimes referred to as the swap rule, is a meta-rule used to balance abstract strategy board games. Its use has been first reported in 1909 for a game from the Mancala family. Among recent games, Hex uses this rule...
. - the players do an "auction" by saying: "I am willing to play black against XXX komi" and the player who wins the auction plays black.
Handicap strategy
Handicap go is the traditional form of teaching given to go players. Fixed handicap placements are in effect a form of graded tutorials: if you cannot beat your teacher with a nine-stone handicap, some fundamental points are still to be learned.The pedagogic value of fixed handicaps is an old debate for Western players. The 'theory' of handicap go shares with much of the rest of the Japanese pedagogic go literature a less explicit approach, based on perception as much as analysis. Whether fixed handicap placement makes it easier or more difficult for the weaker player to learn these fundamental points is moot. The nature of these 'tutorial' steps may certainly be misunderstood and contested by Western players new to the game. Handicaps are also unpopular with Chinese players, who have more of a tradition of equality at the board rather than deference to a teacher.
There are some book treatments of low-handicap go by strong professionals (Kobayashi Koichi and Kajiwara Takeo, in particular); and examples of pro-pro games to follow. With the traditional handicap placements, the only consistent strategy Black can follow depends on the use of influence. This is particularly true in the early stages of the middle-game fighting.
While Black often assumes that consolidating territory from the opening stages should be enough to win, that is not the case when the handicap stones are placed on the star points, where they are more effective in obtaining influence than territory. If Black does not understand and utilize the value of star-point handicap stones for attack, White will gradually build a more advantageous position, and steadily close the gap.