Get Over It!
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Get Over It! is the robotics
Robotics
Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots...
competition event for the 2010-11 FIRST Tech Challenge
FIRST Tech Challenge
The FIRST Tech Challenge , formerly the FIRST Vex Challenge , is a mid-level robotics competition targeted toward high-school aged students. It offers the traditional challenge of a FIRST Robotics competition but with a more accessible and affordable robotics kit...
. Two teams compete to score points by depositing colored batons in various types of goals. The name of the game refers to the many obstacles that traverse the middle of the field, which include a mountain, two bridges, and two ramps (which are also goals).
Alliances
The competing robots are organized into two alliances, Red and Blue. Each alliance is made up of two different teams, with one robot per team, who work together to score against the other alliance.Field
The field is twelve feet long by twelve feet wide. Alliance stations are on opposite sides There are two zones, one for the Blue Alliance and another for the Red Alliance. The scoring objects are on the opposite side of the field relative to the alliance that will use them to score; that is, the Red Alliance's batons are in the Blue Alliance's zone and Blue Alliance's batons are in the Red Alliance's zone. Across the center of the field, there are several obstacles. At the very middle of the field is a traversable mountain, and on each side of it are balanced bridges, one red and one blue. Next to each bridge on the side opposite to the mountain is a cliff and a corrugated goal.Scoring
The scoring object for the game is a baton. 100 batons are available for each team to use. Teams may score with either teams batons, but if they take batons from the other teams dispensers, they get penalty points. When used, doubler and magnetic batons increase the value of the points scored in a goal.Robots primarily use batons to score points (though many robots will score only in autonomous and the endgame period). Robots may also score points by parking in specific locations during the autonomous period and the endgame period.
Autonomous Period
As with previous years' games, there is a programmed autonomous period at the beginning of each match, followed by a human controlled period. The endgame is part of the human controlled period. This year the autonomous period lasts for 40 seconds.Method of scoring | Points |
---|---|
Parking a robot on a Cliff | 3 |
Parking a robot on the Mountain or Unbalanced Bridge | 5 |
Parking a robot on a Balanced Bridge | 15 |
Robot on Dispensing side | 10 |
Dispensing Batons | 2 / baton |
In addition, any batons scored (using the rules below) are counted once in the autonomous period and again in remote-controlled period, doubling the score.
Remote-control period
During the remote-control period each team has two drivers control their robot using gamepads. The remote controlled period lasts for 2 minutes.Method of scoring | Points |
---|---|
Regular or Magnet Baton in Stationary Goal | 1 |
Regular or Magnet Baton in outside cylinder of Rolling Goal | 3 |
Regular Baton in center cylinder of Rolling Goal | 0 |
Magnet Baton in center cylinder of Rolling Goal | 25 |
Doubler Baton in any Goal | Doubles the goal score |
End-game
The end game consists of the last 30 seconds of the remote-controlled period.Method of scoring | Points |
---|---|
Balanced robots or rolling goals on Bridge at End of Match | 10 / element |
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