GeForce FX
Encyclopedia
The GeForce FX or "GeForce 5" series (codenamed NV30) is a line of graphics processing unit
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...

s from the manufacturer NVIDIA
NVIDIA
Nvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...

.

Overview

NVIDIA's GeForce FX series is the fifth generation of the GeForce
GeForce
GeForce is a brand of graphics processing units designed by Nvidia. , there have been eleven iterations of the design. The first GeForce products were discrete GPUs designed for use on add-on graphics boards, intended for the high-margin PC gaming market...

 line. With GeForce 3, NVIDIA introduced programmable shader functionality into their 3D architecture, in line with the release of Microsoft's DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

 8.0. The GeForce 4 Ti was an enhancement of the GeForce 3 technology. With real-time 3D graphics technology continually advancing, the release of DirectX 9.0 brought further refinement of programmable pipeline technology with the arrival of Shader Model 2.0. The GeForce FX series is NVIDIA's first generation Direct3D 9-compliant hardware.
The series was manufactured on TSMC
TSMC
Taiwan Semiconductor Manufacturing Company, Limited or TSMC is the world's largest dedicated independent semiconductor foundry, with its headquarters and main operations located in the Hsinchu Science Park in Hsinchu, Taiwan.-Overview:...

's 130 nm fabrication process. It is Shader Model 2.0/2.0A compliant, allowing for more flexibility in complex shader/fragment programs and much higher arithmetic precision. It supports a number of new memory technologies, including DDR2
DDR2 SDRAM
DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM...

, GDDR-2 and GDDR-3 and saw NVIDIA's first implementation of a memory data bus wider than 128-bit. The anisotropic filtering implementation has potentially higher quality than previous NVIDIA designs. Anti-aliasing methods have been enhanced and additional modes are available compared to GeForce 4. Memory bandwidth and fill-rate optimization mechanisms have been improved. Some members of the series offer double fill-rate in z-buffer/stencil-only passes.

The series also brought improvements to NVIDIA's video processing hardware, in the form of the Video Processing Engine (VPE), which was first deployed in the GeForce 4 MX. The primary addition, compared to previous NVIDIA video processors, was per-pixel video-deinterlacing
Deinterlacing
Deinterlacing is the process of converting interlaced video, such as common analog television signals or 1080i format HDTV signals, into a non-interlaced form....

.

The initial version of the GeForce FX (the 5800) was one of the first cards to come equipped with a large dual-slot cooling solution. Called "Flow FX", the cooler was very large in comparison to ATI's small, single-slot cooler on the 9700 series. It was jokingly referred to as the 'Dustbuster', due to a high level of fan noise.

The advertising campaign for the GeForce FX featured the Dawn technology demo
Dawn (demo)
Dawn is both the name of Nvidia's technology demo and its main character constructed for performance by Jim Henson's Creature Shop. The eponymous demo is called "the dawn of cinematic computing", and was used to showcase the capabilities of the GeForce FX series of video cards.-Overview:Dawn is a...

, which was the work of several veterans from the computer animation Final Fantasy: The Spirits Within
Final Fantasy: The Spirits Within
Final Fantasy: The Spirits Within is a 2001 Japanese-American computer animated science fiction film directed by Hironobu Sakaguchi, creator of the Final Fantasy series of role-playing video games. It was the first photorealistic computer animated feature film and also holds the record for the most...

. NVIDIA touted it as "The Dawn of Cinematic Computing", while critics noted that this was the strongest case of using sex appeal in order to sell graphics cards yet.

NVIDIA debuted a new campaign to motivate developers to optimize their titles for NVIDIA hardware at the Game Developers Conference
Game Developers Conference
The Game Developers Conference is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking...

 (GDC) in 2002. In exchange for prominently displaying the NVIDIA logo on the outside of the game packaging, NVIDIA offered free access to a state of the art test lab in Eastern Europe, that tested against 500 different PC configurations for compatibility. Developers also had extensive access to NVIDIA engineers, who helped produce code optimized for NVIDIA products.

Hardware based on the NV30 project didn't launch until near the end of 2002, several months after ATI had released their competing DirectX 9 architecture.

Overall performance

GeForce FX is an architecture designed with DirectX 7, 8 and 9 software in mind. Its performance for DirectX 7 and 8 was generally equal to ATI's competing products with the mainstream versions of the chips, and somewhat faster in the case of the 5900 and 5950 models, but it is much less competitive across the entire range for software that primarily uses DirectX 9 features.

Its weak performance for processing Shader Model 2 programs is caused by several factors. The NV3x design has less overall parallelism and calculation throughput than its competitors. It is more difficult, compared to GeForce 6
GeForce 6 Series
The GeForce 6 Series is Nvidia's sixth generation of GeForce graphic processing units. Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support .-GeForce 6 Series features:-SLI:The Scalable Link...

 and ATI Radeon R3x0
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

, to achieve high efficiency with the architecture due to architectural weaknesses and a resulting heavy reliance on optimized pixel shader code. While the architecture was compliant overall with the DirectX 9 specification, it was optimized for performance with 16-bit shader code, which is less than the 24-bit minimum that the standard requires. When 32-bit shader code is used, the architecture's performance is severely hampered. Proper instruction ordering and instruction composition of shader code is critical for making the most of the available computational resources.

Hardware refreshes and diversification

NVIDIA's initial release, the GeForce FX 5800, was intended as a high-end part. There were no GeForce FX products for the other segments of the market. The GeForce 4 MX continued in its role as the budget video card and the older GeForce 4 Ti cards filled in the mid-range.

In April 2003, NVIDIA introduced the GeForce FX 5600 and the GeForce FX 5200 to address the other market segments. Each had an "Ultra" variant and a slower, budget-oriented variant and all used conventional single-slot cooling. The 5600 Ultra had respectable performance overall but it was slower than the Radeon 9600 Pro and sometimes slower than the GeForce 4 Ti series. The FX 5200 did not perform as well as the DirectX 7.0 generation GeForce 4 MX440 or Radeon 9000 Pro in some benchmarks.

In May 2003, NVIDIA launched the GeForce FX 5900 Ultra, a new high-end product to replace the low-volume and disappointing FX 5800. Based upon a revised GPU called NV35, which fixed some of the DirectX 9 shortcomings of the discontinued NV30, this product was more competitive with the Radeon 9700 and 9800. In addition to redesigning parts of the GPU, NVIDIA moved to a 256-bit memory data bus, allowing for significantly higher memory bandwidth than the 5800 even when utilizing more common DDR SDRAM instead of DDR2. The 5900 Ultra performed somewhat better than the Radeon 9800 Pro in games not heavily using shader model 2, and had a quieter cooling system than the 5800.

In October 2003, NVIDIA released the GeForce FX 5700 and GeForce FX 5950. The 5700 was a mid-range card using the NV36 GPU with technology from NV35 while the 5950 was a high-end card again using the NV35 GPU but with additional clock speed. The 5950 also featured a redesigned version of the 5800's FlowFX cooler, this time using a larger, slower fan and running much quieter as a result. The 5700 provided strong competition for the Radeon 9600 XT in games limited to light use of shader model 2. The 5950 was competitive with the Radeon 9800 XT, again as long as pixel shaders were lightly used.

In December 2003, NVIDIA launched the GeForce FX 5900XT, a graphics card intended for the mid-range segment. It was similar to the 5900 Ultra, but clocked slower and used slower memory. It more thoroughly competed with Radeon 9600 XT, but was still behind in a few shader-intense scenarios.

The GeForce FX line moved to PCI Express
PCI Express
PCI Express , officially abbreviated as PCIe, is a computer expansion card standard designed to replace the older PCI, PCI-X, and AGP bus standards...

 in early 2004 with a number of models, including the PCX 5300, PCX 5750, PCX 5900 and PCX 5950. These cards were largely the same as their AGP predecessors with similar model numbers. To operate on the PCIe bus, an AGP-to-PCIe "HSI bridge" chip on the video card converted the PCIe signals into AGP signals for the GPU.

Also in 2004, the GeForce FX 5200 / 5300 series that utilized the NV34 GPU received a new member with the FX 5500.

Discontinued support

NVIDIA has ceased driver support for GeForce FX series.
  • Windows 9x & Windows Me: 81.98 released on December 21, 2005; Download;
Product Support List Windows 95/98/Me – 81.98.
  • Windows 2000, 32-bit Windows XP & Media Center Edition: 175.19 released on July 9, 2008; Download. (Products supported list also on this page)
Note that the 175.19 driver is known to break Windows Remote Desktop (RDP). The last version before the problem is 174.74. It was apparently fixed in 177.83, although this version is not available for the GeForce 5 graphic cards. Also worth of note is that 163.75 is the last known good driver, that correctly handles the adjustment of the video overlay color properties for the GeForce FX Series. Subsequent WHQL drivers do not handle the whole range of possible video overlay adjustments (169.21) or have no effect on those (175.xx).
  • Windows Vista & 7: 96.85 released on October 17, 2006; Download;
Product Support List Windows Vista – 96.85.

See also

  • Comparison of NVIDIA graphics processing units
    Comparison of NVIDIA Graphics Processing Units
    This page contains general information about Nvidia's GPUs and videocards based on official Nvidia specifications.-Direct X version note:Direct X version indicates which graphics acceleration operations the card supports.* DirectX 6.0 - Multitexturing...

  • GeForce 4 Series
  • GeForce 6 Series
    GeForce 6 Series
    The GeForce 6 Series is Nvidia's sixth generation of GeForce graphic processing units. Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support .-GeForce 6 Series features:-SLI:The Scalable Link...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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