Fight Night 2004
Encyclopedia
Fight Night 2004 is a 2004 boxing
Boxing
Boxing, also called pugilism, is a combat sport in which two people fight each other using their fists. Boxing is supervised by a referee over a series of between one to three minute intervals called rounds...

 console game
Console game
A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images generated by a video game console, and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected...

 developed by EA Sports
EA Sports
EA Sports is a brand of Electronic Arts that creates and develops sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to mimic real-life sports networks by calling themselves "EA Sports Network" with pictures or endorsements of real commentators such as John...

. It is the successor to EA's previous boxing series, Knockout Kings
Knockout Kings
Knockout Kings is a series of boxing games that were produced by EA Sports for the PlayStation, Nintendo 64, PlayStation 2, Xbox, Game Boy Color and GameCube yearly between 1998 and 2003....

. Four sequels followed, Fight Night Round 2 in 2005, Fight Night Round 3 in 2006, Fight Night Round 4
Fight Night Round 4
Fight Night Round 4 garnered positive reaction from critics for its strategic gameplay and strong multiplayer component. The PlayStation 3 version received an 87.89% and an 88% from review aggregate websites GameRankings and MetaCritic respectively...

in 2009 and Fight Night Champion
Fight Night Champion
Fight Night Champion is a boxing video game developed by EA Canada and published by EA Sports. It is the fifth entry in the Fight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360...

in 2011. Its chief features are a career mode, in-depth and reasonably realistic fighting and an analog stick-based control scheme dubbed Total Punch Control, which was re-used, with enhancements, in the sequels.

Total Punch Control

With Total Punch Control, most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. For example, with the default controller configuration, moving the right analog stick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding R1 will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry.
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