Fast Rules (game)
Encyclopedia
Fast Rules is a set rules for conducting table top wargames
Wargaming
A wargame is a strategy game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally to study warfare, it is generally known as...

 with H0 scale WWII
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...

 miniatures
Miniature wargaming
Miniature wargaming is a form of wargaming that incorporates miniature figures, miniature armor and modeled terrain as the main components of play...

. The rules were developed by Mike Reese
Mike Reese
Mike Reese is a Republican member of the Pennsylvania House of Representatives. He serves on the House Commerce and Children and Youth Committees.-Career:...

 and Leon Tucker and published as a 24 page pamphlet in 1970 by the Armored Operations Society, an affiliate of the IFW
International Federation of Wargamers
The International Federation of Wargaming was founded by Gary Gygax, Bill Speer, and Scott Duncan in 1966. Originally named the United States Continental Army Command, the organization served as an umbrella for local wargaming clubs such as the Lake Geneva Tactical Studies Association and the...

. Guidon Games
Guidon Games
Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules , the publisher of Dungeons & Dragons. The Guidon Games publishing imprint was the property of Lowry's Hobbies , a mail-order business owned by Don and Julie Lowry...

 made a second printing in 1972.

The basic target types are buildings, tanks, armored personnel carriers, trucks, cars, guns, and men. Two six-sided dice are rolled to determine whether a hit is made, with the number needed to score a hit depending upon the target type. The chance of hitting increases with each consecutive attempt, and if a hit is scored a second roll is made to determine if the target is destroyed. When opposing infantry come into contact with each other, each man rolls a single six-sided die to determine survival.

Fast Rules is not a perfect information
Perfect information
In game theory, perfect information describes the situation when a player has available the same information to determine all of the possible games as would be available at the end of the game....

 game. A player must actively seek out his opponent's pieces, which are not placed on the battlefield until they are detected.

Reese and Tucker also wrote Tractics
Tractics
Tractics is a set of rules for conducting World War II style combat with 1:285 scale micro armour miniatures. It was originally written to use 1/87 scale miniatures which were easily available at the time of its writing. Written by Mike Reese and Leon Tucker with contributions by Gary Gygax, the...

, a more elaborate set of rules for WWII miniatures.
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