Eugene Jarvis
Overview
 
Eugene Peyton Jarvis is a game designer and programmer
Game programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebase for video games or related software, such as game development tools. Game programming has many specialized disciplines all of which fall under the umbrella term of "game programmer"...

, known for producing pinball
Pinball
Pinball is a type of arcade game, usually coin-operated, where a player attempts to score points by manipulating one or more metal balls on a playfield inside a glass-covered case called a pinball machine. The primary objective of the game is to score as many points as possible...

 machines for Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 and video games for Williams Electronics. Most notable amongst his works are the seminal arcade video games Defender and Robotron: 2084
Robotron: 2084
Robotron: 2084 is an arcade video game developed by Vid Kidz and released by Williams Electronics in 1982. It is a shooting game that features two-dimensional graphics. The game is set in the year 2084, in a fictional world where robots have turned against humans...

in the early 1980s, and the Cruis'n
Cruis'n
Cruis'n is a series of racing video games developed by Eugene Jarvis for American based company Midway Games, and published by Nintendo. The series debuted in North America, and Europe in 1994. Initially, the series was exclusive to the fifth generation consoles and was brought back later in the...

series of driving games for Midway Games
Midway Games
Midway Games, Inc. is an American company that was formerly a major video game publisher. Following a bankruptcy filing in 2009, it is no longer active and is in the process of liquidating all of its assets. Midway's titles included Mortal Kombat, Ms.Pac-Man, Spy Hunter, Tron, Rampage, the...

 in the 1990s. He co-founded Vid Kidz
Vid Kidz
Vid Kidz was a video game developer formed in February 1981 by Defender programmers Eugene Jarvis and Larry DeMar, following their departure from Williams Electronics. Eventually, Williams made a deal with Vid Kidz to design games for them....

 in the early 1980s and currently leads his own development studio, Raw Thrills Inc.  In 2008 Eugene Jarvis was named the first Game Designer in Residence by DePaul University
DePaul University
DePaul University is a private institution of higher education and research in Chicago, Illinois. Founded by the Vincentians in 1898, the university takes its name from the 17th century French priest Saint Vincent de Paul...

's Game Development program.
Eugene Jarvis was born in Palo Alto
Palo Alto, California
Palo Alto is a California charter city located in the northwest corner of Santa Clara County, in the San Francisco Bay Area of California, United States. The city shares its borders with East Palo Alto, Mountain View, Los Altos, Los Altos Hills, Stanford, Portola Valley, and Menlo Park. It is...

, California
California
California is a state located on the West Coast of the United States. It is by far the most populous U.S. state, and the third-largest by land area...

 in 1955.
Quotations

That game, just the brutal simplicity. It’s amazing as a game designer you want to have the latest graphics, and you want the Chicago Symphony playing your background music, and you want Harrison Ford and Matt Damon as your starring characters. But if you have an incredibly addictive game, you don’t need any of that crap. You just need blocks.

"Newcity Chicago," April 2008, on the arcade game "Tetris|Tetris"

I personally object to episodic games where you play one screen of Space Invaders and one screen of Breakout and one screen of Galaxians and one screen of this and one of that. To me, that's not a game. It's just taking five bad games, putting them together, and calling them one good game. I'm philosophically against that.

Joystik, September 1982 Category:Programmers|Jarvis, Eugene

 
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