Entry (cards)
Encyclopedia
An entry, in trick-taking
card game
s such as bridge
, is a means of gaining the lead in a particular hand, i.e. winning the trick in that hand. Gaining the lead when some other player (including one's partner) led to the previous trick is referred to as entering one's hand; a card that wins a trick to which another player made the lead (except to the last trick) is therefore known as an entry card.
On the same deal, if South declares with hearts as trump, he has a good chance of making 13 tricks on any lead. For example, if a club is lead, he wins the ace in his hand, plays two rounds of trump and then leads the three of clubs which he ruffs in dummy - an entry play. Unless the defense can ruff one of the next three top spade leads from dummy, South's three small diamonds can be discarded on the three top spades. A diamond is subsequently lead from dummy to enter the South hand with the ace of diamonds, followed by the remaining trump and the king of diamonds.
Trick-taking game
A trick-taking game is a card game or tile-based game in which play centers on a series of finite rounds or units of play, called tricks. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract Bridge, Napoleon, Rowboat, and...
card game
Card game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games...
s such as bridge
Contract bridge
Contract bridge, usually known simply as bridge, is a trick-taking card game using a standard deck of 52 playing cards played by four players in two competing partnerships with partners sitting opposite each other around a small table...
, is a means of gaining the lead in a particular hand, i.e. winning the trick in that hand. Gaining the lead when some other player (including one's partner) led to the previous trick is referred to as entering one's hand; a card that wins a trick to which another player made the lead (except to the last trick) is therefore known as an entry card.
Example
If South declares this hand at notrump and the opening lead is a club, he will probably take just nine tricks with the top cards in his hand. Although the dummy holds the top six spades, they can win no tricks unless someone leads a spade; South has no spades, and so cannot do so and the opponents are unlikely to do so either. If South had just one spade (and one less card elsewhere), he could play it as a means of entering the North hand, enabling it to win six spades tricks.On the same deal, if South declares with hearts as trump, he has a good chance of making 13 tricks on any lead. For example, if a club is lead, he wins the ace in his hand, plays two rounds of trump and then leads the three of clubs which he ruffs in dummy - an entry play. Unless the defense can ruff one of the next three top spade leads from dummy, South's three small diamonds can be discarded on the three top spades. A diamond is subsequently lead from dummy to enter the South hand with the ace of diamonds, followed by the remaining trump and the king of diamonds.