Entropy (board game)
Encyclopedia
There are at least two board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...

s known under the name Entropy. Both are two-player abstract strategic games played on square boards.

Eric Solomon's Entropy

Eric Solomon's game was invented and published in 1977. It is played on a square board divided into 7×7 cells where one player ("Order") is trying to make patterns while his opponent ("Chaos") is trying to prevent this. The game has been included as one of the events at the annual Mind Sports Olympiad ever since its inception and is marketed under the names "Hyle" (for a simplified version played on a 5×5 board) and "Hyle7".

The World Championships have taken place as part of the Mind Sports Olympiad since 1997.
Demis Hassabis
Demis Hassabis
Demis Hassabis is a computer game designer, AI programmer, neuroscientist and world-class games player. A child prodigy in chess, he reached master standard at the age of 13 with an Elo rating of 2300...

 has won this event a record five times until losing in 2007. The event has also been won by Hassabis's brother George and by another Pentamind champion, David M. Pearce.
  • 1997:   Martin Heasman (England)
  • 1998:   Peter Horlock (England)
  • 1999:   George Hassabis (England)
  • 2000:   Demis Hassabis (England)
  • 2001:   Demis Hassabis (England)
  • 2002:   David M. Pearce (England)
  • 2003:   Demis Hassabis (England)
  • 2004:   Demis Hassabis (England)
  • 2005:   Peter Horlock (England)
  • 2006:   Demis Hassabis (England)
  • 2007:   David M. Pearce (England)
  • 2008:   Peter Horlock (England)
  • 2009:   Alain S. Dekker (South Africa)
  • 2010:   Paco Garcia de la Banda (Spain)
  • 2011:   Peter Horlock (England)


Augustine Carreno's Entropy

Augustine Carreno's game was published in 1994. It is played on a square board divided into 5×5 cells with seven black and seven white pieces setup initially as in the Korean board game Five Field Kono
Five Field Kono
Five Field Kono is a Korean abstract strategy game. As in Chinese checkers, a player wins by moving all of their pieces into the starting locations of their opponent's pieces.-Rules:...

. Here for each player the object is to be first to go from the initial position, in which all the player's pieces can move, to a position in which none can. A piece is enabled to move only when it is in contact, horizontally, vertically or diagonally with at least another piece of the same type.

External links

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