EXIT (video game)
Encyclopedia
Exit is an action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

/puzzle
Computer puzzle game
Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion....

 video game that was developed by Moss and published by Taito
Taito
Taito may mean:*Taito Corporation, a Japanese developer of video game software and arcade hardware*Taito, Tokyo, a special ward located in Tokyo, Japan*Taito, also known as matai, paramount chiefs according to Fa'a Samoa...

 for the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

. It was first released in Japan, on December 15, 2005, in North America on February 14, 2006, in Australia on March 30, 2006, and in Europe on March 31, 2006. A version for Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...

 was released on October 24, 2007, priced at 800 points
Microsoft Points
Microsoft Points are the currency of the Xbox Live Marketplace, Games for Windows - Live Marketplace, Windows Live Gallery, and Zune online stores. The points allow users to purchase content without a credit card and to reduce the number of small credit card transaction fees, which Microsoft would...

. A version for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 was released in Japan in January 2008.

Overview

The basic premise is to lead the main character Mr. ESC, an escapologist
Escapology
For the Jessica Mauboy song, see Inescapable.Escapology is the practice of escaping from restraints or other traps. Escapologists escape from handcuffs, straitjackets, cages, coffins, steel boxes, barrels, bags, burning buildings, fish-tanks and other perils, often in combination.-History:The art...

, out of hospitals, underground facilities, offices and other buildings within a time limit. Along the way, the player will be hindered by obstacles such as fires, earthquake
Earthquake
An earthquake is the result of a sudden release of energy in the Earth's crust that creates seismic waves. The seismicity, seismism or seismic activity of an area refers to the frequency, type and size of earthquakes experienced over a period of time...

s, floods, or even meteor showers.

Sometimes the player must help trapped individuals escape as well, and it will take quick thinking and planning ahead to exit the building successfully.

Characters

  • Mr. ESC: A very professional escape artist with an eye for coffee like nobody's business.
  • Jet: What may be considered as a "villain", but is not much more than a rival escapologist with a jetpack. Only appears if you bring your companions to their doom or run out of time.
  • Companions: Several people throughout the scenarios of which you have to escape. May it be children, young adults, fat adults, or patients.

Gameplay

Each level includes a starting point for Mr. ESC and an exit point. There may also be one or more trapped individuals within the level, and in many cases, Mr. ESC cannot successfully complete the level unless he rescues some or all of the individuals before he escapes. There is a time limit for completing each level.

Mr. ESC is rather agile, and can swim, run faster, and jump higher, more than any of the other trapped individuals. However, he is still prone to injury from hazards or falls from too high.

The individuals come in four types:
  • Youngs - These normal-sized people can climb over moderate height obstacles and can jump, and can also assist each other or Mr. ESC in various tasks.
  • Children - Children can only climb over small heights but can be assisted by Mr. ESC or a normal adult. They cannot jump as far as adults, but can traverse passages too small for Mr. ESC or other adults.
  • Adults - These waddling large-sized people can push very large objects, but cannot climb over moderate obstacles without help from at least two people (MR. ESC and another adult, or two adults).
  • Patients - Injured people must be either carried by Mr. ESC or an adult to the exit, or, if a stretcher is available, wheeled to the exit.


Except for the injured, the player as Mr. ESC can order these people to perform certain tasks, move to specific locations, or pick up, use, or trade tools on the level; however, until Mr. ESC has touched them, they remain in a panicked state and cannot help. These individuals will not willfully put themselves in a bad situation (they will refuse to make a drop they could not survive, for example), but they can still be injured from an indirect event (dropping a crate on them, for example). If a survivor is injured, they are carried to safety by Jet (a competitor of Mr. ESC). If too many survivors are injured to be able to meet the requirement, or if Mr. ESC himself is injured, the level is over and must be restarted.

Obstacles include crates which can be used to create platforms to reach higher ledges, fires that must be extinguished before they can be passed, water hazards which only Mr. ESC can swim in, one-way doors, fallen rock walls, exposed electrical wires, and more. Some tools can be used to remove the obstacle (such as a fire extinguisher to dose a fire or a pick-axe to clear rubble). There are some levels that are dark, and a flashlight is needed to see even part of an area of the level.

After completing a level, a score is given based on the number of people rescued, and the par time for the level. 100 points are possible for each level.

There are a total of 100 different levels, which are designed to appeal to the pick-up-and-play qualities of the PSP
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

. 70 stages are available from the start, and the player can then play through them in any order. A player can repeat the level later to try and beat their previous high score. In addition to the packaged levels, 100 more are available for download off the game's website utilizing the PSP's on-board network functionality. The Xbox Live Arcade version has a total of 220 levels.

Sequel

In late June, Famitsu
Famitsu
is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Currently, there are five Famitsū magazines: Shūkan Famitsū, Famitsū PS3 + PSP, Famitsū Xbox 360, Famitsū Wii+DS, and Famitsū Wave DVD...

 revealed that Taito was working on a sequel to Exit titled Exit 2 (Kangaeru Exit in Japan) - a reference to it having a larger focus on puzzles rather than action. It was released in September 2006. A demo of the sequel was released for download in Japan in November 2006. Exit 2 was released for the Xbox Live Arcade February 25, 2009.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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