Dual Analog Controller
Encyclopedia
The PlayStation Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States and SCPH-1180e in Europe) was Sony
Sony
, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....

's first attempt at a handheld analog controller for the PlayStation, and the predecessor to the DualShock
DualShock
The DualShock is a line of vibration-feedback gamepads by Sony for the PlayStation, PlayStation 2, and PlayStation 3 video game consoles. The DualShock was introduced in Japan in late 1997, and launched in the North American market in May 1998...

. Their first official analog controller was the PlayStation Analog Joystick (SCPH-1110).

History

The Dual Analog Controller was first displayed under glass at the PlayStation Expo 96-97 which was held from November 1 to November 4, 1996. It was released in Japan in April 1997, coincident with the Japanese releases of analog-capable titles Tobal 2
Tobal 2
is a 3D fighting game developed by Dream Factory and released by Square in Japan in 1997. It is the sequel to Tobal No. 1. Unlike the latter, Tobal 2 was not released in North America or PAL territories...

and Bushido Blade
Bushido Blade (video game)
is a 3D fighting game developed by Light Weight and published by Square and Sony for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor, Bushidō....

. It was advertised as allowing for more precise and fluid control of the games' fighters, with the rumble feature contributing to a more realistic experience.

Before its release in the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

, Sony decided that vibration feedback would be removed from the European and American versions of the controller. According to a Sony spokeperson, "We evaluated all the features and decided, for manufacturing reasons, that what was most important to gamers was the analog feature."

It was released in the United States on August 27, 1997; and in Europe in later 1997 with little promotion. A few months later, the first DualShock controller was released in Japan on November 20, 1997.

Namco
Namco
is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of...

 had already released an analog controller for PlayStation called NeGcon
NeGcon
The neGcon was a third-party controller for the PlayStation manufactured by Namco.- Physical properties :...

. Sony's Dual Analog Controller's analog mode was not compatible with the NeGcon-compatible games such as Wipeout
Wipeout (video game)
Wipeout is the first in a series of futuristic racing video games developed and published by Psygnosis. It was originally released in 1995 for Sony PlayStation and PCs running MS-DOS, and in 1996 for Sega Saturn...

and Ridge Racer. However, Need for Speed II
Need for Speed II
Need for Speed II, released in Japan as Over Drivin' II, is a 1997 racing video game, developed by Electronic Arts Canada and published by Electronic Arts...

, Gran Turismo
Gran Turismo (video game)
is a racing simulator designed by Kazunori Yamauchi. Gran Turismo was developed by Polyphony Digital and first published by Sony Computer Entertainment in 1997 for the PlayStation video game console...

, and Gran Turismo 2
Gran Turismo 2
is a driving simulator / racing game for the Sony PlayStation. Gran Turismo 2 was developed by Polyphony Digital and published by Sony Computer Entertainment in 1999. The games serves as a sequel to Gran Turismo...

feature compatibility with both NeGcon and Dual Analog control schemes.

Fans of a smaller form factor, Japanese gamers complained that the very long hand grips made the controller too large to be held properly and the lack of a rumble feature in the U.S. and European models are the most commonly cited reasons that Sony decided to end production of this controller and redesign it. This redesign eventually became the DualShock.

The Dual Analog controller was discontinued in all three markets in 1998 to be replaced by the DualShock, although some gamers still regard it as the better controller, mostly due to its longer hand grips and ridged shoulder buttons. Furthermore, its rarity has made it highly sought after among collectors.

Features

If a game was compatible with the Dual Analog controller, the player would be able to press the "Analog" button located between the two analog sticks to activate the analog mode. This was indicated by a red LED
LEd
LEd is a TeX/LaTeX editing software working under Microsoft Windows. It is a freeware product....

. If a game was not analog-compatible, and was switched to analog mode, it simply wouldn't register any button presses or, in some cases, the PlayStation would consider the controller to be detached.

The ability to emulate Sony's own FlightStick by pressing the "Analog" button a second time to reveal a green LED (this was commonly referred to as "flightstick mode") provided a less expensive alternative to the FlightStick Analog Joystick and retailed for an average of $35 compared to the Flightstick's retail price of $70.

MechWarrior 2, Ace Combat 2
Ace Combat 2
Ace Combat 2 is the sequel to the 1995 Arcade/Flight-sim Air Combat, released in 1997 by Namco. Ace Combat 2 is part of Namco's Ace Combat series and continues the arcade style gameplay of its predecessor, with major improvements. Various subsequent Ace Combat games use similar maps or missions...

, Descent Maximum, and Colony Wars
Colony Wars
Colony Wars is a trilogy of video games developed and produced by Psygnosis for the PlayStation. The three games in the series are Colony Wars , Colony Wars: Vengeance , and Colony Wars: Red Sun . The style of gameplay is a 3D science fiction space shoot 'em up.-Games:-Prologue:Colony Wars takes...

were among the short list of flightstick compatible games.

Differences from DualShock

The Dual Analog controller features several aspects that remain exclusive to it, and were scrapped or redesigned for the release of the DualShock controller.
  • Only the Japanese version features a vibration feedback function. However, the rumble motor in the Japanese version was unstable and could cause damage to the PlayStation itself. The European and American versions of the controller does however include circuitry and mounts for a rumble motor, a possible leftover from the Japanese version of the controller, and therefore installing the motor is a simple process. Due to a lack of vibration-compatible games at the time, the European and American versions were not shipped with rumble feedback and, as a result, weigh significantly less than their overseas counterpart, and fall somewhere between the weights of the standard controller and the DualShock.
  • The Japanese version was available in both grey and black, while the European and American versions were only available in grey.
  • The hand grips are 1.5 cm longer than the original controller and the later DualShock controller. The body of the controller is also wider, spacing the pads slightly farther apart. This wider controller body has been retained on the DualShock and all later PlayStation controllers.

  • The L2 and R2 buttons have ridges at the top edge to easily distinguish them from the L1 and R1 buttons and are spaced farther apart than the original controller or DualShock.
  • The L2 and R2 buttons are also wider than the standard controller but shorter than the DualShock.
  • The analog sticks are concave and lack the rubberised coating that has been used on the Dual Shock and later controllers.
  • In addition to the standard digital mode and the regular "red LED" Analog mode, there is a third mode that emulates the layout of Sony's own PlayStation Analog Joystick, and is indicated by a green LED. This feature is missing on the DualShock.
  • The "Analog" button, used for switching modes, is raised instead of recessed like the DualShock's button and can be more easily hit accidentally.
  • The Analog mode cannot be changed or locked by software as it can with the DualShock controller and later.
  • The Dual Analog's rumble circuit will not respond to PlayStation 2 software even if a rumble motor is installed.

External links

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