Diaspora (computer game)
Encyclopedia
Diaspora was a massively multiplayer online roleplaying game
created by Altitude Productions. Released from beta in June 2000. By the Christmas of 2000, the game boasted over 35,000 registered user accounts. By April the following year, it peaked at around 70,000 registrations. The game went offline in August 2001.
. Players were immersed in an ever-changing player-driven universe. Various guilds struggled to attain power, and control key planets. Other players preferred to take a more peaceful route and trade their way to financial supremacy.
Diaspora had nine ship classes split into eight types. To gain access to new classes, players had to travel to distant worlds to purchase additional plans. All players started with Zephyr plans, and 20,000 Diaspora Credits (DCs) to buy a ship. The other available classes were: Arachne, Nisus, Talos, Nereid, Endymion, Nisus II, Talos II, and Helios. The types of ship were: seeker, fighter, carrier, hunter, freighter, attacker, destroyer, and behemoth.
Each major planet outside of the "Gen Zone", the newbie
protection zone, hosted a satellite. Satellites served mainly as a trophy for a guild. Guild members could land on satellites, repair them, and upgrade their systems. A fully upgraded satellite proved nearly impossible for a single person to destroy as one would need to repair one's ship so many times so as to render the attempt cost-ineffective.
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
created by Altitude Productions. Released from beta in June 2000. By the Christmas of 2000, the game boasted over 35,000 registered user accounts. By April the following year, it peaked at around 70,000 registrations. The game went offline in August 2001.
Altitude Productions Ltd
Altitude were a London-based web design and game production company. Their previous work included:- QuizOasis - a "proprietary Multiplayer Quiz Engine" that featured on various websites, including nme.com, eurosport.com, and skysports.com.
- Various interactive television projects for companies such as NTL and TelewestTelewestTelewest, formerly Telewest Broadband and Telewest Communications was a cable Internet, broadband internet, telephone supplier and cable television provider in the United Kingdom...
.
Gameplay
Diaspora was a 2D point and click shooter, written in the Java programming languageJava (programming language)
Java is a programming language originally developed by James Gosling at Sun Microsystems and released in 1995 as a core component of Sun Microsystems' Java platform. The language derives much of its syntax from C and C++ but has a simpler object model and fewer low-level facilities...
. Players were immersed in an ever-changing player-driven universe. Various guilds struggled to attain power, and control key planets. Other players preferred to take a more peaceful route and trade their way to financial supremacy.
Diaspora had nine ship classes split into eight types. To gain access to new classes, players had to travel to distant worlds to purchase additional plans. All players started with Zephyr plans, and 20,000 Diaspora Credits (DCs) to buy a ship. The other available classes were: Arachne, Nisus, Talos, Nereid, Endymion, Nisus II, Talos II, and Helios. The types of ship were: seeker, fighter, carrier, hunter, freighter, attacker, destroyer, and behemoth.
Each major planet outside of the "Gen Zone", the newbie
Newbie
Newbie or noob is a slang term for a novice or newcomer, or somebody inexperienced in any profession or activity. Contemporary use can particularly refer to a beginner or new user of computers, often concerning Internet activity, such as online gaming or Linux use...
protection zone, hosted a satellite. Satellites served mainly as a trophy for a guild. Guild members could land on satellites, repair them, and upgrade their systems. A fully upgraded satellite proved nearly impossible for a single person to destroy as one would need to repair one's ship so many times so as to render the attempt cost-ineffective.