Devet
Encyclopedia
Devet is a puzzle game created by Jordan Tuzsuzov in 2002. The game has software implementations as computer puzzle game
Computer puzzle game
Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion....

 for various computer operating systems (through the Python language), mobile phone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...

s and PDA
Personal digital assistant
A personal digital assistant , also known as a palmtop computer, or personal data assistant, is a mobile device that functions as a personal information manager. Current PDAs often have the ability to connect to the Internet...

s, as well as a board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...

variant.

Game rules

The goal of the game is to place as many elements as possible on the gaming board, which is a quad-grid 5x5 (the size may vary). There are 11 types of elements, which consist of full and partial (only 2 or 3 sides complete) squares.

The game starts with the maximal element (with four sides) in the center of the gaming board. Subsequent elements may be placed on the gaming board only if at least one side touches the side of an already-placed element.

If one or more sides of the just-placed element touches the gaming board border, the set of connected elements scrolls in the opposite direction, (or directions, if the element touches two borders). When this scrolling occurs, extra elements are erased from the element set.

The player can see both the element currently to be placed and the element which comes next. Every successfully placed element counts towards a player's score.

The game ends when the current element cannot be placed anywhere on the gaming board.
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