DeathSmiles II
Encyclopedia
Deathsmiles II is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave
, released in 2009. It is notable for its aesthetic style, featuring heavy occult and gothic influences. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (the first being two Progear
(2001) and the original Deathsmiles
(2007). DeathSmiles II is sequel of Deathsmiles
and is the first Cave
arcade game to use polygons instead of their traditional sprites for graphics.
Cave (company)
Cave Co., Ltd. is a Japanese video game company, known primarily for its manic shoot 'em ups. Cave remains one of the most active makers of arcade shoot-'em-ups in the Japanese market...
, released in 2009. It is notable for its aesthetic style, featuring heavy occult and gothic influences. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (the first being two Progear
Progear
is an arcade video game developed by CAVE and published by Capcom on the CPS-2 arcade system board in 2001. This was Cave's only horizontal scrolling shooter until DeathSmiles in 2007. The game features a steampunk-like style and art design...
(2001) and the original Deathsmiles
DeathSmiles
is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in late 2007. It is notable for its aesthetic style, featuring heavy occult and gothic influences. It is the second Cave shoot 'em up to be played using a horizontally-oriented monitor...
(2007). DeathSmiles II is sequel of Deathsmiles
DeathSmiles
is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in late 2007. It is notable for its aesthetic style, featuring heavy occult and gothic influences. It is the second Cave shoot 'em up to be played using a horizontally-oriented monitor...
and is the first Cave
Cave (company)
Cave Co., Ltd. is a Japanese video game company, known primarily for its manic shoot 'em ups. Cave remains one of the most active makers of arcade shoot-'em-ups in the Japanese market...
arcade game to use polygons instead of their traditional sprites for graphics.