Dark Ages (World of Darkness)
Encyclopedia
In White Wolf
's World of Darkness
campaign setting
, the Dark Ages refers to the shared setting of a number of games, set in a fictionalised version of the real Dark Ages.
, and a supplement for using mages in Dark Ages: Vampire. It is a wildly different system from the modern counterpart as Paradox has not quite taken hold. Because the consensus of reality
is less powerful, magic itself is more bold. Rather than magic commonly being explained away by coincidence, it is often obviously the working of some powerful being.
. The Game System is however very similar to Hunter, enabling the players to exchange Conviction to buy powers called 'Blessings'.
Many players and storytellers use this book as a guide to create non-player characters to represent members of the Society of Leopold in the Modern Nights era of the World of Darkness. The Society of Leopold is, after all, the Modern Nights version of the warrior orders of the Dark Ages Inquisition. The end result is to create very dangerous antagonists that threaten players.
White Wolf
White Wolf is a publisher of role-playing games, notably the World of Darkness.White Wolf may also refer to:*White Wolf , a location in Yosemite National Park*White Wolf , a Canadian heavy metal band...
's World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...
campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
, the Dark Ages refers to the shared setting of a number of games, set in a fictionalised version of the real Dark Ages.
Dark Ages: Werewolf
Dark Ages: Werewolf was published in 2003 with the original Game concept credited to Mark Rein·HagenMark Rein·Hagen
Mark Rein·Hagen is a role-playing, card, video and board game designer, best known as the creator of Vampire: The Masquerade and its associated World of Darkness games...
Dark Ages: Mage
Dark Ages: Mage book acts as both a precursor to Mage: The AscensionMage: The Ascension
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic...
, and a supplement for using mages in Dark Ages: Vampire. It is a wildly different system from the modern counterpart as Paradox has not quite taken hold. Because the consensus of reality
Consensus reality
Consensus reality is an approach to answering the philosophical question "What is real?" It gives a practical answer: reality is either what exists, or what we can agree seems to exist....
is less powerful, magic itself is more bold. Rather than magic commonly being explained away by coincidence, it is often obviously the working of some powerful being.
Dark Ages: Inquisitor
Dark Ages: Inquisitor is a supplement for playing inquisitors in Dark Ages: Vampire. Though a supplement, it is also a very good standalone, letting your Players choose the role of members of the 'Shadow Inquisition' consisting of various monastic and lay factions, such as the Red Brethren or the House of Murnau. As a crossover/supplement with Dark Ages:Vampire it should be used with care, for the very high power level of the Inquisitors that enables a troupe of medium-skilled Inquisitors to mop up whole legions of Vampires. The Powerlevel is much higher than that of the somewhat related Hunter: The ReckoningHunter: The Reckoning
Hunter: The Reckoning is a role-playing game based in White Wolf Game Studio's World of Darkness. Compared to the other game in the franchise, Hunter does not explore the secret society of supernatural creatures founded over centuries, preferring to throw the player in a world of danger and mysteries...
. The Game System is however very similar to Hunter, enabling the players to exchange Conviction to buy powers called 'Blessings'.
Many players and storytellers use this book as a guide to create non-player characters to represent members of the Society of Leopold in the Modern Nights era of the World of Darkness. The Society of Leopold is, after all, the Modern Nights version of the warrior orders of the Dark Ages Inquisition. The end result is to create very dangerous antagonists that threaten players.