DM Option: High-Level Campaigns
Encyclopedia
DM Option: High-Level Campaigns is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

. This 192-page book was published by TSR, Inc.
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

 in 1995. The book was designed by Skip Williams
Skip Williams
Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry...

. Cover art is by Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...

 and interior art is by Eric Hotz
Eric Hotz
-Early life and education:He was born in Burnaby, British Columbia, Canada and studied at Simon Fraser University, Langara College, and Capilano College, mainly studying archaeology, art history, fine arts and commercial art.-Career:...

, Ken Frank
Ken Frank
Ken Frank is an artist whose work has appeared in role-playing games.-Works:Ken Frank produced interior illustrations for many Dungeons & Dragons books and Dragon magazine throughout the 1990s, as well as cover art for the adventure modules Flames of the Falcon and Falconmaster...

, and Stephan Peregrine.

Header

The book begins with a one-page foreword by Skip Williams. Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players. Chapter Two (pages 30–67) provides advice on how to construct adventures. Chapter Three (pages 68–85) expands on the use of spells and magical items
Magic item (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the character in whose hands they fall into. Magic items have been prevalent in the game in every edition and setting, from the...

. Chapter Four (pages 86–95) presents a guide for spellcasting characters to create magical items. Chapter Five (pages 96–117) details how to conduct magical duels between spellcasters. Chapter Six (pages 118-141) details true dweomers, spells more powerful than those presented in the Player's Handbook
Player's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...

. Chapter Seven (pages 142-179) details how to advance high-level player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s beyond 20th level. An appendix (pages 180-188) lists the statistics of spells usable in spell dueling. Pages 189-192 are an index to the book.
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