DARWARS
Encyclopedia
DARWARS is a research program intended to accelerate the development and deployment of military training systems. These are envisioned as low-cost, mobile, web-centric, simulation-based, “lightweight” systems designed to take advantage of the ubiquitous presence of the PC and of new technology, including multi-player games, virtual worlds, off-the-shelf PC simulations, intelligent agents, and on-line communities. The project started in 2003.
The program is producing an architectural framework, including a set of web services, tools, and system interface definitions that facilitate the development of networked training systems. The scalable framework supports training for individuals, teams, or teams of teams (involving students at PCs interacting on a virtual battlefield
). Training systems keep track of student performance in order to offer individual and group feedback. The program envisions an on-line community of students, instructors and developers around the DARWARS family of training systems, although, realistically the creators only hoped to get this kind of training started - not see it to that complete end.
) and the United States Marine Corps Program Manager for Training Systems (PM TRASYS). The integration and architecture contractor for the DARWARS project is BBN Technologies
. The program is the core DARPA's Training Superiority initiative.
. It provides military training based on experiences of personnel in the field, and includes capabilities to ensure the capture and dissemination of lessons learned. The initial application involved road-convoy-operations training, while subsequent applications include training for platoon level mounted infantry tactics, dismounted infantry operations, Rules-of-Engagement training, cross-cultural communications training, and other areas. The software was developed by Total Immersion Software, based on the technology of Operation Flashpoint.
DARWARS Ambush! is generally restricted to U.S. Military and U.S. Government organizations and personnel. The DARWARS Ambush! software is free of charge. The costs of the underlying game engine
and networking infrastructure is nominal compared to traditional simulation-training systems.
The most important innovation of DARWARS Ambush! is that it is user-authorable. Soldiers themselves can create new scenarios and training in a few hours or days without a contractor between them and their tactics, techniques and procedures.
is scheduled to replace DARWARS Ambush! during 2009.
The program is producing an architectural framework, including a set of web services, tools, and system interface definitions that facilitate the development of networked training systems. The scalable framework supports training for individuals, teams, or teams of teams (involving students at PCs interacting on a virtual battlefield
Virtual battlefield
A virtual battlefield is the digital simulation of a war, generally accomplished by the combination of differing simulators into a digital environment. Each soldier, or vehicle in the environment is controlled by a human being. A functioning virtual battlefield has long been sought after by DARPA...
). Training systems keep track of student performance in order to offer individual and group feedback. The program envisions an on-line community of students, instructors and developers around the DARWARS family of training systems, although, realistically the creators only hoped to get this kind of training started - not see it to that complete end.
Sponsorship
DARWARS is sponsored by the U.S. Defense Advanced Research Projects Agency (DARPA) and is co-sponsored by U.S. Joint Forces Command (JFCOMUnited States Joint Forces Command
United States Joint Forces Command was a former Unified Combatant Command of the United States Armed Forces. USJFCOM was a functional command that provided specific services to the military. The last commander was Army Gen. Raymond T. Odierno...
) and the United States Marine Corps Program Manager for Training Systems (PM TRASYS). The integration and architecture contractor for the DARWARS project is BBN Technologies
BBN Technologies
BBN Technologies is a high-technology company which provides research and development services. BBN is based next to Fresh Pond in Cambridge, Massachusetts, USA...
. The program is the core DARPA's Training Superiority initiative.
Exemplar trainers
As part of the DARWARS program, several training systems have been developed as exemplars of what is possible. Some of these systems have been deployed to meet training needs related to current U.S. military efforts. Among these is the DARWARS Ambush! tactical trainer and the language trainer Tactical IraqiTM.DARWARS Ambush!
DARWARS Ambush! is a PC-based, networked, multiplayer training simulator, or, serious gameSerious game
A serious game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion,...
. It provides military training based on experiences of personnel in the field, and includes capabilities to ensure the capture and dissemination of lessons learned. The initial application involved road-convoy-operations training, while subsequent applications include training for platoon level mounted infantry tactics, dismounted infantry operations, Rules-of-Engagement training, cross-cultural communications training, and other areas. The software was developed by Total Immersion Software, based on the technology of Operation Flashpoint.
DARWARS Ambush! is generally restricted to U.S. Military and U.S. Government organizations and personnel. The DARWARS Ambush! software is free of charge. The costs of the underlying game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
and networking infrastructure is nominal compared to traditional simulation-training systems.
The most important innovation of DARWARS Ambush! is that it is user-authorable. Soldiers themselves can create new scenarios and training in a few hours or days without a contractor between them and their tactics, techniques and procedures.
Tactical Language & Culture Training System
Tactical Language & Culture Training Systems are PC-based courses that teach foreign languages and cultural knowledge needed to conduct tasks effectively and safely during both daily life and military missions. They are self-paced foreign-language training programs that use numerous research-based pedagogic and technologic innovations—including interactive 3D video game simulations—to teach what to say, how to say it, and when to say it. The courses to learn Iraqi, Pashto, French, and Dari {under development} are available to any member of the U.S. Armed Forces by free download from the company's website.Replacement
Game After Ambush, which is based on VBS2VBS2
VBS2 is the successor of the battlefield simulation system VBS1. It was developed in close cooperation with the USMC, Australian Defence Force and other military customers of VBS1. VBS2 was officially launched on 17 April 2007....
is scheduled to replace DARWARS Ambush! during 2009.