Crowdcasting
Encyclopedia
Crowdcasting is the intersection of broadcasting
Broadcasting
Broadcasting is the distribution of audio and video content to a dispersed audience via any audio visual medium. Receiving parties may include the general public or a relatively large subset of thereof...

 and crowdsourcing
Crowdsourcing
Crowdsourcing is the act of sourcing tasks traditionally performed by specific individuals to a group of people or community through an open call....

. The process of crowdcasting uses a combination of push and pull strategies to first engage an audience and build a network of participants and then harness the network for new insights. Those insights are then used to shape broadcast programming. These insights / concepts can include new product ideas, new service ideas, new branding messages, or even scientific breakthroughs. These insights are extracted from participants' submissions.

Push

The 'push' aspects of crowdcasting involve a public announcement of a prize for a particular innovation, invention, achievement, or accomplishment (such as the announcement of the Ansari X-Prize in 1996). This stage of crowdcasting serves to engage a specific target audience using compelling offerings or incentives as a call to action.

Pull

The 'pull' aspects of crowdcasting involve building and harnessing a community of passionate participants. Crowdcasting competitions have a viral effect, as interested participants refer others to the event. Once the community is built, it can be harnessed to provide fresh perspectives, ideas, insights, prototypes or radical / breakthrough innovations. InnoCentive
InnoCentive
InnoCentive is an "open innovation" company that takes research and development problems in a broad range of domains such as engineering, computer science, math, chemistry, life sciences, physical sciences and business and frames them as "challenge problems" for anyone to solve them...

 is an example of this; its challenges tap into a community of over 100,000 scientists who might provide that unexpected innovation.

Openpitch.com, an upstart, has embraced the concept of crowdcasting to form a virtual advertising agency. The fundamental concept of crowdcasting--harnessing a specific, often expert, community of participants--separates OpenPitch from consumer/user generated content (UGC) sites. Much like Innocentive, OpenPitch does not share or post submissions to the overall community during development. Instead, the sites keep user submissions confidential, protecting the intellectual property rights of both the posting company and the solutions provider. What is lost by not following a more open crowdsourcing
Crowdsourcing
Crowdsourcing is the act of sourcing tasks traditionally performed by specific individuals to a group of people or community through an open call....

 model, is gained by a policy that, arguably, attracts a more professional, dedicated user base.

Crowdcasting In Action

Aside from the advertising space, the merger of crowdsourcing with broadcast programming has been largely unexplored. The first to launch a "crowdcasting" application allowing listeners to take control of a radio station is "Listener Driven Radio" ListenerDrivenRadio.com. "Listener Driven Radio" is a software application that allows listeners to go online, or to their mobile phone, and offer their input into what plays next on the radio station. The program constantly absorbs listener input, song votes, and comments on music, and automatically adapts radio station programming in real-time. Clear Channel Communications, CBS, Citadel Media, Harvard Broadcasting, and a number of major broadcasters in the USA, Canada, and Europe are using Listener Driven Radio's technology to give audiences the ability to influence on-air programming.

The Difference

John Seely-Brown and John Hagel III discuss the transition from 'push' to 'pull' innovation this way: "Rather than treating producers as passive consumers whose needs can be anticipated and shaped by centralized decision makers, pull models treat people as networked creators even when they actually are customers purchasing goods and services. Pull platforms
Pull Platforms
In business, pull platform is a term used to describe the concept of a framework that scales the ability to quickly draw in people and resources on an as-needed basis to respond to the rapidly changing landscape of opportunities and challenges in an information based economy...

 harness their participants’ passion, commitment, and desire to learn, thereby creating communities that can improvise and innovate rapidly." McKinsey Quarterly 2005, #3 "From push to pull: The next frontier of innovation"

Industry Leaders

  • Frank Piller
  • John Seely-Brown
  • Daniel Anstandig
  • Henry Chesbrough
    Henry Chesbrough
    Henry Chesbrough coined the term open innovation and is the author of Open Innovation: The New Imperative for Creating and Profiting from Technology...


See also

  • Open Innovation
    Open Innovation
    Although the idea and discussion about some consequences date back at least to the 60s, open innovation is a term promoted by Henry Chesbrough, a professor and executive director at the Center for Open Innovation at the University of California, Berkeley, in his book Open Innovation: The new...

  • Crowdsourcing
    Crowdsourcing
    Crowdsourcing is the act of sourcing tasks traditionally performed by specific individuals to a group of people or community through an open call....

  • Customer co-creation
  • Narrowcasting
    Narrowcasting
    Narrowcasting has traditionally been understood as the dissemination of information to a narrow audience, not to the general public. Narrowcasting involves aiming media messages at specific segments of the public defined by values, preferences, or demographic attributes. Also called niche...

  • Broadcasting
    Broadcasting
    Broadcasting is the distribution of audio and video content to a dispersed audience via any audio visual medium. Receiving parties may include the general public or a relatively large subset of thereof...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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