Commodore Format
Encyclopedia
Commodore Format was a British magazine for users of the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 home computer. All sixty-one issues of the magazine were produced by Future Publishing
Future Publishing
Future plc is a media company; in 2006, it was the sixth-largest in the United Kingdom. It publishes more than 150 magazines in fields such as video games, technology, automotive, cycling, films and photography. Future is the official magazine company of all three major games console manufacturers...

. These came towards the end of the machine's commercial life - from October 1990 until October 1995.

Launch

The launch editorial staff was dominated by journalists who had worked on Zzap!64
Zzap!64
Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 . It was published in the UK by Newsfield Publications Ltd and later by Europress Impact....

, including editor Steve Jarratt
Steve Jarratt
Steve Jarratt is a long-time videogames journalist and magazine editor. He has launched a large number of magazines for Future Publishing, many of which are still published. Magazines he has worked for include:...

. Sean Masterson was Steve's deputy, joined by staff writer Andy Dyer. There were contributions from Gordon Houghton and Kati Hamza - heavyweights of the C64 scene - although these were on a freelance basis. Neither Gordon nor Kati was ever based at the magazine's Bath headquarters.

The first issue previewed the new cartridge-based C64 GS (Games System) and Commodore's CDTV. It had 98 pages and - just as with every issue of the magazine - came with a games tape known as the "Power Pack". Issue one's tape included a playable preview of upcoming arcade conversion Iron Man, and the full version of Tau Ceti. It retailed for £1.95.

Magazine format

The magazine's content was varied, but heavily biased towards gaming. Each issue usually kicked off with a news section called "Snippets", with a round-up of the previous month's C64 stories. After initially appearing at the very back of the magazine, The "Early Warning" preview section usually followed. It featured a full-page "scanner" showing how near forthcoming games releases were. Graphics and charts like this made the magazine's information easy to digest and were common. The letters page was next, featuring "The Mighty Brain", a cartoon character noted for its arrogance in answering the readers' questions. "Gamebusters" provided tips and cheats on the latest software releases. The "Inside Info" column (later "Techie Tips") answered technical questions. And every month there was a large review section of the latest games - those scoring over 90% received the "It's A Corker" accolade, and an "Uppers and Downers" box at the end of each review made it easy for readers to see just how good a game was at a glance.

One of Commodore Format's most famous sections was "Roger Frames Buys Budjit Games". The budget game round-up was accompanied by a story told in three or four cartoons. Drawn by artist Mike Roberts, they were often inspired by the games Roger was playing. Famously, Roger appeared on the cover of the Codemasters game "Tilt". There was also a Roger Frames "UGH! I hate girls" T-shirt, and readers could send in photos of themselves looking like Roger. As Commodore 64 software became increasingly scarce, Roger's column was removed by editor Trenton Webb following a redesign in 1993. But his presence remained in the magazine in one form or another until the very final issue - on whose cover he graced.

Power Pack

Every month, a games tape was attached to the front of Commodore Format. Known as the "Power Pack", it featured both full games and demos of upcoming software releases. Early issues included cut-down versions of "Spiderman" and "Midnight Resistance" so that readers could road test software before they bought it. On four occasions (issues 16, 25, 27, and 37), the magazine also included an extra Power Pack tape with extra games or utilities. The Graphic Adventure Creator (CF16), Saracen Paint (CF25) and Dropzone (CF50) were notable Power Pack inclusions.

Success

The magazine was an immediate hit , soon outselling its nearest rival Zzap! 64. For a short time, Zzap! was accused of aping Commodore Formats style - but editor Steve Jarrett said it "wasn't worth going legal. We just outsold them month after month". At its peak, in the first half of 1992, it sold over 60,000 copies a month (see circulation boxout).

Decline

Commodore Format was the last commercial C64 magazine in the UK. It ran until October 1995, long after commercial software for the C64 was available in shops. By its final issue, it was barely recognisable from the one which had first appeared on news stands in 1990. The decline of the C64 meant the magazine was reduced to 22 pages, and it ran increasing numbers of technically-oriented articles. The magazine cost £3.25. Editor Simon Forrester was the only full-time staff member and wrote almost every word of the last three issues.

The final cover featured Roger Frames and his dog, Debit. The Mighty Brain was slung over Roger's shoulder in a glass jar. Together, they made their way into the sunset. The image dominated the cover, along with the words "THE END".

See also

  • Video game journalism
  • Magazine
    Magazine
    Magazines, periodicals, glossies or serials are publications, generally published on a regular schedule, containing a variety of articles. They are generally financed by advertising, by a purchase price, by pre-paid magazine subscriptions, or all three...

  • Computer and video game industry
    Computer and video game industry
    The video game industry is the economic sector involved with the development, marketing and sales of video games...

  • Video game
  • Computer
    Computer
    A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem...

  • Computing
    Computing
    Computing is usually defined as the activity of using and improving computer hardware and software. It is the computer-specific part of information technology...


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