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Combat Assault Vehicle
Encyclopedia
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Reaper Miniatures
Reaper Miniatures is an American manufacturer of pewter figurines in the 25–35 mm scale, which include fantasy and science fiction figures. Reaper, based in Denton, Texas, has developed tabletop miniature game systems that may be played with their figures...
.
Story
Combat Assault Vehicle is named after the 30 feet (9.1 m) war machines that walk the battlefields of the galaxy.The date is 2274 and the fragile peace the galaxy has known for the last 11 years has been shattered. The second Galaxy War has started and every galactic government is looking out for number one, damn the rest of the galaxy. Fueled by a decade of clandestine wars, secret agendas and unprecedented military preparation, the racial, religious and nationalistic governments across the galaxy have begun grabbing resources, nationalizing UCORs and Mercenaries and folding everything into vast war machines capable of intergalactic domination and destruction.
Past the point of return, it is now the time of reckoning for the galaxy, and if you hope to survive this conflict you must choose a side.
Reaper Adventure Game Engine
CAV is the second game to use the Reaper Adventure Game Engine, or R.A.G.E.R.A.G.E.
Reaper Adventure Game Engine a miniature wargaming core rule system by Reaper Miniatures.As a master rule system, R.A.G.E. allows you to learn a few basic rules and then take this knowledge with you from game setting to game setting...
for short. As a master system, RAGE allows you to learn a few basic rules and then take this knowledge with you from game setting to game setting. One system for many games means that you spend less time learning and relearning rules and more time playing and painting.
CAV Models
CAV models are all cast in N-Scale by Reaper MiniaturesReaper Miniatures
Reaper Miniatures is an American manufacturer of pewter figurines in the 25–35 mm scale, which include fantasy and science fiction figures. Reaper, based in Denton, Texas, has developed tabletop miniature game systems that may be played with their figures...
. Currently there are around 100 different models available for the game, with prices starting around $8.00(US) and reaching $25.00(US).
The models cover the wide array of units available in the game, ranging from the namesake CAVs to aircraft, infantry, fighting vehicles, tanks, armored personnel carriers, support models and weapons packs.
When CAV was first released, all the aircraft and APC models were cast in 2/3 N-Scale to make them more affordable for customers. Thanks to numerous requests from the CAV community, Reaper has changed this practice and has begun to re-cast all aircraft and APC models in true N-Scale as of mid-2005. These new "true scale" models carry a different SKU from the old models, so gamers on a budget can still purchase the smaller, less expensive models if they choose. The old models are still legal for all CAV events.
Data Card
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A key component of CAV, and all R.A.G.E.
R.A.G.E.
Reaper Adventure Game Engine a miniature wargaming core rule system by Reaper Miniatures.As a master rule system, R.A.G.E. allows you to learn a few basic rules and then take this knowledge with you from game setting to game setting...
games, is the Damage Track. Each row of stats on the Data Card represents a Damage Track, or the total points of damage that the model can sustain before being destroyed and removed from play. When undamaged, you use all of the stats listed across the 0 Dmg row. If your model takes 2 points of damage, you use the stats on the 2 Dmg row. If your model has more points of damage than it has rows in the Dmg column, its destroyed.
Army Building
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A Task Force is composed of several smaller groups of models called Sections. Each Section is made up of a number of models based on its type. Sections are separated into two categories: Primary and Secondary. No Task Force may have more Secondary Sections than it has Primary ones.
The different Section types are outlined below:
Primary Sections
- Armor sections have 4-6 CAV or Vehicle models in them. At least 3 of the models must be Model Role: Attack.
- Mechanized Infantry sections have 4-8 Infantry models plus Transports to carry them.
- Rifle sections have 6-10 Infantry models.
- Specialist sections have 1-4 models of any type. They are the catchall of sections and each Task Force may only have one Specialist Section.
Secondary Sections
- Fire Support sections have 4-6 CAV or Vehicle models, 3 of which must be Model Role: Fire Support.
- Flight sections consists of 2 Gunship models.
- Mortar platoons have 4-6 Infantry models with the Fire Support role and Transports to carry them.
- Recon sections have 4-6 CAV or Vehicle models with Model Role: Recon.
- Transport sections have 4-6 models with Model Role: Transport.
Game Play
CAV games are usually played on either a 4’x6’ or 4’x8’ area. 4’x4' areas are also acceptable for games 2,000 points or smaller. Each Task Force will have its own Deployment Zone; this is the area where all of a player’s models begin the game. Each player’s Deployment Zone is usually as far away from the other players’ as possible. In a game with two sides, this usually means opposite sides of the table. If there are multiple players or sides involved, the Zones are usually equally spread out around the table.
When a Section is Activated, each model in the Section gets to perform two Actions. Actions come in two varieties: Repeatable and Non-Repeatable. Non-Repeatable Actions cover things like firing a model’s weapons, performing special actions, initiating close combat or using a models electronics (ECM/Targeting). Each model may only perform a Non-Repeatable action once per turn. Repeatable Actions consist of things like moving, loading or unloading infantry from a transport and a model attempting to repair itself. Each model may perform the same Repeatable Action twice in the same turn.
The two basic mechanics of the game are Movement and Ranged Combat. Movement is fairly straightforward. Each model has a Mov rating on its Data Card that is the number of inches it can move when performing a Movement Action. So a model with a Mov of 12 could move up to 12” during its turn. Since Movement is a Repeatable Action, the model could perform two Movement Actions during its turn and move up to 24”. However a model’s movement may be slightly altered by terrain on the battlefield. Items such as rough terrain, water, trees and hills can hinder a model, forcing it to pay additional movement costs.
Ranged Combat deals with four primary stats in CAV: # of Attacks (#DA or #IA), Ranged Attack Value (RAV), Range (Rng) and Defensive Value (DV). First off, there are two different types of Ranged Attacks: Direct Attacks (DA) and Indirect Attacks (IA). Direct Attacks may only be performed in there is an un-interrupted Line Of Sight between the acting model and its target. Indirect Attacks may be performed against any target, regardless of Line Of Sight. All weapon systems in CAV are designated as either DA or IA and may only be used to perform those types of attacks.
The basics of resolving an attack are:
- Declare which of your models is attacking, the type of attack it is using (DA or IA) and its target.
- Roll 1d10 and add your model’s RAV to the die roll
- Subtract any modifiers the target might have for range or cover
- If your modified roll is equal to or greater than the target’s DV, you inflict a point of damage.
CAV also has a mechanic for Critical Hits, which can inflict multiple points of damage.
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If any models ever sustain more points of damage than they have Damage Tracks, they are destroyed. Destroyed models may be replaced with counters to represent their location or simply laid on their side.
Once all of the models in the active Section are finished with their Actions, their turn is over. The next card in the Initiative Deck is turned over and the “owner” of the next card gets to activate one of his Sections. When all of the cards in the deck have been flipped over, the current Turn is over. If any Sections were removed from the game by either being totally destroyed or by Regrouping with another partially destroyed Section, those Sections' cards are removed from the Initiative Deck. The ratio of Initiative Cards to Sections should always be 1:1 at the beginning of a turn.
Official Sites
- ReaperMini.com - makers of the CAV game
- Mil-Net - Licensed producers of CAV gaming supplements (sourcebooks, scenarios, etc.)
- ReaperGames.com - Reaper web site for finding CAV players, player rankings, official downloads and errata.
- Black Lightning web site - Home of Black Lightning, the official Reaper Games demonstration team. Playtesters and runners of CAV demos.