Coda System
Encyclopedia
The CODA System is a role-playing game system
Role-playing game system
A role-playing game system is a set of game mechanics used in a role-playing game to determine the outcome of a character's in-game actions...

 designed by Decipher, Inc.
Decipher, Inc.
Decipher, Inc. is an American gaming company based in Norfolk, Virginia, USA. They began with three puzzles called "Decipher" then moved on to party games and Pente sets, but since 1994 produced collectible card and role-playing games. Their longest-running offering is the How to Host a Murder...

 for their Star Trek Role-playing Game and also used, in an altered form, in their Lord of the Rings Roleplaying Game
Lord of the Rings Roleplaying Game
The Lord of the Rings Roleplaying Game, released by Decipher Inc. in 2002, is a role-playing game set in the Middle-earth of J. R. R. Tolkien's fiction. The game is set in the years between The Hobbit and The Fellowship of the Ring, but may be run at any time from the First to Fourth Age and...

. It uses six-sided
Dice
A die is a small throwable object with multiple resting positions, used for generating random numbers...

 dice, and a standard set of character statistics, as well as skills and edges (which are similar in function to the d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

'Feats'). Characters belong to a class, and can adopt more than one class as they progress.

The CODA System terms character leveling advancing and refers to characters as having N advancements rather than being of a particular level. Advancing gives the player a number of picks with which to buy upgrades to their character's statistics and abilities.

Characters have a total hit point pool segmented into health levels; each health level of damage incurred imposes a wound penalty to certain actions. Characters also have a number of 'weariness' levels; extended or intense activity can result in penalties to certain actions based on the number of weariness levels lost.
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